Posted on: October 4, 2015

Ometecuhtli
Possesseur vérifiéJeux: 310 Avis: 9
Pretty artwork for slow paced adventure
Even 13 years after Syberia's original release date I'd be surprised if anyone playing this game for the first time won't be astounded by how beautiful the world depicted is. No doubt a bold move back then, considering how the genre was declining in popularity in favor of FPS and 3D environments. The story is ok at best, puzzles don't appear very well thought of and, let's admit it, often insult the veteran adventure players, and the user interface lacks polishing, so why rate it any higher than 3 stars? And the reason is, quite simply, the well added element of nostalgia, which games strived but rarely accomplished to achieve. From the beginning it became clear a great amount of work went into capturing that small town's charm and for those in love with France's countryside it surely grabbed our attention. Kate Walker is a NYC lawyer who represents the interests of a toy company which plans to acquire the famed automaton's factory in Valadilene, a small quaint town that has seen better days. Starting with the funeral march of its owner, and after a turn of events, you set on a mission to find the deal come through, not expecting the journey to transform how you view what you do and who you are. Good voice acting and, except for that I-speak-words-from-many-European-languages part, well written dialogue keep it believable despite the fantastical, anachronistic setting. Be advised, though, the slow pacedness never picks up and you have to wait until the 3rd part is released to (probably) have a proper ending. I also discourage from buying the second part since it feels more like a filler for the final act, it's even slower, doesn't add any character development, and doesn't solve any of the problems that, I consider, were tolerable in this game but not 2 years after. I doubt they even thought of them as problems but as what made the game quaint. Microïds/Anuman: believe me, they did not.
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