Posted on: May 15, 2024

Draken_Reign
Possesseur vérifiéJeux: 78 Avis: 2
An Idle game, that's not idle.
All this game is is a grind, you send adventures out into 1 of 7 maps to gather resources. Upgrade your town, adventures and send them out again. You have to wait or pay to heal and boost the characters mood between exploration. Every item crafted is randomized in stats so you will be mass producing a lot of stuff to stengthen adventures. Maps jump in difficulty and should the player fail a run they will come back with limited resources, you can use active skill and pay for buffs but both are using resouces that are needed to boost your characters stats. It comes down to a grind of sending your characters out to do adventures with no intervention to gain money to make them stronger. But the quest do not reward much in the way of resources so you will be grinding up the small stat boosts. The problem is it's not even micromanagment, the game is a mix of waiting and resetting with no automation and little reward from each quest. You are sitting there just to click heal and restart, stat boosts is a money hole and building characters is a choice based on starting stat growth and what items you rolled. The only way to make the game fun was to automate the gameplay, and that did not feel like it was worth the effort I spent doing it.
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