Posted on: July 4, 2020

Cygog111
Possesseur vérifiéJeux: 29 Avis: 3
The Epilogue Saves It
Liberation Day is by far the strangest visual novel I've every played just because of its story structure. It returns to the combat game of MoA, which is still very enjoyable, but it completely removes the attack animations. This is a bonus when it's the enemy's turn, but loses a lot of immersion flavor when your own people are making attacks. I consider it a net negative, but they do deserve credit for attempting to address a frustration from MoA. The first 'half' is... basically terrible. You are fully rail-roaded through the story, there are no real choices, and the only sex-scene is honestly just creepy and voyeristic (this may have been intentional, however, because of the second 'half'). You essentially 'beat' the game in this way, and if you stopped here, it'd be an awful experience. HOWEVER... the 'rebirth' gameplay option is essentially a second half of the game you can utilize once you've played through the primary story. Rebirth is purely visual-novel, and is heavily choice-based, though there's really only one 'correct' path per character focus. (some of the failure paths are interesting!) Purely because of Rebirth, LD is actually a pretty solid story experience. The first 'half' provides a strongly negative context that the second 'half' is specifically constructed to help you address. The story bends itself over backward to make all this work, however, and I can confirm I would have preferred if they had just used the branch options for Rebirth throughout the base game, and let it develop in that way as one whole experience, it would have been entirely better overall. SO, if you don't mind experiencing a lot of negative story, and then being able to tackle THAT with more flexibility, you may actually prefer LD to MoA. The whole series is enjoyable! But only MoA and end-half of LD really have any replay value due to other frustrations. Hope this helped! --Cy
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