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Sunless Sea

Bibliothèque

3.8/5

( 164 Avis )

3.8

164 Avis

English
18.9918.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Sunless Sea
Description
Take the helm of your customised steamship and set sail for the unknown! Sunless Sea is a 2D game of discovery, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London. Will you succumb to madness and cannibalism on the black waters? Or return home triumphant with...
Notes des utilisateurs

3.8/5

( 164 Avis )

3.8

164 Avis

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Détails du produit
2015, Failbetter Games, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 2Ghz, 1GB RAM, Hard drive space: 700MB...
DLCs
Sunless Sea: Zubmariner
Time to beat
20 hMain
61 h Main + Sides
123 h Completionist
58.5 h All Styles
Description
Take the helm of your customised steamship and set sail for the unknown! Sunless Sea is a 2D game of discovery, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London. Will you succumb to madness and cannibalism on the black waters? Or return home triumphant with a hold full of precious loot?

Events can turn out differently every game - sometimes, even if you make the same choices. Will you lose your sweetheart to a curse? Redeem, betray or consume the Genial Magician? Sell your soul to the Wistful Deviless or spurn her advances? Is the Dawn Machine your salvation, or your doom?

You are the captain. It’s your call.
  • Light and dark. Stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity. But there is treasure out there in the darkness…
  • Upgrade your steamship with powerful engines, flensing cannons, and pneumatic torpedo guns. Or just buy a bigger, better ship.
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose from a menagerie of ship’s mascots: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade silk and souls, mushroom wine, and hallucinogenic honey.

©2014 Failbetter Games Limited. All rights reserved.

Contenus bonus
concept arts avatars
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20 hMain
61 h Main + Sides
123 h Completionist
58.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Sorti le :
{{'2015-02-06T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
284 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: January 30, 2018

Transcendent_One

Jeux: 14 Avis: 4

One of the best exploration games, IF...

...you are into reading lots of text. I know I am. The flaws of the game are pretty obvious: slow pace, little mechanically interesting gameplay. Maybe you could add the (initially) confusing UI and the unsureness of "what should I do" on your first play. And yet. And yet, it's one of the best games I've ever played. The lore and writing is brilliant enough to more than make up for it's flaws - I really can't praise it too highly. But I just like everything about it, the setting, the way stories are told, the fact that every single port is so very intriguing... but I digress. I just love it that much. I've played for over 160 hours, conclueded a certain storyline that takes everything you and your predecessors ever archieved and gives you a few pages of text, and I loved it. It is so full of secrets, of "what would have happened if I did something different?", of places to explore... but this is just true for me. If you want a mechanically sound game or aren't fascinated by the game's lore and atmosphere (or just don't like reading a million lines of text), you probably won't like this game all that much, and that is totally relateable. What I want to say is that this is potentially the best game you'll ever play... but it's more probable that you just wonder what all the fuzz I keep on talking is about. You'll have to find out yourself. Or don't. Just remember that ALL SHALL BE WELL AND ALL MANNER OF THING SHALL BE WELL


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Posted on: February 25, 2015

A Unique Jewel

Sunless Sea: a combination of a roguelike 2D game with a modern text adventure. That certainly sounded dull to me. Buying it nevertheless got me one of the biggest surprises since I first basked in the glory of the original "Elite". The 2D "roguelike" part of the game has you exploring the shifting map of the "Unterzee" in beautiful, lovingly detailed graphics. Whenever you hit a port, you (can) play through stories in the fashion of a point-and-click text-adventure, greatly enhanced with complex dependencies among each other. These stories, like the game world, are shifting and can be quite different in another playthrough. The writing is superb, easily matching the best fiction authors I know. Failbetter Games also provides regular updates with more stories. Perhaps the most controversial part of the game is permanent death. While many people complain about it being unfair, I did not experience that yet. Unlike FTL, where you can lose a game by simply being unlucky, every single death in Sunless Sea was entirely my fault. For me, this is the one game that perma-death really adds value to, since it gives your decisions weight. Believe me, when your captain is already a week old, and you cannot go back to a save game, you will think very hard when that nice "Wistful Deviless" shyly asks whether you want to give her your soul for "keeping it safe". You can also provide for your "successors" by leaving them a legacy, so starting over will be much easier. Every aspect of the game is interwoven with stories, to the extent that you even use them as currency. For example, experiencing a small, one or two paragraph-long story might yield a "Zee-Story" or a "Tale of Terror!!" that will spark interest in the realm behind mirrors or other, stranger places. Sunless Sea plunges you into a dark, mysterious, shifting and uncertain realm H.P.Lovecraft would have created if he had the chance of making a computer game. This is why you will love the game - or hate it.


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Posted on: August 15, 2017

AyeBraine

Jeux: 122 Avis: 3

Grand adventure game in disguise

I have the game on Steam. I've dedicated 140 hours to it. And the only thing I want to emphasize is that this game is not a roguelike; it's not a mechanics-based sailing, trading, fighting or whatever-ing game. This is very important: Sunless Sea is a text-based adventure game – with a sailing mechanic to set the mood. I'm not going to criticize people who approach this game without knowing what Fallen London is (which would be reproachable of me). But still, it would be wise to at least acknowledge where this game comes from. Approaching the game as a collection of adventures which exercise imagination and emotions, and not gamer's savvy, may save a lot of disappointment for a lot of people. True, Sunless Sea has just enough game mechanics to keep you motivated (just like Fallen London does): new, shiny and insanely expensive upgrades, faraway lands that hint at treasures to be traded, intimidating monsters. But as in FL, pure grind is never the solution to this*. The feeling of progression and grand adventure comes from doing stories. Only stories and meaningful actions give you progress, only stories bring you wealth, and only stories (and story items) make long voyages worthy. Then come, effortlessly, upgrades & power like you wouldn't believe. And sitting through an hour-long expedition won't be boring because you actually have ultra-cool reasons to go there (no, it's not resources), checking on places you actually care about on the way (AND getting richer). A familiar route is twice as short, as you well know. And NO, trading does not work here, at all. It's done on purpose. You can do "profitable trading rounds", but only late game, only in very certain items, and mostly to get to other, story-related items – when you already know what you're doing. *Yes, FL HAS grind aplenty, but a) here it's almost impossible to grind at all; and b) the point was, all REAL progression is in leaps and achieved through crafted stories, not creeping numbers.


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Posted on: June 19, 2018

A great Rogue-like, Lovecraftian RPG

Yeah I said RPG, fight me. Okay okay, let me explain. The game's main draw for me is it's stories, it's form of questing as it were. You'll journey from island to island, collecting items, secrets, stories, and practicaly living the adventurous life of a Victorian England version of Sinbad...if Sinbad sailed in a Lovecraftian underground sea. Now why do I say it's an RPG, well, because it has one of the aspects that I value most about RPGs, choices and player involvement. You're not just following a single linear path, or fighting enemies and completing jobs. Much of the game is about how you choose to act, what you do, how you progress, and the kind of sea captain you want to be, all of which can have varying consequences, some of which determine the fate of entire civilizations, be it small civilizations. There's also a multitude of skill checks that unlock options to take, which reflect on how you build your character. Your skills are as follows: Iron: The game's version of strength. affects gun damage and your effectiveness in choices that require brute force or combat ability Mirrors: The game's version of Perception. Affects weapon charge up speed. has a kind of miscellaneous use when it comes to skill checks. Veils: The game's version of Dexterity. Affects how easy it is for enemies to spot you, and your effectiveness in choices involving speed, agility, and stealthy actions Papers: Intelligence. Affects how quickly you gain secrets (the game's main method of leveling and a valuable commodity overall), and your effectiveness in acts of intelligence, wit, and knowledge. Hearts: I guess it can be considered this game's version of willpower or endurance. Affects your effectiveness in actions that involve emotion, a strong constitutions (like eating) and will. Through much of the game, these skills come into play to determine failure or success in the choices you make, and thus affect what kind of choices you make. On top of this, you may also choose how you win the game, your personal victory condition, being either finding your missing father, getting fabulously rich, writing the ultimate adventure book (my favorite), and creating your own island nation. So, yeah, I'd say it's an RPG........fight me. Aside from that, it's a great game especially for those who like a good bit of reading, beautiful soundtrack, good visuals, fun gameplay though it can be slow during long voyages, and I wholly recommend it.


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Posted on: July 14, 2019

Pretentious

The core of the game is the writing, which I don't find all that good. And without the writing, the gameplay is far too weak to stand on its own two feet.


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