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STRAFE: Gold Edition

Bibliothèque

3.2/5

( 60 Avis )

3.2

60 Avis

français, English & 4 de plus
14.9914.99
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STRAFE: Gold Edition
Description
STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. As a Scraper on a impossibly dangerous...
Genre :
Tir - FPP - SF
Notes des utilisateurs

3.2/5

( 60 Avis )

3.2

60 Avis

{{ review.content.title }}
Détails du produit
2017, Pixel Titans, ...
Configuration du système requise
Windows 7 or later (64-bit), Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 *...
DLCs
STRAFE Official Soundtrack
Time to beat
5 hMain
14.5 h Main + Sides
18 h Completionist
6.5 h All Styles
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Description
STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. As a Scraper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again.

FEATURES:

FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.

PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.

ENDLESS CHANGING LEVELS! Randomly generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!

STRAFE® ALSO INCLUDES:
  • Four unique zones (four levels each) that demand different death-defying gameplay styles
  • Gun upgrades that turn your average tool of death into an outright Holocaust machine
  • 30+ insane weapons and 20+ blood-thirsty enemies
  • The sickest soundtrack of 1996 and at least the next 25 years
  • Lifelike digital gravity
  • Colored lighting!
  • STRAFE®!

Copyright 2016 Pixel Titans. All Rights Reserved.

Contenus bonus
affiche
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5 hMain
14.5 h Main + Sides
18 h Completionist
6.5 h All Styles
Détails sur le jeu
Genre :
Tir - FPP - SF
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
Sorti le :
{{'2017-05-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1 GB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Português do Brasil
audio
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русский
audio
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Notes des utilisateurs

Posted on: September 20, 2017

cophros07

Jeux: 39 Avis: 11

Meh ...

Want a GREAT shooter that puts this mess to shame? - Play the original UNREAL reskinned GoTY edition and you will not look twice at this. Terrible. -3 stars


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Posted on: May 12, 2017

Oddeus

Possesseur vérifié

Jeux: 1107 Avis: 9

I can´t understand the bad reviews.

After a few playthroughs I feel like I should clarify some of the criticism. 1. You only have one main weapon. It´s true, you choose one of three main weapons that you keep through the whole run. BUT you can change the firing mode of that weapon in almost every level. Depending on the random distribution of special stations. At these stations you can turn your weapon into something totally different, e.g. turning the machine gun into a nail gun with exploding nails. And by the way, in over fifteen runs I did not run out of ammo a single time. I did not even fall under 30 ammo clips. So there is plenty of ammo even for the worst FPS players. 2. You lose ammo when reloading. True, but it does not matter. See point above 3. All other weapons have only one ammo clip and get useless afterwards. Yes, but you will find a lot of them. And all are useful for certain tactics. You have to play strategically. After a few runs, I know exactly in which corners to use the shotgun or the pistol. And most of the time I carry more than one of them. 4. You always have to start from the beginning and play the first levels over and over. No, you don´t have to. Find out how to activate the teleporters. 5. The weapons have artificial bullet spread. The shotgun has a wide bullet spread and is used best in close quarters. The machine gun is accurate at mid-range. The rail gun is accurate at long-range but is slow. All of this is adjustable with weapon mods that you have to find in the levels. That´s not different than usual. Where is the problem? 6. It does not play like back then 1996. It is not like Quake or Doom. No it is not. It is a game of its own. The first world is reminiscent of Quake 2. The following worlds are different. But it plays like an old school shooter imo, with one difference. You don´t need to play it as fast paced, circle-strafing, bunny-hopping shooter. I like a sniper like approach and that is totally possible. Usually you see the enemies before they notice you, so you can sniper them with the rail gun from a distance. It´s a lot of fun.


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Posted on: May 10, 2017

mia-0

Jeux: 39 Avis: 1

Still very unpolished

TL;DR: This would be fun as hell if it weren’t for the many, many game-breaking bugs. Very frustrating. It honestly needs the “in dev” tag because literally every time I play it, I send at least two new bug report emails to Pixel Titan’s feedback email address. I am not making this up. As of writing, there have already been three patch releases fixing many issues, but only one of the issues I have reported has been (partially) addressed, so there’s probably plenty more to come. In addition to that, it really suffers a lot from typical Unity Engine performance issues, to the point of occasionally dropping below 10 frames per second and juddering on every mouse movement on a machine that’s way above the recommended system requirements. It’s all blocking on the CPU, not graphics. When I manage to get a run with no game-breaking bugs or performance issues, however, it’s fun and extremely addictive. I don’t even mind the weapon mechanics that are so unpopular with other players because the power-ups you collect will improve your weapon and it ends up working really well with nice and steady difficulty. And you can keep the secondary weapons across levels. You don’t have to use them right away. It’s called roguelike for a reason, and if you can’t handle it, you’re just not good enough for STRAFE®. I wouldn’t call it unforgiving. It’s very far from it. Honestly, I think it should be way harder and have better enemy AI. Right now they all just come at you in a straight line, and you either circle strafe around a group or you run backwards in a tight corridor to take them out one by one. That’s not very challenging given how easy strafe jumping is in this game (movement in general feels spot on), but I guess it works for people who have never finished Quake.


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Posted on: June 26, 2020

Very fast, very bloody, very fun.

Out of all of the procedurally generated FPS games I've played, Strafe stands out as the best one. Strafe doesn't waste any time getting straight into the action, and the shooting is very fast-paced and visceral. All of the weapons are varied and fun to use, and although the sound design for the gunshots leaves a little to be desired, the guns nonetheless feel powerful in their own right. The procedurally generated levels are generally put together fairly well by the game. All of the various rooms utilized by the proc-gen system flow into one another nicely and they feel good to b-hop and circle-strafe around whilst blasting baddies. After playing the game for several hours, you may find yourself becoming familiar with a lot of the rooms that the game cycles through, which can lead to runs feeling samey, but I personally never found it to be much of a problem. Especially when the focus of the game is shooting things and earning upgrades for your character. Strafe also has some of the most enjoyable easter eggs and secrets that I've experienced in a game like it, such as a Wolfenstein 3D-esque arcade machine that can be played and a hidden speedrun / jump course that's accessed through completing a mini challenge right out of a Tony Hawk game. They add a lot to the game's charm, and they make me look forward to starting new runs so I can experience them again. Strafe isn't perfect. It has some glitches that can halt progress, the automap on your HUD is borderline worthless, and a lot of the weapons you pick up tend to take the backseat in comparison to your upgradable primary weapons. The intentionally retro aesthetics are also a bit odd, since they mix low-res models and textures with modern physics and other effects such as dynamic blood that make the presentation a strange hybrid between modern and classic visuals. At the end of the day, though, the strange visuals add to the charm for me, and they don't make the game any less fun or replayable in my book.


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Posted on: April 21, 2022

Meh

The gunplay isn't bad but not that great, and the game gets boring pretty fast.


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