Posted on: November 9, 2021

turnbasedfan
Possesseur vérifiéJeux: 548 Avis: 12
Great movement, poor combat, less mining
I was expecting more of a resource-management game, but SWD2 is very limited in this regard. Mining is really simplistic, and you can't really focus on it, since important tools are hidden away in platforming challenge caves. Not to mention, it's pretty jarring that you can't dig diagonally or in mid-air. There's no way to create footholds when digging straight up, either; not until you get a late-game unlock. The same restrictions apply to combat, and it's terrible. Only tolerable thanks to sticky bombs, but definitely not enjoyable. You'll take a lot of unavoidable damage in cramped corridors and on narrow platforms. However, movement is AMAZING. It's smooth, fast, precise, there are wall jumps, and the hook, despite being locked to a single axis, is immensely fun to use. Not to mention, usable for minor sequence breaks. I'd just get rid of the jetpack altogether and design the levels around grapple boosting.
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