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StarCrawlers
Description
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you migh...
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
Procedurally-generated dungeons and events create endless replayability.
Choose your allies and your foes wisely. Your choices will change how the story unfolds.
Eight player classes each with unique abilities, both in combat and when exploring.
Randomly generated weapons, armor and gear with upgradeable enhancements.
Easy to Hardcore difficulty modes and optional permadeath.
Copyright 2015 Juggernaut Games, LLC. All rights reserved.
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Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Probably some of the simplest and easiest to understand gameplay mechanics of the genre. Sadly that means it also becomes very repetitive really soon. Not a bad game but I don't think there's a lot to it, you'll probably feel you've been doing the same thing over and over after a while, and not even the procedurally generated levels will help to alleviate that feeling. If you're expecting something like Grimrock you won't find it here.
I have this game on Steam and i must say i was very impressed with how good and polished it is considering the very low price at which i got it.
Of course, it had been in Early Access and then released for several years before i picked it up so they had time to improve it but the current game is incredible.
If you enjoy cyberpunk worlds and most of all, good turn based dungeon crawlers, go for it, it's definitely worth it!
While absolutely like the artwork, too many random generated levels let you fight too many weak enemies in slow turn based combat.
Think of it as if you are killing Rats in Fallout 1/2 half the time.
The Final Bosses are more interesting but i think random generated enemies and levels would have worked better with realtime combat where you actually kill easier enemies faster.
StarCrawlers’ gameworld feels fully realized, having quite the lived-in vibe about it. I even liked the game’s given professions; from traditional soldier types to rogues, all the way to void users. I highly enjoyed exploring the skill trees. Characters also get a unique talent during exploration. I.E., the Smuggler can appraise gems giving you more credits, the Engineer can bust open broken doors, bypassing a go-around.
The humor in this game works. There are many that try to give the player a laugh, but come off as pretentious or annoying. Even the semi-meta nature of some jokes don’t go overboard. The game also pays homage to geek culture throughout, such as a silouette of Fett or Doctor Who reference in dialogue.
I’m not usually one to be graphics focused, but this game has a going-inside-a-painting vibe. I never expected to pause in awe and just stare at a scene, like an internal cave waterfall. I also appreciate the quality of life settings, which sometimes breaks a game for me without them.
If I had to pick a negative, it’s that the Faction Alignment can be unforgiving. I’d love to go in there, quest a bunch for corporate jerks, get the faction-unique reward, and switch allegiance against them. And you can do that, but it’s punishing, and your Faction Allignment list can get messy. Overall though, I appreciated this aspect.
I could go on with more positives, such as the fantastic replayabity, or that it’s the first game I’ve experienced where you absolutely can *not* get stupid rich 1/3 of the way in, or that my nephews and I have literally played “live action” StarCrawlers.
So the tl;dr is: Buy this game, you won’t be disappointed.
PS: When I joined GoG, it was on sale; so I waited until it was full price. That’s how much I love this game. Maybe a part of me was hoping Juggernaut was gearing up for a sequel; a single player this time even- and then StarCrawlers: Chimera came out. I’m quite happy about it.
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