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STAR WARS™ Jedi Knight: Dark Forces II
Description
Star Wars™ Jedi Knight: Dark Forces II inclut Star Wars™ Jedi Knight: Dark Forces II et Star Wars™ Jedi Knight - Mysteries of the Sith.
Les choix de Kyle Katarn impacteront la galaxie à tout jamais.
Star Wars™ Jedi Knight: Dark Forces II continue les aventures de Kyle Katarn, un jeune mercenaire a...
Star Wars™ Jedi Knight: Dark Forces II inclut Star Wars™ Jedi Knight: Dark Forces II et Star Wars™ Jedi Knight - Mysteries of the Sith.
Les choix de Kyle Katarn impacteront la galaxie à tout jamais.
Star Wars™ Jedi Knight: Dark Forces II continue les aventures de Kyle Katarn, un jeune mercenaire ayant réussi à infiltrer l'Empire, alors qu'il part à la recherche de son passé et qu'il tente de maîtriser la Force pour devenir un Chevalier Jedi. Pour protéger la galaxie, Katarn devra affronter les meurtriers de son père, dirigés par Jerec le Jedi Noir, et les empêcher d'acquérir les pouvoirs mystérieux de la "Vallée des Jedi".
Alors que Katarn embarque dans cette aventure pour vaincre le Jedi Noir, il devra aussi choisir son destin et décider de suivre soit le côté lumineux, soit le côté obscur de la force.
Mysteries of the Sith
Cinq ans après les évènements de Dark Forces II, les forces de l'Empire s'avancent vers un poste avancé rebelle interrompant l'entraînement de Mara Jade, un élève de Kyle. Tout d'abord présentée dans le roman primé de Timothy Zahn, Mara Jade, héritière de l'Empire, combine son expérience de contrebandier avec celle d'apprenti chevalier Jedi. Armée de 4 nouvelles armes et de 5 nouveaux pouvoirs de la Force, Mara a pour mission de sécuriser le ravitaillement de la nouvelle République pendant que Kyle poursuit la recherche des trésors cachés dans le temple Sith.
I went into the game wanting to like it, I really did. And while the gunplay is what I'm familiar with(If you played Jedi Outcast and Jedi Academy, you'll understand), and was very enjoyable... and the level design isn't half the bullshit Jedi Outcast's is. The force powers are mostly very underwhelming on the Light Side.
But the worst part is the bosses. Immune to everything except the lightsaber and the lightsaber just... sucks. It's the worst weapon in the game and you get mines that are primed to go off immediately because they're proximity charges without a delay. You can blow that Boss to hell with Rail Charges, Thermal Detonators, Mines, and the Concussion rifle all day long. But until you whip out that Lightsaber, you do zero damage. And that's not the worst part. If the game decides they block you, you do zero damage.
So when does the game decide the boss isn't blocking? They're in an attack animation or some other animation that doesn't have their saber in front of them. Which leads to this dance where you have to move back and forth in and out of attack range with frame perfect timing just to get hit and survive. And for those who want to say Force Protection, ever use it? Because that don't do shit in boss fights.
If you want to go for it, go for it, but just keep in mind it's... disappointing.
I'm always baffled when I see a badly designed game get a high score just because it's Star Wars. Dark Forces II has one of the worst level design I've ever seen. Long, tedious, uninspired levels rivalize with a host of bugs to create a less than satisfying experience. If you like exploring old classics, this game may be interesting, but if you're just looking for a good time, I highly suggest you try something else.
Just a few examples of the atrocious design: at some point, you'll be running around endlessly in a gigantic, undetailed Empire... fortress, or whatever, trying to find the exit door among thousands of identical walls. Somewhere else, you'll try to navigate mazes of identical corridors with unclear objectives, not even knowing what you're looking for. Sometimes, you'll die on the spot when a random scenery explosion will occur in the environment without warning (yeah, looking at you, Falling Ship level). Other times, huge holes in the ground will be impossible to fall through, being in fact solid rock despite their clear appearence. Other times yet, you'll die riding down an elevator, because an Imperial officer is stuck under it, and for some reason your character also get crushed.
Another instance of this "vomit level" level-design, and quite possibly the worse, is that ending some levels will require you to jump in a pit.... BUT depending on the angle of your jump, you may finish the level or simply die. I've been killed 2 times trying to finish level 18, then spent a whole hour looking for the exit, as this pit was clearly not it... Then read a walkthrough and realized this place I've been falling and dying IS the exit... then died 3 more times trying, then finally finished the level. So f***ing ridiculous.
This list of design turds could go on and on. Really, people, I don't even understand how you could give this game more than 3 stars. And that's IF you're a die-hard fan of Star Wars. A neutral, unbiased score would be closer to 2/5 stars. Life is too short to play bad games.
There are two ways to enjoy this game: 1) play it 'properly' or 2) play each level until you're bored then skip it with a cheat, getting to the lightsaber duels faster.
At the time, this game was something amazing. It gave you lightsaber face-offs, effectively a short movie due to live-action cutscenes, and use of the force. This came long before the prequel era and I don't think there was any game like it before.
All of it was/is pretty clunky and unwieldly, and look even worse compared to the finesse of battles from even unspectacular games like the Episode III game. Battles basically involve you running in and out hitting the 'attack' key.
While the nostalgia is heavy for many, if you're a younger Star Wars fan who never played or heard of this game, there isn't much for you here unless you're an FPS addict, maybe. The game is primarily a very basic FPS. You shoot, you get shot at, you heal yourself. There's no story progression to keep your interest through the levels like modern FPS', you just blast your way through a map until you finish the level and maybe get a cutscene. Of course, this sounds like the famed Doom et al, but for a 20 year old in 2015 it's going to feel empty.
2/5 may seem a low score, because back when it was released it would be 4/5 if not 5/5, but take the nostalgia goggles off and the vast majority of other Star Wars games are far more playable than this is today.
Being a great fan of Dark Forces (a game that did almost everything right in terms of ambience, sound and clever level design, even with the limitations of the time) I couldn't wait for the next-gen Jedi Knight (and I had to, since you needed Windows 95 and basically a new computer to play it!). Back then, Lucasarts could do no wrong. And now you could wield a lightsaber?
Well, it was a good effort, but I found JK tedious to the bone. The levels were long but uninspiring. The story was awful (and in really cheesy FMV--ah, the pain!!!). Fighting with the lightsaber in FPS ended up being a pain - doubly, since you basically need it for all the fights against Jedis. The Force powers systems was a good idea, but badly implemented. The force indicator takes forever to charge. You can force-grab the stormtroopers weapons, but then they walk around like idiots instead of trying at least to punch you. The "force-vision" has a really annoying noise. The worst is force-jump: if you upgrade it to the full, you'll take damage when you land! And the weapons somehow looked less interesting than Dark Forces.
Overall, a curious case of "more-is-less", that marked in my opinion the beginning of the decline of Lucasarts, from a truly innovative, labor-of-love company to churning one mediocre product after another, with the occasional exception.
Still, if you can find them, there were exceptionally good MODs and user-made levels out there, with great stories - much better than the campaign. And with no FMV sequences.
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