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Star Trek™: Armada II
Description
Longer campaigns.
More races.
Full cinematic 3-D Action.
The Borg are back with an insidious new weapon that threatens the very fabric of the galaxy. Meanwhile, a spatial rift has the mysterious Species 8472 flooding into Federation space. Battle in intense competition over TCP/IP LAN, where the o...
Longer campaigns.
More races.
Full cinematic 3-D Action.
The Borg are back with an insidious new weapon that threatens the very fabric of the galaxy. Meanwhile, a spatial rift has the mysterious Species 8472 flooding into Federation space. Battle in intense competition over TCP/IP LAN, where the outcome of every encounter depends on your ability to manage your fleets across the galaxy. All-new ship classes, weapons and intense tactical challenges collide in epic 3-D battles.
Intense 3-D Combat
Command from any angle-formation affect stategic and tactical decisions.
More Ship Classes
Control over 80 unique ships, with up to 16 ships per fleet.
Strategic View
This default view allows you to control your ships from overhead.
Tactical View
This mode allows you to control ships right in the midst of the action.
The Final Frontier
Battle in the Alpha Quadrant, Borg territory and never-before-seen fluidic space.
Alien Influences
Old nemeses await, plus new threats includings Species 8472 and the Cardassians.
New Weapons
A wide variety of full-range weapons inflict facing-based damange on enemies.
The campaign despite being a bit longer than in Armada 1 is less cohesive, and less fun. It would have been nice to have 8472 and cardassian campaigns instead of the Klingon campaign (shortening the 3 other campaigns by 2 or 3 missions would been good trade off to my mind.)
The resource management and ship variety improvements are much better than those found in the first Armada game. The AI 'improvements' are a constant source of frustration.
The final mission in the Borg campaign is a special sort of hell. The AI has a habit of glitching out in game breaking way forcing you to restart from your last save. It is more annoying and frustrating than difficult.
The game can run well using Wine in some instances, but this seems to be hardware/distribution dependent. (It ran on my Fedora Laptop out of the box, but refuses to run on my desktop.)
I almost forgot the headaches this game gave me when I played it for the first time, but now the memory comes back.
After Star Treak Armada 1 - which was a bit on the short side - I was really looking forward to this game.
I can't say that I like all the changes tho.
In STA1 every a of 8 ships was a force to be reckoned, one would position his ships strategically, repair them when they got damaged.
STA2 has a whle new approach. Ships can't take by far as many hits as they used to, you can easily loose several of your biggest ships when going against one single stationary cannon, if you didn't research enhanced shields yet (ship enhanncements are a very unnecessary technology tree). There are a LOT more units on a map as in STA1 and they just keep dying. Now one might enjoy that or he won't. The game also has some advancements, like the use of the z-position, even if stationary objects can still not occupy the same 2D location.
What really causes headaches and one to yell at the computer is the AI.
Even with low movement autonomy parked units keep rushing across haf the map (at least if feels like that) to throw themselves into a battle where they have no chance to survive. It happened all too often that I resolved a conflict, then wanted to get my long range ships to take out a base or a cannon and they were all gone, even if they were positioned behind a base cluster. At some point they decided it would be fun to jump over a cliff as a group.
Also if a ship is in combat it's very hard to reposition it and let it recover behind its companions. Movement autonomy causes it to ignore commands and let the AI do what it thinks is right. If you are lucky it will at least fly to the location you told him to go, but most of the time it will just stand still and get massacred. The only real solution to this is to command it to fly home and repair.
I still gave the game 3 stars because it's a nice old fashionet RTS and these are hard too find these days.
I loved Armada II. Been waiting years to play it on my Mac and here it finally is. Using Crossover I can play the game amazingly well on my iMac. Looks and sounds exactly as I remember. Thanks, GOG!
From the golden age of Star Trek video games, Armada II gets you as close to what it must feel like for Starfleet admirals to order fleets around from San Francisco. But even if you aren't a Star Trek fan, Armada II offers plenty of fresh takes on the traditional RTS platform to make it worth a try even today.
From gravity wells around planets, to sneaky Ferengi salvagers dragging off disabled ships, there are a number of fun little twists that make Armada II feel immersive and well thought-out. Perhaps the tech tree system is a little primitive, but it's nothing to shake a stick at.
All in all a very replayable experience that, although it shows some signs of age, still manages to be just as fresh and fun after twenty-some-odd years.
Make it so . . .
I can do what I want - the game will not start. I tried every possible compatibility setting and changed the dxcfg display settings to "set by application" and Fullscreen to no avail (worked for Armada 1).
All I can see ist the little and tiny start screen for approx 2 seconds and then the game quits.
Heeeelp please - I love this game. Running regular Win10
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