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Star of Providence

Bibliothèque

4.6/5

( 14 Avis )

4.6

14 Avis

English & 1 de plus
14.9914.99
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Star of Providence
Description
Descending in the darkness of a long-abandoned facility, a lone ship searches for wealth, power and the scattered pieces of the past.  Star of Providence is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the f...
Notes des utilisateurs

4.6/5

( 14 Avis )

4.6

14 Avis

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Détails du produit
2017, Team D-13, ...
Configuration du système requise
Windows 10+, 2+ GHz, 1 GB RAM, 9.0, 25 MB...
Time to beat
5 hMain
20 h Main + Sides
69 h Completionist
11.5 h All Styles
Description

Descending in the darkness of a long-abandoned facility, a lone ship searches for wealth, power and the scattered pieces of the past. 

Star of Providence is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power. 

Features: 
 

  • Smooth, gracious, fast action gameplay, tailored to feel good to play.
  • 13 different types of weapons with over 50 unique modifiers and a ludicrous number of combinations.
  • A number of floors with their own layouts, traps and enemies.
  • Intricate and energetic chiptune soundtrack to complement the beat of the action.


The game now comes with the previously paid DLC, Relics of the Past, for free! 
 

  • New enemies! New hazards! New bosses! Over 2000 new room layouts!
  • Two new floors! The elusive Temple and the overflowing b0unds o. -$556/-err
  • Looping! Every game loop beaten unlocks a yet harder one.
  • Over 40 unique weapons! Rare, powerful and different spins on the default armaments.
  • Cartridges! Utilize the power of over 40 ancient, bootleg storage devices.
  • Blessings! The council lends their strength. Choose wisely.
  • Practice mode! Test your mettle, practice any boss you've faced.
  • New playable characters! Yes.
  • Hacking!Finally.


May Power Eternal grant you everlasting life.

Copyright Taylor Miller 2017

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5 hMain
20 h Main + Sides
69 h Completionist
11.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2017-06-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
121 MB
Liens :


Langues
English
audio
texte
Deutsch
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: December 13, 2019

Overall nicely desgined roguelite shmup

Monolith is a hybrid between shmup and a roguelite. Each run is relatively short and consists of clearing multiple levels with a boss in the end, each level in is a series of procedurally generated, screen-sized non-scrolling rooms. Game trailer should give the general idea of how the game plays. For a roguelite, Monolith is surprisingly well designed. Game doesn't feature too many pickups and upgrades, but what is there feels polished. You have some unlocks you can unlock between runs, and if you don't like them you can toggle them off! There's also no RNG punishment in this game. No harmful pickups or unwinnable situations. Of course, you're still a subject to some randomness, like what pikcups do you get, but it doesn't feel like those pickups make or break your run. Bossess aren't spongy and perfectly beatable with the starting weapon. Bullet patterns and rooms seem to be mostly well designed, they look nice and don't feel unfair. Rare thing you have to compromise on is either hoarding money for unlocks between runs or spending those money on consumables and upgrades during the run. My only complaint about this game would be seemingly small amount of unlocks, however taking in account how polished the game feels, it's probably for the best.


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Posted on: August 7, 2019

Awesome 16-bit bullethell roguelike

In the vein of BOI and EtG, Monolith is a twinstick bullethell roguelike with 16-bit graphics, a post-apocalyptic sci-fi aesthetic, and a terrific chiptune OST. The gameplay is what you would expect: enter an ever-changing dungeon, defeat baddies, find random upgrades, die, find or buy something new in the lobby, try again, die, get advice and... furniture?... from a smartalec cat, and did I mention "die"? What really sold me on this one was the atmosphere. I'm an old 16-bit gamer, so the graphics and soundtrack hit me right in the sweet spot. I also love the feeling of exploring the ruins of an old building in a city long past destroyed. But don't think for a second that the game is gloomy; a sense of humor pervades the experience, especially concerning the aforementioned cat. The controls are smooth and precise as can be, the gameplay loop is difficult but not punishing, and there is a real sense of progression: every few plays there is a new upgrade purchase in the lobby. What I really like is that while you spend money (or in this case "debris") to buy ammo, life, and other things in the maze, this does not detract from your score (total debris collected)... and your score is what allows you to buy things in the lobby. (What can I say? I enjoy that feature.) Not to mention the price is truly right; $8 American is not a lot to ask for this. This game is a lot of shooty-collecty-upgradey-explodey fun, and I cannot recommend it enough.


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Posted on: July 25, 2019

gba looking roguelike

it's a really sweet game for the price, all weapons are good(except for fireball), most runs are around 15 mins wich make this a good contender to pick up and play at any time, and it has great replayability with several things to unlock between new weapons, modes, ships and some other miscellanius stuff, greatly recommended.


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Posted on: July 26, 2019

2D Descent meets Downwell meets BOI...

Monolith follows the well-worn modern formula popularized by games like Binding of Issac, with the added spin of putting you in a ship exploring an abandoned structure brimming with advanced technology of dubious origins. At first glance, it felt a bit like Descent, if it had flattened with a ball-peen hammer and shoehorned into Downwell's graphics engine, marinaded in Enter the Gungeon's bullet-hell combat. That's a good thing, considering how much I love BOI-style roguelikes, Descent and Downwell. The result is a game that's a delightful mixture of fast, frenetic gameplay mixed with some light persistent elements. The difficulty curve is notably less steep than Gungeon or BOI and as a result, invites me to keep coming back to it again..and again...and again... And I'd be absolutely remiss to not mention ArcOfDream's awesome chiptune soundtrack for this game, which is simply fantastic.


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Posted on: October 16, 2019

a challenging roguelike bullethell

when a game is like 30-40 minutes long and you beat it like in 10 hour's , you know that is a serious matter of mastery the game, his mechanics , his enemies, your resources, the bosses. the atacks, when uses bombs, what blows to take and what to avoid, and once the game ended you probably going to be inside it again, make youtself a favor and buy it


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