Posted on: January 5, 2019

reaper_0082
Possesseur vérifiéJeux: 1 Avis: 1
Beyond words. I am lost now.
If you're a fan of sci-fi/horror then you will eat this up. Breathtaking.
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Ce jeu contient un contenu mature réservé aux personnes âgées de plus de 17 ans
En cliquant sur “continuer”, ci-dessous, vous confirmez avoir plus de 17 ans
Revenir à la boutiqueNote de compatibilité : Carte graphique intégrée Intel non supportée.
Note de compatibilité : Carte graphique intégrée Intel non supportée.
Game length provided by HowLongToBeat
Posted on: January 5, 2019
reaper_0082
Possesseur vérifiéJeux: 1 Avis: 1
Beyond words. I am lost now.
If you're a fan of sci-fi/horror then you will eat this up. Breathtaking.
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Posted on: January 5, 2019
fullawful
Possesseur vérifiéJeux: 460 Avis: 10
Thought provoking science fiction
The developers from from a pedigree of horror and it shows, but don't let that take away from the rest of the game, which is excellently written and voice acted science fiction.
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Posted on: January 5, 2019
synchronierer
Possesseur vérifiéJeux: 20 Avis: 1
Awesome Game
Thought it's very linear and I managed to finish it in 2 days it's nevertheless a recommendation. Great atmosphere and sound design. The story makes you think what could be...
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Posted on: July 11, 2019
Basol
Possesseur vérifiéJeux: 54 Avis: 13
the creators of Amnesia
SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
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Posted on: February 28, 2020
PaladinNO
Possesseur vérifiéJeux: 374 Avis: 7
An eerie mix of suspense and confusion
To get one thing out of the way at once: There are NO guns in this game (other than a brief, scripted thing with a stun-gun). TL;DR version: It's a fairly linear horror game. As mentioned, no weapons. Sometimes, you need to explore and interact with an area to proceed. In others, you need to crouch and sneak around in a section to avoid a monster. Long version: You play most of the game underwater. Not having played Amnesia, which this game is frequently compared with, that claustrophobic feeling creeped me out on its own. Both the visual effects and sound effects of echos whenever metal clanks against metal really makes you think you are in a confined space. ...Which is not a good feeling, especially not in the parts you know there is something lurking about, sharing the limited space you have to move around in. You rarely see it, but you can often hear it when it is nearby. Some technical downsides: The game does not have any index, quest log or map that I have found, that tells you where you need to go, to remind you what you need to do, and it is often confusing what you need to do to move on. There are many instrument lights that doesn't sufficiently stand out compared to the ones you can actually interact with, which to me takes way a lot of the interest in the game. I either want to interact with everything or having it utterly plain what I can and cannot interact with. There are a few 2-choice options, however neither impacts the game other than triggering some additional voice acting, which always is only a little additional piece of the backstory. Being a completionist, I liked being allowed to explore whenever I wanted, except for the couple of part-ending scripted chase scenes where a line from "The Mummy" is called for ("Run, you sons bi***es! Run!"). With the music changing pace as well, they really did get my heart pumping on those occasions. Overall, the game was fine, but was sadly too linear and confined to hold much replay value for me.
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