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Six Ages 2: Lights Going Out

Bibliothèque

4.5/5

( 3 Avis )

4.5

3 Avis

English
24.9924.99
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Six Ages 2: Lights Going Out
Description
Life after myths. Death, disaster, despair. This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods...
Notes des utilisateurs

4.5/5

( 3 Avis )

4.5

3 Avis

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Détails du produit
A Sharp, ...
Configuration du système requise
Windows 10+, 2 GB RAM, 1024x768 or larger resolution, Version 9.0, 2 GB available space...
Description
Life after myths. Death, disaster, despair.

This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods and their followers.



Managing your clan is complex, but may require you to:
  • explore the wilderness
  • trade with (or raid!) your neighbors
  • settle disputes mundane, spiritual, or political
  • improve livestock pastures
  • make offerings
  • build altars
  • travel to the Otherworld

Whether you're dealing with angry ghosts or clan policy, there's rarely one "right" or "wrong" answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.



Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 580(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

All rights reserved, A Sharp and Kitfox Games.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Mac OS X (10.11+)
Éditeur :
Taille :
933 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: September 4, 2023

Flavor Forward Roleplaying

Six Ages requires stepping into a different world. At first, I tried to play these games with my own set of values. I refrained from raiding friends; I punished all who preyed upon the weak. The game allowed me these options, but I lost the trust of my clan. In many ways, I have had to learn the game as a child. I have learned right and wrong from how the clan responds. I see learn their moral values from experience. Raiding 30 cattle back and forth with friends is no great sin. The raids provide opportunities for warriors to grow. This is a text heavy game. Almost an interactive fiction game. The main difference comes in the variety of choices. While some events come to you, like an interactive fiction, and you must choose a response, most the game leaves you open to choose what activities pass the time. You have a thousand choices. Maybe one of them will let you survive.


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Posted on: September 17, 2023

Play it for the atmosphere.

A storybook with management, just like the other games in the series. Cons: - God world art is not great. Endgame art is BAD, but... it fits the mood, I guess? - I miss some of the management elements from KoDP. Like manual herd slaughter. - I know it's silly but I miss the KoDP view of the whole village during the sacred time. - Some elements of the ending feel a bit rushed. Pros: - A truly unique apocaliptic mood. - Quality art for the most part. - Some chaos deals are actually viable. - Probably the least linear Glorantha game. I'm giving it a high 4 for the mood alone.


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