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Simon the Sorcerer 3D

Bibliothèque

2.7/5

( 30 Avis )

2.7

30 Avis

English & 1 de plus
5.995.99
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Simon the Sorcerer 3D
Description
Simon is back and this time in 3 dimensions! The adventure begins with Simon's soul being reunited with his body on the roof of an Aztec Temple. Slightly confused and disoriented, Simon escapes the temple with the help of his new fairy godmother. Once again explore with Simon a vast fantastical wo...
Genre :
Notes des utilisateurs

2.7/5

( 30 Avis )

2.7

30 Avis

{{ review.content.title }}
Détails du produit
2002, Adventure Soft, Classement ESRB : Everyone...
Configuration du système requise
Windows XP or Vista, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
15 hMain
26 h Main + Sides
-- Completionist
16.5 h All Styles
Description
Simon is back and this time in 3 dimensions!

The adventure begins with Simon's soul being reunited with his body on the roof of an Aztec Temple. Slightly confused and disoriented, Simon escapes the temple with the help of his new fairy godmother.

Once again explore with Simon a vast fantastical world and help him find a way back home by uncovering the secrets of 'The Nexus'. Do this before your arch nemesis, Sordid, can use its power for more evil means.

Meet up with favorite characters once more such as The Swampling, Calypso and the Woodworm! Enjoy over 40 hours of gameplay filled with ribald jokes, sly humour and 'off the cuff' quips.

This is full "talkie" version of the game. You can turn the subtitles on if you prefer subtitled version.
  • Over 40 hours of gameplay filled with witty humor
  • Over 10,000 lines of dialog with many references to popular fantasy works
  • A massive game world
Contenus bonus
manuel (17 pages) fond d'écran HD Simon the Sorcerer
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
15 hMain
26 h Main + Sides
-- Completionist
16.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2002-04-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
495 MB
Liens :
Classement :
Classement ESRB : Everyone

Fonctionnalités

Langues
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audio
texte
Deutsch
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: January 18, 2009

ethanpd

Jeux: 355 Avis: 1

Simon the Sorcerer: good. 3D: bad.

Simon the Sorcerer 3D fell into the same trap that so many other game series fell for: the third dimension. At the time, it was the greatest technology bandwagon that everyone was compelled to jump aboard. Unfortunately, very few of them would survive the cliff drop at the end of the run. Nobody seemed to understand that as cool as 3D was, it was a step backwards in most cases. Simon 3D was no exception. Going from the rich detail of the 2D environments in Simon 2 to the crude, simple textures of a 3D realm was rather shocking. The game looks terrible! And with that came the bad controls and the dumb 3D-terrain-style puzzles that every other "cool" game had. They also went with the "bigger is better" concept and force you to do a lot of running around through the huge landscapes of blandness. And, of course, finding hidden stuff was brutal unless you already knew where it was. The only thing worse than pixel-hunting in a 2D game is meticulously searching in a vast 3D game for those small objects to get and tiny holes to crawl through. But the saddest thing about this is that if you can get past all that 3D ugliness, you'll find that Simon 3D is actually a great game! The story is good, the witty humor is still there, and the voice acting and music are top-notch. Even some of the more bizzare puzzles are well-done, the ones that follow the traditional adventure game style, of course. Just wait until you see how you use dynamite to go fishing, for example. It's the whole aspect of horribly implemented 3D, though, that's in your face all the time, and can probably ruin it for you. For me, it's another good/bad scenario for Simon 3D. Simon the Sorcerer: good. 3D: bad.


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Posted on: January 14, 2009

The game that should have stayed 2D

The game looks like it was programmed by amateurs using Dark BASIC. It plays like it too. Some funny moments, but only worth owning if you want every Simon the Sorcerer game. Otherwise, stick to the other two, they were brilliant. Avoid this one like the plague.


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Posted on: November 2, 2021

Actually good if you fix the game first!

Alright everyone, I'm here to save you all. You may be wondering, why are some people saying this game is great and underrated, and others say it's the worst game ever ? I'm gonna make it clear : - the base version looks awful - it controls like hell Now, the good news, is that you can fix it all. - The controls, install JoytoKey and remap the keyboard to your controller, it will now play like the old school classics from the playstation era, it's very comfortable and makes perfect sense that way. You can even "walk" or "run" like in the Resident Evil games. - For the graphics, you want to use DGVoodoo, this will rewrap the visuals into directX. This lets you get a high resolution, better filtering etc... And once it is rewrapped, you can use reshade. - What I did for my reshade on Simon 3D, is use a HD CRT filter (using CRT royal as the base + shadow grid, interlacing turned off), and adjusted levels / vibrance of colors until I was satisfied. You can also add some light film grain and/or CA to blend the image as intended by artists of the time. So once all this is done, what's left ? It's good, it's not perfect, but the spirit of the series is there, and many aspects are actually solid. If you are a fan, and like me, you had skipped this because of how bad you heard it looked or played, please give it a shot with those fixes. It's transformative.


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Posted on: March 24, 2009

farnicle

Jeux: Avis: 8

Bent Spoon

Oh dear. Where to begin. I bought this game when it was first released, despite having read some really -really- terrible reviews. 'The interface is clunky' they said. 'The landscapes are vast, hideous and barren,' they said. 'And it's not funny, either.' How could I believe any of that, having played the first two games? Well, to cut it short, they weren't kidding. The developers had originally planned to stick to classic 2d, but changed tack mid-way : the game was in development hell until a few years after the success of Lucasarts' fantastic Grim Fandango, which boldy plunged the point-n-click adventure into half-3d whilst arguably heralding the beginning of the end for the 2d interface. You can see their reasoning for the change, but it's a terrible shame they didn't hold firm because Simon 3D is, without a doubt, the worst 3D adventure game I've ever played. I may have played it through to the end, I can't remember - I seem to be repressing the memory. If it's a choice between buying this for a fiver or downloading Beneath A Steel Sky for free, for the love of God don't buy this.


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Posted on: January 18, 2009

Danda

Possesseur vérifié

Jeux: 2142 Avis: 16

Graphics are not everything. Still...

Simon the Sorcerer 3D was a victim of the 3D craze that hit the world after FMV finally went away. The publishers wanted a full 3D adventure, so the developers took the challenge and dove into it Headfirst (the name of the new company founded by Simon the Sorcerer's creators) even if they didn't have any experience with three dimensions. Later they mastered them, creating the great underrated gem Call of Cthulhu: Dark Corners of the Earth, but at the time... what a mess! Simon 3D was too big, too ambitious, and the result was a buggy, clunky game with amateurish graphics that were outdated even at the time. It felt like a prototype, so playing wasn't too pleasant! Still, this is part of the original Simon the Sorcerer trilogy. If you like the humour of the first two games, maybe you'll cope with all the ugliness in Simon 3D and see for yourself the real game buried into what looks like an 'alpha' release for a game that still needed a lot of work.


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