Posted on: December 11, 2016

krachtm
Possesseur vérifiéJeux: 536 Avis: 18
Still one of the best
There's a reason that science fiction 4X games always get compared to SMAC and Master or Orion. While Master of Orion takes a "colonize the galaxy" approach, SMAC sticks to the tried-and-true Civilization format. In SMAC, you'll terraform the landscape, mine the planet's moons, and launch orbital death rays, but everything takes place on a single planet. The crazy thing about SMAC is how much control you have over everything. Don't like your starting continent? You can create rivers and change the local rainfall patterns by raising up mountains, giving you ample farmlands. Annoyed that someone else settled that great spot? Divert the river and steal all the moisture, leaving it a dry wasteland. Units are equally as configurable. Make an armored scout, or drop your tanks deep in enemy territory using orbital insertion. The sad thing is that a lot of these features come across as almost like an exploit because the computer-controlled players don't know how to use them. Still, it's amazingly fun to progress through the tech tree and unlock these gamebreaking technologies. You can also turn on blind research, which semi-randomizes your research and keeps things fresh. The writing is probably what most people will remember about SMAC, though. A 4X game with a plot? Yes, it's possible! Each of the leaders has their own agenda, and this agenda memorably plays out through the various cut scenes and technological advances. It's easy enough to ignore if you prefer, but once you read what you're actually doing to the rioters when you click a button to immediately quell a riot, you may feel icky enough that you let it play out next time. It's rare that a game is written well enough to do this.
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