Posted on: October 24, 2024

Timothden
Possesseur vérifiéJeux: 16 Avis: 1
awsome
just play it
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© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
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Contrat d'utilisation de Paradox
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Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.
Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Game length provided by HowLongToBeat
Posted on: October 24, 2024

Timothden
Possesseur vérifiéJeux: 16 Avis: 1
awsome
just play it
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Posted on: December 20, 2015

thorvindr
Possesseur vérifiéJeux: 139 Avis: 3
Less action-oriented
In the beginning, at least. I'm about three hours in and it's been almost all dialogue with about three fights and some shopping. The original Shadowrun Returns was amazing. It was a good mix of action and talking built on a solid engine that really didn't show us what it was capable of until Dragonfall. The Dragonfall campaign was a significant improvement over Dead Man's Switch (the original SR campaign), largely due to the fact that it made you (made me, anyway) care about many of the NPCs and gave you a full crew (and then some) to run with and fall in love with. Hong Kong is (in my opinion) a middle ground in just about every respect. I've yet to fall in love with the full cast but they seem very well fleshed-out. The game (the beginning of it at least) is really a lot to read through and I'm dreading doing it a second time. I'm really hoping it turns into more of what I loved about Dragonfall and (to a lesser extent) Dead Man's Switch. I suspect that it will and I hope I remember to update this review when it does.
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Posted on: July 3, 2016

angeleyes
Possesseur vérifiéJeux: 643 Avis: 5
One step forwards, two steps back
Shadowrun: Hong Kong uses almost the same mechanics as Dragonfall, with the exception of the new Matrix, which is not for everybody. Let's just say that isometric perspective never lended itself well to sneaking. Graphically it's pretty much the same except for the Matrix which is arguably improved. The storyline is weaker than Dragonfall, albeit better than Shadowrun Returns. The extended edition mini-campaign is a half-assed slopjob with nerfs, grammatical errors, spelling errors, bugs, three sidequests, three main quests, and some new gear. In my opinion the worst mechanical problem about it is that you can no longer initiate combat when you want to, which makes the whole point of introducing an icon for that specific purpose pointless. The next one is that there's zero use of intelligence or wisdom. It makes sense that you can have Is0bel do the non-decking hacking and computer stuff if she's tagging along, but there's zero reason to have any intelligence above 1 unless you're a decker or want some BioTech. Likewise, there's zero story options for mages of any sort. I could forgive this sort of thing if it was just constrained to Shadows of Hong Kong, but if you install the Extended Edition, it also gives you the new mechanical crap in the main campaign. I'd rather play the non-extended edition.
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Posted on: May 3, 2017

nage83
Possesseur vérifiéJeux: 506 Avis: 10
Broken game, even 2 years after release
Shadowrun: Hong Kong shouldn't be worse than its predecessors, right? Boy I was wrong. I did enjoy first two games in the series. Especially Dragonfall was done very well. But lets talk about Shadowrun: Hong Kong. First off, game starts promissingly. Intro mission is great with enough action, enough dialogue and not too difficult or easy. Then you get to the Hub area and there everything is great as well. You can walk around chat with random NPCs (if you want, it's optional). First couple hours you spend with the game are really good but then game starts crumbling. Various bugs start popping out. Even bugs you didn't notice before now start to irritate you (like volume levels are jumping up and down). You play more and more bugs you notice. Sometimes maps won't load up (they will but all you will see will be black screen). And loading times are so bad... I do have a high end rig and ssd, but I doubt that helps in this game. Then eventually you will get to missions like Misdirection which are so broken that you will be unable to finish them and get stuck there forever unless you will follow the correct path devs intended for you to follow. Now besides countless bugs (not gonna list them, almost 2 years after release and game is still in terrible state, abandoned by developer long ago), game has other serious issues. Most annoying ones: a) new matrix system is terrible. It's in real time and does not fit turn based game at all. Hacking mini game is as bad as those in Alpha Protocol. b) team members you get are overpowered. They are much stronger than your character will ever be. c) shortage of money. There are so many items you could buy, but you only buy maybe 5% of them cos there is not enough money in the game! You are even forced to sell medkits, grenades and other consumables because it's how badly balanced economy in this game is. This review is too long. I will end here. 1/5 stars. Shame cos Shadowrun: Dragonfall was 4/5 easilly.
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Posted on: December 24, 2016

asilvering
Possesseur vérifiéJeux: 146 Avis: 1
Save your money and replay Dragonfall
The characters are great and there's lots of interesting flavour, but no amount of flavour and fun characters can make up for how dull this is to actually play. If you actually want to chat with the other characters (which have way more expanded stories than other titles in the series), this ends up being... most of your playtime. Some missions are fun, some are alright, but if you're actually playing the game to its full potential there isn't a lot of active time here. And the new matrix setup is frankly awful. Why put a timing and memory minigame into an rpg that was previously exclusively turn-based combat and dialogue trees? (If you play turn-based rpgs because you find games involving timing and memory stressful, don't get this game - just don't.) Even if you like this kind of setup, it doesn't deliver - you can't use your programs while in stealth in the matrix, which means a lot of them aren't really working to their potential. What's the point in a skill that lets you sneak faster in the matrix if you can only use it once you've been caught?
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