Posted on: May 6, 2018

Akalabeth
Possesseur vérifiéJeux: 649 Avis: 92
Needs Polish + Push the Gameplay
I enjoyed the previous two games, but the third time around the production values are starting to become apparent to me. The main problem I have is that the world just feels so stiff, visually, visit someone in their bunk and text says they're working on their computer- the character is standing there, another is eating ramen, while standing there, another is working out, while standing there. Come one HBS, hire another animator and put in some more animation cycles to at the very least give your crew some more character, if not the BG characters. If some hobos are at a burning can, show them warming their hands. I feel they put all their art budget into environments, and maybe character design and very little into the animation itself that moves these characters and helps the world come alive. Story-wise, its okay. There were a few twists but foreshadowing gave the ending away very early on into the game. Game play wise, they've changed the Matrix. While I enjoy it, generally it's about sneaking past cameras and playing simon says with your numpad. While if you raise the alarm past safe limits, it's a reload since the respond team obliterated me every time. I think the alarm rating should have different levels of response, brining assets online at different thresholds. Also the game in many ways feels repetitive. Many of the missions are very much the same, talk to a few people, find some stuff in a room, maybe hack a computer and then have 1-3 fights. I don't know if its possible to pass a mission without killing people but I was never able to do it. From the world the gameplay seems like it should be more like Deus Ex, with multiple solutions to at least some missions. Maybe some missions are hot and heavy, guns blazing, others more subterfuge. Need some variety. Overall: Enjoyable game, but the formula is threadbare at this point. HBS needs to up their game in the next iteration if one comes along.
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