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Shadowrun: Dragonfall - Director's Cut

Bibliothèque

4.4/5

( 206 Avis )

4.4

206 Avis

English
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Shadowrun: Dragonfall - Director's Cut
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Avis des critiques
80 %
Recommander
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Notes des utilisateurs

4.4/5

( 206 Avis )

4.4

206 Avis

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Détails du produit
2014, Harebrained Schemes, ...
Configuration du système requise
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Contenus bonus
fond d'écran bande son (10 tracks, FLAC) bande son (MP3) Russian localization (ZoneOfGames.ru)
Configuration du système requise
Configuration minimale requise :

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :


Langues
English
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Notes des utilisateurs

Posted on: June 18, 2015

First Shadowrun game

This game was my first introduction into the Shadowrun world. I knew very little about it going in and caught the game on sale. Straight and to the point: This is a great game. It feels a bit linear but I can't fault it too much for that. Many RPGs have to railroad you a bit. However, there are optional missions to support your team (Glory's mission was really enjoyable) and the area around the base. I enjoyed the game a lot. Highly recommended. If you like XCom or other turn-based RPGs, give this one a shot.


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Posted on: April 13, 2021

Cool shadowrun game, but is it rpg?

I very often see reviews not detailing what this game is, and even more confusing is that it often gets into roleplay game charts. Since this might cause a misunderstanding, and unhappy players, I think we should set this straight. This is a tactical game set in the Shadowrun universe, which uses a very similar (or same?) game engine like XCOM: Enemy Within, with a few RPG elements added on top. If you played Jagged Alliance 2 back in the day, this is quite close. PRO - the general loop of fulfilling a contract, hitting up on contacts, spending some money works well - the actual contracts are interesting, and often challenging - there is not inventory management like usual in RPGs. For example ammo is infinite, you just have to reload sometimes. I like this, cuts some of the tedium. - the actual roleplay elements, like the talks with your core team are okay. Not outstanding, but not bad either. Considering SR: Returns (or JA2), it is a big leap forward. - the actual contract areas are very well designed, always with multiple approaches. No tunnels with enemies. - the game looks like Shadowrun should, very stylish and easy on the eyes - very good representation of actual pen and paper shadowrun games, also close to the source material CONS - since mostly there is no conversation with the team during a contract, the infodump between two actions scenes can drag on. Here it is managable, but Hong Kong is unbearable. - some possible character builds are really useless. (eg. summoner shaman) - choices are mostly for color. There are no real consequences, until very late game, even if the situation simply begs for it. - the AI is quite bad. They often only act once, even when they could take three actions I think this formula is brilliant, we didn't have this kind of game since Fallout Tactics and Jagged Alliance 2. However, positioning the game as a CRPG was not really a smart decision.


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Posted on: March 31, 2020

MKBJ

Possesseur vérifié

Jeux: 111 Avis: 2

More than a game. Close to perfection.

One of the best games I've ever played in my life. I'm dead serious. I spent hours conversing with the characters and in the end it felt like I had made new close friends. When you finish this game, there's this same weird bluesy feeling as when you close a very good novel. The story's over and you have to wave its characters goodbye. Sad to leave them behind, glad to have met them. This is how good Shadowrun Dragonfall is.


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Posted on: June 30, 2024

Razka

Possesseur vérifié

Jeux: 195 Avis: 39

Incredible game

Played it a long time ago, and I still think about it. That's how good it was. You have to like two things: cyberpunk aesthetics and srpgs. And I would say, in Shadowrun, but in Dragonfall specifically, both are so good that I'm sure you could enjoy this game even if you like only one of the two. One of the best games ever made.


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Posted on: November 2, 2023

Infiltration, extraction & assassination

A hacker who can't fight, an orc spec ops vet, an aging punk rocker, and a cyborg cult escapee go on a quest to kill a dragon and its cyber warfare AI. Oh, and the party mage is a dog. No, it's not a joke, the game treats itself fully seriously and pulls it off. If you are a weirdo for whom this sounds like a great pitch, and like old-school RPGs, then you'll be very happy with Dragonfall. I mean really old-school - levels are tiny, empty, and cramped, graphics were dated even in 2013, there is no voice-over, a lot of text, dialogue options don't matter, and hardly any choices before the last two missions have any effect on the story or the mechanics. In its defense, though, the decisions made during the last runs have great repercussions both on what little of the game remains and the world. Even if this strange marriage of fantasy and cyberpunk doesn't convince you, you should still take it into consideration. First, the fight mechanics are solid, and - on 'very hard' - quite challenging, especially for fragile characters. A balanced, classless system allows viable builds for almost any combination of skills, some of which are rarely seen elsewhere, and it affects your options for tackling problems. The story, despite following a classic archetype, is engaging and has some authentic mystery to it. It helps you are not a 'chosen one' - you were just unlucky to learn too much, and must fight for your skin if you don't want to join a long list of dead people. Primarily though, you play it for the joy of running a crack team of morally grey misfits with cool backstories and breaking into highly secured corporate facilities, simply because you are paid to do so. The differences between various 'species' in the models are hardly noticeable, and, outside of a single quest involving racism towards meta-humans (which, as with all fascists, could be any 'outer group', really), you can easily forget about the fantasy part - you don't even need a mage in your party.


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