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Shadowrun: Dragonfall - Director's Cut

Bibliothèque

4.4/5

( 206 Avis )

4.4

206 Avis

English
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Shadowrun: Dragonfall - Director's Cut
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Avis des critiques
80 %
Recommander
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Notes des utilisateurs

4.4/5

( 206 Avis )

4.4

206 Avis

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Détails du produit
2014, Harebrained Schemes, ...
Configuration du système requise
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
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Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Contenus bonus
fond d'écran bande son (10 tracks, FLAC) bande son (MP3) Russian localization (ZoneOfGames.ru)
Configuration du système requise
Configuration minimale requise :

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :


Langues
English
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texte
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Notes des utilisateurs

Posted on: November 8, 2019

Great story - Combat system is flaky

The speech and story elements of the game are what kept me going. The whole story is brilliant. It never felt like a chore and your input choices in converstaions feel important. You can't just back out of them either with a Fallout-esqe "I'll be going now", doing that prompts a justified response from the NPC if it's a serious, emotional discussion. But. Combat needs massive improvement and ruined it for me. Don't expect the cover system to work like XCOM or anything similar. You can't brace against wall edges and shoot round them. You have to be physically able to see above ANY cover which is silly and frustrating for me as it limits your options majorly. The fact that the edge of a lorry, for instance, gives you a "full cover" bonus (like in XCOM) in the first place somewhat begs the question as to why you can't possibly utilise it in a combat situation. Hit chance is broken. Unless i'm truly cursed there's nearly zero chance of anything hitting below 70%. Clicking on enemies (to fire at) is a delicate process as more often or not you'll click just outside their marker and send your character gallavanting over to them. A lot of variation in combat styles/disciplines but not much in the respect of stealth or anything outside of "start a big firefight". There's some talent behind this for sure but the combat needs to be worked on.


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Posted on: November 17, 2019

Dissapointing and Frustrating

I really like Shadowrun Returns. You can tell you're on rails, but it does a great job with the story and texture so it doesn't feel forced. The pacing and balance between combat and plot was well done, so neither became frustrating or tiresome. Dragonfall loses the sense of organic story telling. I feel more like I'm bouncing between checklists, waiting for new items to appear. When you pass something up it sits there waiting for you to run out of other options. The pacing manages to feel like there's both too much combat and too much plot. I grumble when I get into a fight, and groan when exposition starts. I also just don't like the characters. Finally, and the trigger for writing this review, is the MKVI mission. Balance goes right out the window. There are some useful spoilers ahead. I play on Normal difficulty, and have had no trouble to this point in either game. They stacked up the largest fight to date, back to back, several times without breaks. It murdered me the first time, when I played for fun. On my second attempt I went full cheeze on tactics, shaman powers, ran dry on consumables, and went meta on the murder tank, but still got ground down, one character at time, to party wipe on the 4th wave. I can see exactly one way to play it successfully, in spite of the moral quandry pushing for a different approach. You either happen to do it "right", or die repeatedly until you learn the requirements. It reminds me of adventure games where you can't use the axe or lockpicks on the locked door, instead having randomly try the newspaper and coat hanger. That said, I'm not ready to quit. I just can't recommend it, and hope it gets better.


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Posted on: October 6, 2014

A very solid RPG Experience

This game has really memorable characters (Eiger i am looking to you), pretty fun combat and a very thrilling story with one or two twists in the end.. Also the choices you make are affecting somewhat the ending of the game. Overall it is a much better experience than the first Shadowrun Returns campaign, Dead Man's Switch and at 11 euros is a steal.. GET IT.


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Posted on: June 10, 2015

Improved Shadowrun !!!

A great addition to the original and further expands on the amazing game play and story of the first (Shadowrun Returns). A fantastically enjoyable isometric TRPG in the well known and loved Shadowrun setting. The game features well made turn based team combat and an enjoyable pulp sci-fi story featuring an array of intriguing and shady underworld characters in dystopian futuristic Berlin. Graphics are relatively simple by modern standards, but are well designed and pleasing to look at. Music and sound effects are well done, with a synth heavy futuristic soundtrack that really fits the setting and solid, if unspectacular sound effects; there is no spoken dialogue however, with the story entirely conveyed through text. Overall, Shadowrun: Dragonfall is a highly enjoyable experience, delivering a better game than many recent AAA releases, despite coming from a small independent developer. If you like cyberpunk games, isometric TRPGs, or both, play it. P.S. Fans of the first game will love this and all the new additions - including normal save system :))


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Posted on: June 12, 2015

instant cult classic

There's little doubt in my mind that people will be mentioning this one as one of the better games ever made 20 years from now. In an age where all we get are movies made by hollywood rejects, masquerading as video games, Dragonfall comes out swinging and shows us all how it's meant to be done. Maybe ithe oldschool style that's got my nostalgia flowing and maybe that I discovered I love the Shadowrun setting influences my opinion, but this one will rank somewhere among my all-time favorites.


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