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Serpent in the Staglands

Bibliothèque

3.9/5

( 49 Avis )

3.9

49 Avis

English
13.9913.99
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Serpent in the Staglands
Description
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands...
Notes des utilisateurs

3.9/5

( 49 Avis )

3.9

49 Avis

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Détails du produit
2015, Whalenought Studios, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 2.4 GHz Pentium IV or equivalent AMD Athlon, 3 GB RAM, 512 MB+, Ver...
Time to beat
31.5 hMain
40 h Main + Sides
-- Completionist
34 h All Styles
Description
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.

While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.

Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.
  • Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
  • Classless role-playing system: create builds via any combination of magic, combat and aptitude skills available to create or find up to 5 unique characters
  • Non-linear storyline to uncover and explore through dialogue, clue and puzzles
Contenus bonus
carte manuel Erlein's Handbook
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
31.5 hMain
40 h Main + Sides
-- Completionist
34 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2015-05-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
217 MB
Liens :

Fonctionnalités

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Notes des utilisateurs
Avis les plus utiles

Posted on: May 28, 2015

Thanmarkou

Jeux: 131 Avis: 6

A great addition to the CRPG family

A very hard, unforgiving, old school, real-time with pause party-based CRPG, very similar to Microprose's Darklands released in 1992. Graphics are pixelated so not a treat for the eye, but the game play and mechanics more than make up for it. There is a beautifully hand-drawn map, magic incantation creation, rune deciphering and potion creation. The enemies level doesn't scale to yours, which is a really rare thing for RPGs today. You should write everything to your own journal notes that's related to quests, puzzles and leads as you investigate. The game won’t hold your hand. There are some bugs right now, but i expect to be cleared in 1-2 patches time. Playtime is around 20-25 hours so it's a value for money purchase (1€ - 1 hour of game play rule). P.S Beware of foxes, they are very lethal in this game.. :)


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Posted on: May 31, 2015

Really, really good

I love the art, the music is very good, and the overall feel of it really suits my tastes. The story is original and interesting. There's a lot going on in the character creation process; I opted to incarnate the Moon Lord in a single form and take my chances with finding companions along the way, though you have the option to create a whole party (I'm not sure what the limit is on how many) of avatars at the beginning. I recruited the local acolytes my high priest recommended to me, opting to treat them as fellow travelers and not to bind their souls (but you can do that if that's the kind of god you are!) Once I got the hang of combat and how to use spells (not a difficult process, just a little different than other RPGs) I did some leisurely exploring of the first areas and was really impressed by the care this small dev team has put into the game. I felt genuine triumph after a tough fight with some bandits followed by the satisfaction of taking their gear and putting it to good use. There's plenty of things to discover and different strategies to adopt; I'm pretty sure some encounters I've had could have gone very differently if I had different skills, and I might have learned something important. I'll just have to venture on and hope for the best... or I could reload a previous save and try it a different way. I've played about ten hours so far and made some progress and I'm really enjoying it. I hope the studio does well with the game and that there will be more to come from them! Note: There have already been a couple of patch updates in the few days since it's been released, they didn't seem to actually get applied when I did the update through GOG, but when I downloaded them through the game (it prompts you to check for updates when you start it) and applied them that worked just fine.


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Posted on: June 1, 2015

Classless characters, free-roaming map

You can go anywhere you want, and build as anything you want. Almost no hints about what build is best, so the entire game I've been feeling a bit uneasy. That's the game atmosphere: dark, and you're always a bit on edge. Lots of bugs or I'd give it five stars. If you're reading this after it's been out for a month, there's a good chance those are fixed and it's a five star game. Harder than most RPGs I've played. Story is interesting and unusual. You're a detective looking for clues, and the next battle could be a cakewalk or the monsters could one-shot you. If you want a struggle, I highly recommend it.


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Posted on: June 20, 2015

Must play for CRPG fans

Buy this game. Joe and Hannah, the two people behind this game, have managed to create a world that is very believable, doesn't have the annoying pathos of triple-A RPGs, and at the same time engages you like no other setting. Are you tired of your character being the Chosen One, every third NPC asking you to solve their rat problem, and unkillable plot-important characters dropping Bond villian-esque monologues on you? This game subverts all of that, in a way that actually makes you appreciate its characters and story for being very human. Speaking of the story, it is completely non-linear. Not in the sense that it changes drastically depending on your actions (although there are plenty of choices and consequences), but in the sense that it is completely up to you how you want to pursue the leads you have. This is the one game where information is more important than gear or stats - the people you talk to, the rumors you've heard, these connections you draw between the clues you found, as opposed to prophesies and quest markers. I've never played any infinity engine games (I was always more of a Fallout 1 & 2 and Arcanum guy), so I can't really comment on how the combat compares to the classics, except that it is quite tactical and rewards careful positioning and a good party composition (the game is brutal without a balanced party, which is good). There are some flaws - the balance between offensive and defensive spells isn't perfect (although certainly better than it was at launch), though unless you are Josh Sawyer himself this is hardly game breaking. Some situations also could've benefited from having more choice in how to resolve them. Lastly, there are some small bugs and typos here and there - again, nothing game breaking. To reiterate - give these guys (all of) your money. With a much smaller budget they've managed to make a better game than the mediocre titles pumped out after the 2014 kickstarter blitz.


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Posted on: June 16, 2015

An amazing dark RPG

You are a god, well an avatar to be honest, life should be easy right? Wrong in the Staglands you are no one, and the only ones that might know who you are... the ones you should fear most, welcome to the realm of mortals, have fun struggling to go back home. As others have pointed out this game is a hard, old style, real-time + pause and pixellated RPG. The game oozes charm, the music score, the art, the lore and the story are simply amazing, you are free to do whatever you prefer, no real "class system", a peculiar spell casting system (no such thing as "mana", you channel spells, but as for every attack, your skills and stats will interact with a good RNG system), be sure to check the environment, there are hidden treasures (or traps?), and be sure to take notes of your quests. I was starting to be a bit bored of the Witcher 3 (being me compulsive spent dozens of hours roaming around), decided to take a pause and bought this game, now I can't force myself to go back to the witcher.


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