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Sengoku Jidai GOLD

Bibliothèque

3.8/5

( 9 Avis )

3.8

9 Avis

français, English & 2 de plus
L'offre prend fin le: 10/26/2025 09:59 EET
L'offre prend fin dans: j h m s
31.997.99
Prix ​​le plus bas depuis 30 jours avant réduction: 7.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Sengoku Jidai GOLD
Description
Sengoku Jidai Gold contains the main game Sengoku Jidai: Shadow of the Shogun and the following DLCs: Sengoku Jidai: Mandate of Heaven Sengoku Jidai: Gempei Kassen Sengoku Jidai – Genko MP skirmishes Sengoku Jidai – Genko Campaign (2nd Mongol Invasion of Japan 1281) Sengoku Jidai – Bjeongja Horan...
Notes des utilisateurs

3.8/5

( 9 Avis )

3.8

9 Avis

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Détails du produit
2016, Byzantine Games, ...
Configuration du système requise
Windows 7 / 8/ 10, Intel Pentium 4 or equivalent, 1 GB RAM, Graphics: 256MB DirectX card, Version 9....
Description
Sengoku Jidai Gold contains the main game Sengoku Jidai: Shadow of the Shogun and the following DLCs:

  • Sengoku Jidai: Mandate of Heaven
  • Sengoku Jidai: Gempei Kassen
  • Sengoku Jidai – Genko MP skirmishes
  • Sengoku Jidai – Genko Campaign (2nd Mongol Invasion of Japan 1281)
  • Sengoku Jidai – Bjeongja Horan Campaign (2nd Manchu Invasion of Korea 1636)



Sixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries.

Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.

Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.

To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
  • Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
  • Unique graphic style influenced by Japanese paintings.
  • Historical scenarios covering key engagements of the period
  • Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
  • Classic Turn-based, tile based gameplay.
  • Easy to use interface, hard to master gameplay.
  • Battalion-sized units.
  • Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
  • Single player and multiplayer battle modes.
  • Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
  • Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
  • In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
  • Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
  • 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
  • Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
  • Mod friendly game system with built-in map editor.
  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.

©2017 Slitherine Software Ltd. All Rights Reserved. Sengoku Jidai, Slitherine Ltd. and their Logos are all trademarks of Slitherine Software Ltd. All other marks and trademarks are the property of their respective owners. Developed by Byzantine Games and Slitherine Software Ltd.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2016-05-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
223 MB
Liens :


Langues
English
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français
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Deutsch
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Notes des utilisateurs

Posted on: February 18, 2022

Wow, randomised battle result generator

As we only get GOG’s permission to write a review once, I’ll be careful to list the amusing, if I hadn’t wasted £6 on this tedious game, attempts to create historical ‘chaos of battle realism’ instead of a warfare simulator. Just in the tutorial, a spear unit, properly formed, facing the enemy, within range of a general and with friendly units on both sides is attacked by horse riding bowmen and breaks after they attack. Same premise again, spearmen facing an enemy horse unit cannot do anything for two moves and is then decimated because it could not attack, rotate or move. ‘Can’t charge that target type’ Oh, I didn’t realise armies used to ride a horse unit up in front of spearmen to form an impenetrable wall. Contrastingly, on the other side of the battlefield one of my units (exactly the same as one that was just decimated by sword wielding bowmen) starts to attack an enemy unit and without any chance for my input, stomps through three enemy units over the next few turns.. Is the other premise to repeatedly demonstrate the Mongolian false retreat principle of breaking up the enemy formations? Or is the suggestion all Samurai armies were comprised of completely disorganised rabble? Even more bizarrely, after expending the pitiful movement points that require a sheet of paper and formulas to calculate any single move’s likelihood of maintaining any proper battle formation, when attacking, a unit can suddenly move four extra squares to pursue an enemy unit, past and deep into enemy formations and where any skilled warrior would avoid being. Wheee, there goes a horse unit chasing 20 squares after enemy units that rush off the map and then pop back up where my unit can’t turn and face. Where is the strategy? Line of sight with ranged units takes some weird concept that a 20 degree frontward angle change only allows a rank to fire with half angle of fire? 1960's table top gaming was more accurate.


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Posted on: July 3, 2022

Who Tested This?

In comparison to its competition I suggest getting something else instead, I picked this up with the intention of playing a turn-based wargame like strategy game. What I got was a dice rolling simulator that cheats. Let me explain: the enemy charging you while standing in a stream do they receive a debuff? If you answered yes that is not how the game views it, instead it will buff the enemy if it charged/is charged. Try to use that same tactic? Enjoy that 40 free damage you just incurred from the enemy charging you because you are in a stream. That isn't the end of it, forests seem to abide their own rules and only exist to frustrate archers and offer nothing in terms of offering you a buff if the enemy has to fight on open ground. That is, of course, the enemy tries the exact same thing. I would have enjoyed this game, I would have enjoyed if it attempted to be a chaos-of-battle simulator. The fact of the matter is that it hides critical decision making information and arbitrarily distributes bonuses when it wishes to.


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Posted on: March 20, 2019

Nice Outlook

Nice outlook, sadly nothing more. The computer is really not fair. The rules, damage and morale are always on computer side. You cant shoot on units in melee, why not? Hat gute ideen, nette grafik und hätte ein gutes Spiel sein können, wenn Logik und Spielspass im Spiel enthalten wären. Save le petit.


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