Posted on: February 22, 2014

terodil
Jeux: 183 Avis: 8
Laudable, but failed attempt.
'Review too long' - sigh. + Interesting new skill concept. Skills are randomly found in the form of runes. Increasing skill levels are a strategic choice, so be careful. + Colourful, vibrant world. + You can ride a horse. No joking, that was novel at the time, you can even give it different harnesses to boost specific stats. - Absolutely terrible story. Yes, Diablo does not tell a novel, mesmerising story either, but at least it comes with some lore and gfx 'oomph'. Sacred has neither of these and delivers a bland, utterly repetitive and boring narrative. - Incredible amount of worthless filler sidequests -- completely randomised on the outside, mind-numbingly repetitive on the inside. - Only maybe 6? 7? different monster types. Overall. In the whole game. Yes, the world is huge, but damn - is even a palette shift too much to ask for? - Horrible itemisation: 99.9% is vendor crap. The only notable exception are the beautiful sets, but a few deplorable design decisions (no muling, static item levels etc.) mar their usefulness, and thus the excitement. - Tons of game-breaking bugs. TL;DR: I wish I had the time back that I sunk into this game. It is/was advertised as an aRPG, but it fails at providing (a somewhat engaging) both the A - action and the RP - roleplaying, leaving only a mediocre time-eating G - game that will inevitably make your eyes bleed before you uninstall it.
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