SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Rogue Legacy
Description
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.
That's OK because no one's perfect, and you don't have to be to w...
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.
That's OK because no one's perfect, and you don't have to be to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die, all of the gold you've collected can be used to upgrade your manor, giving your next child a step up in life and another chance at vanquishing evil.
A genealogical roguelite where every death results in stronger children and a fresh new look at tackling the castle minions.
More than 30 unique traits affect gameplay in unique ways, such as Colorblindness, Gigantism, and Irritable Bowel Syndrome.
Procedurally generated castles that extend replay value by making every attempt a unique experience.
Copyright(C) 2011-2013, Cellar Door Games Inc. Rogue Legacy(TM) is a trademark or registered trademark of Cellar Door Games Inc. All Rights Reserved.
Contenus bonus
avatars
fonds d'écran
artworks
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
I made the terrible mistake of purchasing this the week before my university finals.
Suffice to say, I've done next to no study for exams...
This is a Rogue-like game, with a randomly generated castle (which can also be locked down by an upgrade to stop it changing for that play-through).
The game is challenging, addictive, has fantastic music and art direction. It rewards the player constantly and consistently with many types of upgrades for your chosen hero - heroes themselves are varied enough that that no two plays are quite the same.
This game feels completely nonsensical. Playing it for the first time feels like i've somehow started playing on somebody else's savefile. There's very little disposition for what's going on. A game doesn't necessarily need an explanation if the things in the game don't need that much of a backstory or explanation. But in this case, the game feels unfinished.
You're thrown into a new game with an extremely brief "tutorial" (which doesn't explain the controls until you've already figured them out, so what's the point of the tutorial). This gives the smallest amount of a backstory and explains a little bit of the characters' backstory but hardly explains why you're there.
There's an unnecessary amount of enemies that you'll run into straight away, literally within the first 2-3 rooms, which makes no sense for the structure. There's absolutely no reason for this, it's not even explained why the enemies are there- they just are.
The game has GBA style music and a pixellated art aesthetic (which feels oddly higher quality than the style the music is going for). It doesn't feel like this aesthetic is needed to improve the atmosphere of the game in any way.
Controls are floaty and it feels like a bad PC port with the layout of the controls being all over the place.
I like the tower upgrading system and how it actually effects the design of the tower in the upgrade screen. The attributes system is interesting and it seems okay but underdeveloped.
...and all the "UPGRADE COMPLETE" grinding, too ;)
Basically, you have the heart of a nice sword-swinging platformer in randomized levels (I liked the map generation a lot, and the enemies are pretty varied), and then a shell of spending hard-earned gold on unlocking new classes, upgrades to your health, damage etc., and buying items to equip.
With decently decked-out character you can now breeze through the starting areas feeling all-powerful, letting spikeballs bounce on your head with barely any impact (and destroying them, thanks to Retribution runes). There are hard choices to make - every character class has some cool powers, and there are only so many equipment pieces and runes you can wield at once. You are not going to waste Siphon runes on a Spellsword, for example, but they could make sense on an Archmage - up to a point when every spell you cast yields net positive mana if it hits at least one enemy. If you have enough dexterity, you can jump into a room with Hokage and clear out the enemies with just a few sword swings. To play defensively and survive longer, choose a Barbarian with tons of health. And if you want to switch gears and just collect gold for that spell discount, get a Spelunker.
I got more than 20 hours of fun out of the game, beaten it and toyed for a while with NewGame+. All in all, good entertainment.
This game focuses purely on the gameplay and the controls, as the story is just limited to the generic "hey there is something-something in this castle" sorta deal, however dont let that scare you away for this game have some of the greatest controls yet.
With its pixel perfect controls, and fluent gameplay you feel that you get better as you go through, not because of some fancy upgrades but as a player just get better as it goes on.
The gimmicks og this game is a random-generated dungeon that mixes up every playthrough, and not only the dungeons but every "life" you have is also random as your decendants take up the sword after you to follow your footsteps.
I recommend this game wholeheartedly, and even if the story might fall a bit short the gameplay and the progression will carry this game into the indie-gems of 2013.
Quelque chose n'a pas fonctionné correctement. Essayez de rafraichir la page.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
En attente d'autres avis
Une erreur s'est produite. Veuillez réessayer plus tard.
Autres notes
En attente d'autres avis
Ajouter un avis
Modifier un avis
Votre note :
Les étoiles et tous les champs sont obligatoires
Vous ne savez pas quoi dire ? Commencez par ceci :
Qu'est-ce qui vous a fait continuer à jouer ?
Quel type de joueur apprécierait cela ?
Le jeu était-il juste, difficile ou carrément parfait ?
Quelle est la caractéristique qui vous a le plus marqué ?
Le jeu fonctionnait-il bien sur votre configuration ?
Contenu inapproprié. Vos commentaires contiennent un langage grossier.
Contenu inapproprié. Les liens ne sont pas autorisés.
Contenu inapproprié. Le contenu contient du charabia.
Le titre de l'avis est trop court.
Le titre de l'avis est trop long.
La description de l'avis est trop courte.
La description de l'avis est trop longue.
Vous ne savez pas quoi écrire ?
Vous ne pouvez pas enregistrer votre avis pour les raisons suivantes :
Vous devez sélectionner une note avec des étoiles
Vous devez saisir un titre pour votre commentaire
Vous devez saisir le contenu de votre commentaire
Afficher :
5 sur cette page
15 sur cette page
30 sur cette page
60 sur cette page
Trier par
Plus utiles
Plus positives
Plus sévères
Plus récentes
Filtres :
Il n’y a aucun avis correspondant à vos critères
Écrit en
English
Deutsch
polski
français
русский
中文(简体)
Autres
Lorsque vous écrivez votre avis, veuillez garder ceci en tête :
Donnez votre avis sur le jeu
Votre note devrait uniquement se baser sur votre expérience de jeu. Ne jugez le jeu que sur ses propres qualités.
Évitez la polémique
Si vous souhaitez discuter des nouveautés, du prix ou de la communauté en général, vous pouvez le faire sur le forum. Pour demander de nouveaux jeux, de nouvelles fonctionnalités sur le site internet ou sur GOG GALAXY, utilisez la liste de souhaits de la communauté. Pour recevoir de l’aide technique sur le jeu, veuillez contacter notre support.