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River City Ransom: Underground

Bibliothèque

4/5

( 25 Avis )

4

25 Avis

English & 2 de plus
19.9919.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
River City Ransom: Underground
Description
Un des meilleurs beat'em up de l'ère NES est de retour ! De nombreuses années après avoir vaincu Slick sur le toit de l'école, Alex et Ryan doivent de nouveau retourner dans la rue. Aidez une nouvelle génération de combattants à vaincre les hordes de River City et laver leur nom souillé par une som...
Genre :
Notes des utilisateurs

4/5

( 25 Avis )

4

25 Avis

{{ review.content.title }}
Détails du produit
2017, Conatus Creative Inc., ...
Configuration du système requise
Windows 7 / 8 / 10, Intel Core 2 Duo 1.8Ghz or equivalent, 3 GB RAM, 512MB GPU, Shader Model 2.0 (XN...
DLCs
River City Ransom: Underground OST
Time to beat
10 hMain
17 h Main + Sides
27 h Completionist
13 h All Styles
Description
Un des meilleurs beat'em up de l'ère NES est de retour !

De nombreuses années après avoir vaincu Slick sur le toit de l'école, Alex et Ryan doivent de nouveau retourner dans la rue. Aidez une nouvelle génération de combattants à vaincre les hordes de River City et laver leur nom souillé par une sombre affaire d'enlèvement. Gagnez de l'argent, déverrouillez des coups, et améliorez vos compétences dans une ville immense sur le point de sombrer dans le chaos. Cette version moderne d'un grand classique comprend plus de 500 coups de combat de rues uniques, des dizaines d'armes, une pléthore de secrets, ainsi qu'un mode bonus de combat en arène.
  • Coopération en ligne et matchs à mort en arène jouables jusqu'à 4 joueurs
  • Un nouveau chapitre de l'univers River City
  • Déverrouillez 10 héros jouables avec chacun un style de combat unique au cours de la campagne
  • 140 niveaux à explorer regorgeant d'obstacles et de secrets
  • 22 boutiques pour améliorer vos personnages
  • Le mode de combat multijoueur en arène comporte des options de sélection d'équipes, modificateurs de modes, et partenaires gérés par l'IA
  • Incarnez un héros ou un méchant dans des combats en arènes riches en action. Parviendrez-vous à déverrouiller les 44 combattants ?

© 2017 Conatus Creative Inc. and Arc System Works Co., Ltd. All rights reserved. Used under license.

Configuration du système requise
Configuration minimale requise :

Le client GOG Galaxy est nécessaire pour accéder au multijoueur. Compatible multijoueur local entre Windows, macOS et Linux. Multijoueur disponible uniquement entre utilisateurs de GOG.com.

Le client GOG Galaxy est nécessaire pour accéder au multijoueur. Compatible multijoueur local entre Windows, macOS et Linux. Multijoueur disponible uniquement entre utilisateurs de GOG.com.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10 hMain
17 h Main + Sides
27 h Completionist
13 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Sorti le :
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
233 MB
Liens :

Fonctionnalités

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audio
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中文(简体)
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日本語
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Notes des utilisateurs

Posted on: February 21, 2022

BurgerOverlord

Jeux: 72 Avis: 39

I second the motion to recommend.

River City Ransom Underground [RCRU] is not perfect. Expect that, it is a feature of the game (...i think). RCRU is a tongue-and-cheek call out to River City Ransom with all the old looks, midi-style music tracks and all the annoyances that were present with the 8-bit version . See Also: >Wonky/ Brutal A.I. > Endlessly Regenerating Bad Guys > Inescapable Kill Loops >Steep Learning Curve >Severe Punishment for Dying I have to hand it to the developers for their efforts to make this game happen. When the game first came out, this game was bugged out. The Dev's could have dropped this game like a bad date. I think they did a great job in addressing the major issues of the game, and throwing in some fun bonuses along the way too. I am a geezer of a gamer and I have been enjoying the hell out of this beat 'em up. I completely understand the non-recommend side. The game is a bit slow, your moves aren't going to land well, there is a lot of pointless fighting and if you get trapped you just have to watch you character die. Again, this game isn't perfect; I don't think it was meant to be, but it still is pretty fun. A Dad grilled burger on a summer day/10 (Review transferred from steam account; 41 hrs of game play)


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Posted on: July 23, 2017

Finally, a beat'em up done right!

The Technos beat'em up genre has been a hard one to do(see Double Dragon 4...barf!). But, River CIty Ransom: Underground got it right! It recreates the popular beat'em up with good graphics, sound, controls and great animation. It really feels like it's a River City Ransom game. Even the cheezy dialog is back. What's better is that you can choose from a selection of characters with different fighting styles who you recruit along the way. No button mashing here, you'll have to time your combos right if you want to progress. The stat building is also back(Merv Burger, yeah!) and you can purchase different moves from a master. You'll have a map that shows your objectives, but you will have to search that area to find the exact spot. I have only encountered one bug; one time my gamepad was unresponsive and I had to do a restart. I wish my gamepad buttons would show on the control list as XYAB instead of PKJS for (p)unch, (k)ick, (j)ump and (s)pecial. The control list is vague on combos and only listed the name of the new chain to a combo instead of a full list on how to use that chain; I suppose the developers want the player to figure the combos out. One wish I would like is to see this game in 16bit graphics. I know this was born in the 8bit era, but it's time for some great 16bit graphics to make it look like a real upgrade to the series. So, with some small complaints it is still a solid beat'em up that any fan of the genre will enjoy. It is definately worth buying.


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Posted on: February 22, 2018

Great fun. Find help to get started.

Wore my thumbs out. Tons of fun. RCR:U sucked hard for me until I figured out how to stay alive long enough to level up. A walkthrough helped. Wish there were more games like this. Love the 8-bit style. Lots of good character animations. There is a lot of grinding to buy new moves. The game increases in difficulty as you advance the story. I recommend you get all the characters you want to play leveled prior to advancing the game. Otherwise you might find your low-level guys incapable of hanging. Grinding for one character is alright. But there are several playable characters. Grinding them all up is tedious. Without a walkthrough I would have never figured out the item I needed to buy to stay in the fight long enough to afford to health restoration at the spa. A tutorially that actively showed players this step could reduce a lot of misery. Made much use of Google Sheets full of food benefit stats. Got good at running equations on the point values. Enjoy.


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Posted on: July 17, 2017

Fantastic sequel to the original

I have very much enjoyed playing this game. It is a very accurate representation of the original and truly feels like a sequel. I've read other reviews and have seen videos on YouTube where people have complained about the difficulty curve. While I can see their point of view and understand the possible confusion of some people, I have to disagree. Particularly if you read up on the original RCR (River City Ransom). The concept of having to eat food to raise your stats is in the original and isn't that confusing to me. The only real change is that the stat cap is raised by leveling where in the original the stat cap was just set at 63 for most stats and couldn't be altered. The game is extremely satisfying once you get a basic feel for the combat system. The combos you can do and the move sets you can purchase make for a lot of variety. When you factor in the many characters you can use and/or unlock it's that much better. There is quite a difference in many of the fighter's styles and it lends itself to learning different ways to approach combat. It's probably pretty apparent that I don't often write reviews. But I wanted this game to get it's due. I love it, I loved the original, and this team has done a phenomenal job recreating the feel of the first RCR while adding enough depth and variety to make the new one much more exciting. The tutorial taking place in the last level of the original game was the cherry on top. Nostalgia abounds for anyone who's ever played the first.


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Posted on: June 18, 2025

Burrito

Jeux: 1493 Avis: 50

Adds a lot, but has serious flaws

RCR is a classic for a reason, but runs a little short. You could beat it between getting out of school and dinnertime. How do you lengthen that experience out to a modern 'full game' where 20+ hours is the standard? In RCRU, they - - Added leveling that caps how much benefit you can get from food. You know, RCR's whole thing. Just overcomplicate the primary gameplay loop by introducing a pointless additional layer that is advanced in the same way as an already existing layer (ie punching dudes). - Have enemy AI that escalates with plot advancement. Could have worked, if the late game AI didn't have instant-reaction insurmountable blocking skills, couldn't backstep at full running speed as soon as the player starting a swing or a grapple attempt, didn't launch combo-breaking counters, and didn't start flanking and using specials like a real human was playing them. - Have a bunch of characters to choose from, including unlockables. Great idea! Not at all balanced! And you're pretty well locked into who you blindly chose at the start because of how worthless a level 1 PC is by midgame. It's "difficulty by roulette spin" design. - A day-night cycle that affects whether shops are open and whether certain mandatory boss fights are possible. This just results in thumb twiddling while waiting for the clock to advance. - Have the enemies stop dropping money in the late game. And introduce a guy with perfect block, massive health, who duplicates himself if hurt but not rapidly defeated, a firearm (that the player can't take), a maybe two frame wind up for his half-the-screen special attack. Make him a standard respawning enemy that spawns everywhere, including inside shops. - Forced elevator sequences, with waiting between enemy waves. A final boss that involves a half hour of slowly grinding through most of the map, with no chance to heal. It's pretty, and the creators clearly love RCR, but having plowed through it I'd rather have just replayed the original.


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