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Return to Krondor
Description
The story revolves around the disappearance of the Ishapian Church's most sacred relic, the Tear of the Gods. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidenta...
The story revolves around the disappearance of the Ishapian Church's most sacred relic, the Tear of the Gods. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidentally, sending the Tear to the bottom of the Bitter Sea.
Your efforts to recover the Tear inadvertently draw you and your group into a violent, three-sided battle over the relic. Your quest leads you from the dizzying heights of Krondor's Palace, through the twisting tunnels of the sewers beneath the city, and into the haunted depths of a temple dedicated to an evil as ancient as the gods themselves.
Excellent story set in Raymond E. Feist's world of Midkemia with surprising plot twists
Extremely well-designed character development system
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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This game is uniquely suited to play well on a tablet PC as it is about 99% played with just the mouse. Seriously, aside from typing in the name of your save book and then save game within that book, the rest is entirely cursor-driven.
It DOES work on windows 8 with a fix posted here on GOG.com and will work if your tablet is using an Atom processor. I'm running it on an MSI WindPad 110w but it should work with anything running a standard x86 CPU.
And I have to tell you: it is very hard finding a good RPG for tablet. I've played Return to Krondor all the way through at least 20 times now and love it quite a bit. Its slightly tedious with a touch-screen interface but still worth it given what precious little else is out there.
I played this game back in 1998 and vividly recall being immersed for hours at a time. Rediscovering it now has been a blast. While I can't devout hours at a time anymore, this game holds its value in that it is great for the casual gamer I've become.
First of all, if you are looking for open-world exploration like original Betrayal at Krondor, this game is not. Nevertheless Return to Krondor is fun RPG to play (although it could <i>almost</i> be called action adventure imho). I base my review on original version of game so I hope my memory serves me well.
TL/DR: Story focused linear RPG with good voice acting, fun turn based combat and clean 3D graphics, plus interesting thievery and alchemy system. Camera is sometimes quirky, but not excessively annoying. Sure buy for any story based RPG fan./TL/DR
Gameplay wise it is very linear, so don't expect tons of side quests and exploration. On the other hand, it does very good job in storytelling department. Game is fully (iirc) voice-acted and voice acting is actually pretty good. And thanks to its linearity, RtK manages to tell a good story with interesting characters.
Graphics are sure dated, but are clean and aged well enough to not be confusing. UI is also easy to read. As with a lot of 3rd person games with fixed camera, there are occasional quirks with automatically changing camera angle, but it's nothing game breaking.
Combat is turn based and it is done very well, with melee and magic wielding characters complementing each other very nicely. At the beginning of game it also lets you decide, whether you want your combat to be magic oriented (meaning that your <i>and enemy</i> spells will be stronger ), balanced or melee oriented, so you can really craft your experience.
The other thing worth mentioning is thievery. You first have to use probe to reveal the parts of trap and then use the right tools to disarm them in reflex based minigame. BUT game also let those who don't like playing minigames set the thievery system on simple dice rolling. Overall the game gives you an impressive array of options to tailor your experience.
All in all, RtK is worthy game, I like to return to every couple of years (still having an original disk!) and give it a good spin.
Loving betrayal at krondor I bought this game for full price when it first came out. It was a dissapointment.
The game is ok for normal standards at that time but fails in comparison to BAK. No open world, easy quests and not a very compelling story.
Not too long after it came out I picked this game up, it sported 3d graphics back when everything was going 3d. It may sound like this game is just like any other RPG of its day, but that isn't true. Two things separate this game from the rest: First the alchemy and lock picking was quite innovative for its time, as you didn't need recipes to make potions and discover new recipes, and neither were the components story line restricted. The lock picking was more interactive than the typical hidden roll of the die. Second the story was that of a novelist, and as such was really well done, which was during a time of linear gameplay, and rehashed stories, making it really stand out.
Now you may be wondering why i only gave it 3 stars out of 5, well first off I don't think changing the rating based on price is accurate, as price changes over time and sales. Second the game like most western RPGs is brief compared to JRPGs, which at the time was a bad thing due the linear format, as there isn't a lot of room to do things differently, although this a failing of most western RPGs when the game was made. Third as a result of budget issues that plagued game makers during the mid 90's the game had been half made by one developer and finished off with another one, and it shows.
In the end it is a good game well worth the $5 GOG is asking. It would have been really good if sierra had gotten around to making the sequel they had planned on, possibly fleshing out the ideas laid out in this game, instead modern open ended games use similar alchemy systems, and a handful of games have tried to make a better lock picking minigame, but have yet to have any greater success in my opinion than this game had.
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