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Relicta

Bibliothèque

3/5

( 17 Avis )

3

17 Avis

français, English & 10 de plus
19.9919.99
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Relicta
Description
The FREE demo version of Relicta is available here. Relicta est un jeu d'énigmes basées sur la physique. En vue à la première personne, vous devez combiner magnétisme et gravité pour que les secrets de la Base Chandra vous soient révélés. Seule dans les profondeurs de la lune, votre esprit scient...
Avis des critiques
47 %
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7/10
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Notes des utilisateurs

3/5

( 17 Avis )

3

17 Avis

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Détails du produit
2020, Mighty Polygon, ...
Configuration du système requise
Windows 7, Core i3 / Athlon 64 X2 6400, 4 GB RAM, NVIDIA GeForce GTX 560 / ATI Radeon HD 5770, Versi...
Time to beat
13.5 hMain
22.5 h Main + Sides
25 h Completionist
17.5 h All Styles
Description


The FREE demo version of Relicta is available here.


Relicta est un jeu d'énigmes basées sur la physique. En vue à la première personne, vous devez combiner magnétisme et gravité pour que les secrets de la Base Chandra vous soient révélés. Seule dans les profondeurs de la lune, votre esprit scientifique est la seule chose qui va pouvoir garder votre fille en vie...
Incarnez une scientifique coincée sur une base lunaire sinistre et abandonnée. Traversez d'énigmatiques cratères terraformés en soumettant la gravité et le magnétisme à votre volonté afin de résoudre des puzzles physiques. Allez-vous foncer tête baissée à l'abri ou prendrez-vous le temps de récolter des indices et mettre en lumière les complots de la politique orbitale du 22e siècle ? Enterré dans les ténèbres éternelles des cratères lunaires, un secret va pouvoir sauver la vie de votre fille... ou changer le destin de l'humanité à tout jamais. Êtes-vous prêt à affronter les ultimes conséquences de vos recherches ?

Fonctionnalités

  • Des mécanismes incroyables : altérez la gravité et le magnétisme comme bon vous semble.
  • Des puzzles physiques complexes : combinez vos compétences de façon innovante pour résoudre des énigmes physiques.
  • Des environnements magnifiquement détaillés : chaque recoin raconte une histoire, chaque nouveau pas est un défi.
  • Une histoire profonde et énigmatique : récoltez des indices et reconstituez les détails pour en savoir plus sur l'anomalie du Relicta.
  • Une bande-son originale et immersive : plongez dans l'univers sonore d'un thriller psychologique de science-fiction.

Copyright © Mighty Polygon 2016 - 2018. All Rights Reserved. Relicta and Mighty Polygon logos are trademarks or registered trademarks of Mighty Polygon S.L in Spain and elsewhere. Published by Ravenscourt , a division of Koch Media GmbH (Austria). Ravenscourt and its respective logos are trademarks of Koch Media GmbH. All other trademarks, logos and copyrights are owned by their respective owner. All rights reserved.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
13.5 hMain
22.5 h Main + Sides
25 h Completionist
17.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-08-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
13.6 GB
Liens :

Fonctionnalités

Langues
English
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français
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Deutsch
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español
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italiano
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polski
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Português do Brasil
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русский
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中文(简体)
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中文(繁體)
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日本語
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한국어
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Notes des utilisateurs
Avis les plus utiles

Posted on: November 23, 2020

OK puzzles, bad writing, nice plants...

First of all, this game has a demo so if you are at all interested give it a try. While over 4GB download for the demo, note that the whole game is over 12GB for the installer and almost 25GB installed. I discovered that GOG installers seem to copy the installer files again while installing so you need 37GB or so free to install this game, although the installer only checks for the 25GB the game itself needs. If you get "Runtime Error: Out of string range" that likely means the installer ran out of disk space. One thing you won't find out from the demo is that both of the possible endings are what I'd call bad endings, to the point that I thought there must be a hidden better ending, although that doesn't seem to be the case. Personally, I think it would have been better without any story and without needing to navigate though the inside (non-puzzle) areas (you can skip the story but not the inside areas). The puzzles get only a bit more challenging than the demo; mostly a few new mechanisms and more to do in each area. Still, it does require some thinking and I didn't mind the difficulty level. A few times it was annoyingly difficult to do what needed to be done after I figured it out, but not often enough to be a major complaint. I had trouble with nausea playing too long or too often, so I would play it for a few hours (one or two sections) and then leave it for a while. I recommend doing that even if you don't have nausea since it is easy to pick up again. For anyone who does get nausea I suggest lowering the sensitivity quite a bit and avoiding using run while turning. IMO the visual environment of the puzzle levels was decent and the plants were some of the nicest I've seen in a 3d game (on highest graphics settings). Other similar games that I liked better are Q.U.B.E., Magrunner, and Tri. I haven't tried the second Q.U.B.E. or Talos but I expect to like those better as well. Still, there aren't that many puzzle games here.


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Posted on: October 17, 2020

sh4dow83

Jeux: 167 Avis: 31

Intriguing, flawed, horrible writing

(Based on the demo. Had I bought it, I would've requested a refund at the same time that I Alt+F4ed out of the demo because I didn't want to spend another second in this game.) The very first scene is already an indicator of things to come. The main character saying to herself: "Mom's gonna save the day!" Tacky lines like that belong in cheesy action movies, not sci-fi puzzle games. The main character is established as somewhat arrogant, irresponsible, unprofessional (to be fair, so is at least one of her co-workers) and lacking basic parenting skills. I would not have expected her to apparently be middle-aged. Overall, the dialogue seems like something an immature student would come up with, trying too hard to write something authentic. Usually, I don't find myself analyzing visual flaws in games but I suppose some of them were so apparent, that the other ones naturally followed. Like the tiny subtitles, the awkwardly placed fps meter, the trees that look like relics from a number of years ago or the jittery grass. I would expect there to be ready-made assets that look and animate better these days. Which might have been the reason why I also noticed the lack of detail on the ground (~10 years ago, parallax maps were often used, not sure what tech would be common today) and that the water shader seems messed up. The geometry of the river bank, as well as hands and orbs of the character blend into it. Now, I love puzzle games and there aren't a lot of high quality games released in that genre. So just based on the mechanics and overlooking various visual flaws just mentioned, it would've been an interesting, somewhat decent looking games, since I find the setting and overall design quite appealing. Hence the relatively high rating. I think the effort invested and potential that is there has to be recognized. But I obviously just can't stomach the writing and based on how asinine it is, I don't have high hopes for the quality of the puzzles anyway.


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Posted on: August 2, 2021

Good puzzle game

In my opinion a very enjoyable, challenging and atmospheric puzzle game with nice story integration. All in all the main game (without DLCs) took me about 33 hours to play through without walkthrough, where I enjoyed almost every minute of it. The game also has it's not so good sides indeed, but 90% of the game I really found joyful. So on the good side: + Great graphics + Challenging puzzles, but fair and always able to find a way out with logic or "creative" thinking + Well I would say "nice" story integration, while not perfect and not always logic, it still gives you a part of the game's atmosphere + Great atmosphere + The chance for a "dead-lock" situation is very low + nice sound effects The neutral side: o There is some music, but I would not really call it music. But it's okay o Indeed there is much profanity in this game, but that's part of the protagonist's personality, so for me it's okay :) The negative side: - There are some few situations where, with bad luck, you really can stuck and have to restart the level - Checkpoint saving ... I personally really did not like that, because it means you have to complete a puzzle before you can save the game .. which in later levels can take more than an hour.. Most time it's not a big loss, as, if you already know how to solve the puzzles, you can usually redo the steps in about 5 minutes, but there are also some puzzle elements which needs accurate moving and/or timing, where it's really annoying if you can not save and have to redo it, if you need to quit the game.. But all in all I would buy this game again and I even rebought this game for the full price to support the, in my opinion, developer's great work. Thanks for given us that game. Perfect for people seeking out for more after Talos Principle or Portal :) It's not the same .. sure! .. it's not that perfect .. also sure! .. but it's still totally worth buying and playing :)


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Posted on: December 17, 2022

An excellent adventure - great value!

I want to preface by review by saying that I completed the FULL game (with both DLCs) without referring to any guides. And that is no easy feat! I'll review the main game and then the DLCs. Main Game: Pros: + Amazing value for money - it took me MONTHS to complete + Addictive "let's just complete the next puzzle" feeling + Easy to pick up and play a level when you have the time (nothing complex you need to remember) + Puzzles are pretty fun + Nice looking environments + Good story that gives a reason to keep going (You DO get to meet other characters in-person, other reviewers are wrong about this.) Cons: - The levels don't really get much *harder* as the game goes on (aside from a few difficulty spikes) - they just get *longer*. Most, if not all, of the "longer" puzzles are simply several shorter puzzle rooms/sections glued together in one way or another. This is quite frustrating given that there is no way to save within a puzzle, and the "hardest" (really longest) puzzles can easily take 40+ minutes to complete! - Unlike most puzzle games, in this one most "new" elements are just minor tweaks on things that already exist. - The few truly new elements are not well-explained. There is a good tutorial on the basics, but not even one voice line was recorded to introduce the later elements! I was very stuck on one puzzle simply because I didn't have a correct understanding of an element, and figured out how it worked by accident. - Story drags at times, seems "padded" to make the game longer - Main game has a very abrupt ending - seems like they ran out of funds. DLCs: Aegir Gig: 5/10 Simply 12 more, very long, puzzles. Story doesn't really add anything. A few clever tricks are necessary to complete the puzzles, but very skippable. Ice Queen: 10/10 - What the main game should have been. Very exciting story which is integrated at a fast pace, interesting new puzzle mechanics, new environments and artwork, and a much better ending. Highly recommended!


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Posted on: October 19, 2020

Something interesting, something boring

This game stand between Q.U.B.E. 2 and Talos. Near to the Q.U.B.E. series, Game and it puzzles show itself only after half of the game, DEMO doesn't show anything!!!. The start of a game is too boring... Here we have puzzles with cubes and....... platforming! The history is just ok, not interesting but sometimes surprisingly have humor. Near to end of the game much more platforming and a little puzzles. Replayable for me in this game just not interesting, minor bugs (does not takes box or eventually drop it, can't jump on boxes...). This game have a lot of potential but not used it, why developers not used it is the big question


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