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Quarta Amethyst

Bibliothèque

4.1/5

( 1 Avis )

4.1

1 Avis

English & 2 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
12.9910.39
Prix ​​le plus bas depuis 30 jours avant réduction: 10.39
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Quarta Amethyst
Description
As Quarta Amethyst, the strongest knight in the Quarta Order, battling Olicts is your responsibility. When you discover that they've set up a den in a forest near a settlement, it's time for you to take action. What's behind the Olicts' increasing activity? What are their plans? Most importantl...
Notes des utilisateurs

4.1/5

( 1 Avis )

4.1

1 Avis

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Détails du produit
2023, Kudarizaka Ga-dore-ru, ...
Configuration du système requise
Windows® 7/8/8.1/10/11, Intel Core2 Duo or better, 4 GB RAM, DirectX 9/OpenGL 4.1 capable GPU, 1 GB...
DLCs
Quarta Amethyst UNRATED
Description


As Quarta Amethyst, the strongest knight in the Quarta Order, battling Olicts is your responsibility. When you discover that they've set up a den in a forest near a settlement, it's time for you to take action.

What's behind the Olicts' increasing activity? What are their plans? Most importantly, can you put a stop to them without falling for their fiendish traps?



Play as a near-invulnerable magical knight in this turn-based RPG where it's the debuffs, not the damage, that pose the real threat. You'll have to explore multiple dungeons, do battle with the evil Olicts, and avoid their devious array of debuffs if you want to get to the bottom of their plans.











Invincible... Until You're Not
In this turn-based RPG, you play as a near-invincible Quarta Knight, mowing down enemies with the greatest of ease. Unfortunately for you, the Olicts know your weakness: debuffs. When you're loaded down with enough of them, it becomes a struggle to even survive.

Turn the Tables
Even when the situation looks bleak, you have powerful options at your disposal. Escaping from a crisis is almost always possible, so long as you use your abilities wisely.

Traps and Ambushes Galore
The Olicts know that fighting you head-on is unwise, so they've prepared a plethora of devious traps to try to catch you off-guard. Can you see through their schemes, or will you brute-force your way through their dens?

Varied Environments
As you explore the game's dungeons, you'll see several visually distinct environments to delve into, each with its own unique Olict denizens to keep you on your toes.

This Game may contain content not appropriate for all ages or may not be appropriate for viewing at work.


Buying this game on GOG.COM you will receive a censored version of the game. For more information about the game's content, please visit the publisher's website: Kagura Games

© Kagura Games and Nakayoshi honpo, All Rights Reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2023-09-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
481 MB
Liens :

Fonctionnalités

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中文(简体)
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日本語
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Notes des utilisateurs

Posted on: August 11, 2025

Interesting idea, Poor implementation

I did not get far... Overall: D Art: ??? Concept: B/A Combat: F Story: ??? Rather than drop-down drag-out fights between a player and nearly equal opponents, you power through the enemy mobs and the enemy mobs work to take you down via debuffs... Asymmetric fights can be an interesting change of pace if done right. This was not done right. In just the first area... - I was facing repeated stun-locks of my character against as many as 7 opponents in a single fight. Mid-game, after introducing mechanics to deal with the stunlocks, this might be interesting. This mechanic belongs nowhere near the 'first taste of the combat system.' This mechanic also exacerbates the second issue of the combat system... - Each enemy's individual turn *can* take upwards of 5 seconds to perform, and can require active action by the user to dismiss messages. Consider being in a fight with 7 weak opponents. Because there are so many, they trivially stunlock you, and maintain that lock for a slow burn of 25% of your health (so call that ~5 minutes). You get a single option to act. and you can easily be stunlocked again before your character actually does anything at all... so one fight against 7 weak foes can take 30+ minutes to clear, even if it's all 1-hit kills for you. Fights are usually faster, but when the starter zone has over 30 fights to clear it? That is not a grind I care for. If the game has a way to deal with those problems, it wasn't apparent in the initial info-dump, and without non-painful combat to look to as a 'how fights snould go' nor do I have any equipment available to purchase that might remedy it, and no apparent grinding of stats...? I saw no option other than 'slow grind'. - A brief trial of the game's "easy mode" did not appear to address the core issues, rather it mainly reduced the total number of foes, and combat itself appeared at a glance to be unchanged. The game falls into my 'unberable grind' bucket.


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