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Prince of Persia : L'Âme du guerrier
Description
Réveillez l'Âme du guerrier impitoyable ! Après avoir côtoyé la mort, le
Prince doit encore affronter son plus grand adversaire. La bête mythique
Dahaka ne s'arrêtera pas tant que notre héros ne sera pas mort. Dans sa lutte pour la survie, le
Prince s'aventure sur la mystérieuse et menaçante Île ma...
Réveillez l'Âme du guerrier impitoyable ! Après avoir côtoyé la mort, le
Prince doit encore affronter son plus grand adversaire. La bête mythique
Dahaka ne s'arrêtera pas tant que notre héros ne sera pas mort. Dans sa lutte pour la survie, le
Prince s'aventure sur la mystérieuse et menaçante Île maudite, où il
affrontera une horde de créatures démoniaques. Heureusement, notre héros n'est plus le
jeune homme naïf qu'il était. Avec son nouveau côté féroce et un nouvel
arsenal d'armes mortelles et de techniques de combat, il est prêt à affronter
tous les dangers. Sans exception ?
Prince of Persia : L'Âme du guerrier ajoute plus de profondeur et de
complexité au système de combat dynamique de son prédécesseur, les Sables du temps. Des mécaniques de combat libres associées à une vaste gamme d'épées,
de haches, de masses et autres armes improvisées vous permettront d'éliminer vos ennemis
avec classe !
Le prince revient sous les traits d'un héros plus sombre et brutal.
Un système de combat dynamique et innovant, avec coups spéciaux et attaques à distance.
Des environnements sublimes et des énigmes retorses.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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I really tried to give these games a chance, but i can not understand what people see in them. Once again we are dealing with bad controls (the prince tends to do whatever he pleases rather than what you try to get him to do, again because inputs depends on camera angle).
The camera is once again absolutely horrible. It is like it's trying to work against you and show the scenes from the worst possible angle it can find.
One positive is that combat is slightly better than in SoT. Only slightly though.
Then there is the checkpoint/fountain saves. I'll never not hate random save points that force you to do a whole sequence again if you die. It is so mindnumbingly boring. It is not like i had trouble with the previous 10 minutes of gameplay. I already did that. Why the f... make me do it again?
I don't hate the tonal shift in this game like others do. The Gothic tone made for an interesting change from the fantasy Arabian theme of the first game, and it makes sense from a story perspective too. I'm glad it was only a temporary change, but I also feel that without it, the SOT trilogy wouldn't have been anywhere near as memorable. The atmospheric music pieces aren't as good as the first game, and they get repetitive, as does the heavy metal that plays during every combat encounter.
The new open-ended design, and ability to explore environments in both the past and present is a cool concept, but also kind of feels like an excuse to pad the game with backtracking (which it does). But the level design is excellent, and the way you become familiar with each area over time and start getting through them quicker is satisfying. The in-game map is terrible though, so it can sometimes get disorientating.
The combat mechanics have been improved, with more attacks and more ways of dealing with groups. That's great, but in turn there's a much larger focus on combat, with very few moments of downtime. Some enemies just aren't fun to fight, like the Ninjas, and a lot of the time I just wanted the combat to hurry up and end so I could get back to platforming. Fights you're not enjoying can go on for so long that you may find yourself wanting to echo the Prince's words that he often says during combat: "I grow tired of this." Unfortunately the dodgy camera was *not* improved, and is just as annoying as ever.
This is a better PC port than Sands of Time was, but still not good. Controller support is better, but the audio will almost always desynchronise during cutscenes. Sometimes, the audio for voices doesn't bother to play at all. Expect these problems, because they seem very common.
This one is harder to appreciate, especially at the start, and it's undoubtedly more flawed than the other two games in the SOT trilogy. Still a good game though, if you give it a chance.
I loved Sands of Time, but when this game originally came out it had such bad reviews that I skipped it and went straight for the third installment. I decided to give it a fair try after all these years, and... ugh.
I don't mind the grimmer tone so much. The environments are actually pretty good-looking and would even be beautiful if they weren't so monochrome, and while I miss the charming Prince, my problem is less with the grimdark Prince and more with the sheer laziness and stupidity of the plot, which, like the female characters' clothing, is barely even there. I have no reason to care about anything happening, because nothing is explained much, and when it is it's incredibly stupid, bland and childish. I want to destroy the Sands of Time! Nuh-uh, you can't! And that's about the extent of the discussion or character building.
The platforming is still pretty good, but the game discourages exploring to find secrets just by the sheer volume of danger- going back to an area to find something you missed involves facing a half-hour gauntlet of traps and enemies a second time. The combat is much improved from the previous game, but still incredibly dull, frustrating and tedious. Defeating even the simplest of enemies is a chore, most of the combos don't work 75 percent of the time, and the Prince is very hard to control when dodging. With the awkward keyboard controls, this makes the game nearly unplayable. I finally gave up during the fight with the Empress. It wasn't impossible, I probably could have beat her eventually, but the game is so unrewarding that it just didn't feel worth it any more.
As for positives, the environments you navigate are well-designed, the time-travel was done well, with a cool contrast between areas in the past and present, and the enemies have some real personality... way more than the main characters, weirdly enough. But you can easily skip this game entirely and be better off for it.
A very enjoyable game, Warrior Within is an interesting entry in the Prince of Persia series.
The first thing you'll notice is that while it takes place in the direct continuity of Sands of Time, its atmosphere is much darker than the previous game, with the Prince now turned into a growling caveman, female characters in ridiculous skimpy clothing, and heavy metal music blasting during combats. The writing is very self-serious and these levels of edginess often feels like a fanfic written by a teenager, but the art direction is good, the gloomy atmosphere is pretty well done, and the brutal animations during combat are satisfying, so this tonal shift boils down to a question of personal taste.
The combat is the big selling point of WW: you can use improvised weapons in your left hand, grab enemies to use them as human shields or projectiles, use the environment to your advantage, and there is an impressive number of combos to master. It gets old at times and some encounters feel boring, but overall it's fun, dynamic and a huge improvement over the tediousness of the fights from the previous entry. The platforming is pretty much more of the same from SoT, but it's still very well done and a lot of amusement.
Unfortunately, this entry is not without faults. It is overall a much more difficult game than the previous one, sometimes for good reasons (challenging combat), sometimes for bad ones. The camera during fights is still a work in progress, a few platforming sections can feel a bit too obtuse, and the game overrelies on environmental traps: you can't play for 10 minutes without stumbling upon a corridor filled with the same spikes, bottomless pits and sawblades. Plus, checkpoints are pretty rare, and dying often means losing a lot of progress.
While a bit rough around the edges, PoP: Warrior Within is still a cool gaming experience which I would recommend to pretty much any fan of the series and/or virtual badassery in general.
I'll list mostly what I disliked.
The "improved" combat verges on being annoying. Enemies are ludicrously tanky and many of them require spamming gimmicky moves because they can't be touched normally, especially in the late game. Every time it was an option, I was just looking for instant death areas to throw enemies into because killing them normally would take forever. Couple that with non-existent health recovery except sparsely place fountains which also serve as save points and that led to me just starting to skip combat sequences later in the game because they are just too time consuming and repetitive (enemies respawn).
The save points are also placed very widely apart and don't retain the state of the game, just the location and that is all. Meaning that if you kill a couple of enemies, go back to save, then die and load the save, the enemies will have respawned anyway.
Then there are the endings. 2 of them to be exact and the canonical ending requires you to find 9 extremely well hidden health upgrade shrines. I've found only 5 and spent a lot of time looking around. That is most likely due to the confusing and maze-like layout, coupled with 2 timelines between which you swap constantly (meaning you backtrack nonstop in slightly changed areas). I didn't do a clean sweep mostly because areas become randomly locked off as you move through the game and the frankly eventually tedious combat with the ever-respawning enemies every time you revisit an area. Might do another playthrough with a guide because spending hours running around similar looking rooms just to find secrets for the correct ending would have me dying of boredom.
And the music, was honestly just ear-grating for me. Much preferred the soundtrack in Sands of Time. Here, the music just blasts you in the face whenever some action is happening. The ambient soundtrack is fine but the main tracks? Always had to turn the volume down quickly the moment action started...
I'd give this about 6.5/10.
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