Posted on: August 13, 2009

DanniSap
Possesseur vérifiéJeux: 149 Avis: 4
Zero Punctuation
http://www.escapistmagazine.com/videos/view/zero-punctuation/183-Prince-of-Persia-Retrospective watch if intrested
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© 2003 Ubisoft Entertainment. All Rights Reserved. Based on Prince of Persia® created by Jordan Mechner. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Prince of Persia is a trademark of Jordan Mechner in the U.S. and/or other countries used under license by Ubisoft Entertainment.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Game length provided by HowLongToBeat
Posted on: August 13, 2009

DanniSap
Possesseur vérifiéJeux: 149 Avis: 4
Zero Punctuation
http://www.escapistmagazine.com/videos/view/zero-punctuation/183-Prince-of-Persia-Retrospective watch if intrested
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Posted on: September 9, 2020

AliceReynolds
Possesseur vérifiéJeux: Avis: 4
Doesn't live up to the nostalgia
The game hasn't aged very well. - Character can get stuck on objects when walking in cutscenes where you don't have any control. Happened to me multiple times and forced multiple reloads. - Camera jumps around all the time, really annoying in platforming sections. - Platforming is decent but not great because controls are not very precise. I fell multiple times because the character did a different action than what I expected/wanted to do. - Xbox controller is supported but no buttons were assigned by default, I had to bind all controlls manually. - No widescreen support but you can play in high resolution with black bars on the sides, that's fine by me. Graphics in general are pretty good for an old game.
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Posted on: July 17, 2018

Arkandos
Possesseur vérifiéJeux: 432 Avis: 3
Does not stand the test of time
PoP: Sands of Time might have been great once upon a time, but now it is a mediocre game. Camera issues, repetitive combat and a disaster of an end, it does not deserve the praise it recieves now. Dear god, just for that last chapter alone, where the dagger is taken from you is horrible. The only thing that saves this game from a lower score is that (up until said chapter) you can rewind time to revert mistakes. Mistakes that most often stem from the perspective, and the game arbitrarily deciding when you can reach something and not. The final boss battle is ... Such a dissapointment. Such a waste. So.... easy? There is no challenge at all. No platforming (which is the good part of this game), nor puzzling. Just hack away. The 4 characters in the game are so forgettable, so stereotypical (but not in a good, fun way) I would not have been able to remember Farahs name had there not been a section where the Prince shouts it every few seconds. The Prince sounds so bored, and does not grow into a character until the very end. Farah is... just a stereotypical scared woman who can't defend herself and needs constant attention. (And is very sexualized, like the harem enemies) Then we have 1 guard who shouts at you one time. And the final bad guy, the sorcerer, the Jafar look-a-like. Who doesn't have much of a plan, nor lines to say. Just "GIVE ME THE DAGGER". Positives: + Rewind mechanic + Platforming + The first hour of combat Negatives: - The rest of the combat - The puzzles (Except the one audio puzzle, that one I liked) - Ending - Characters Compatibility: * Works fine on Windows 7, 10 - Max resolution is 1280x1024, but can be hacked - FOV is very low and made me feel nautious. There is a hack to change it, but it heavily distorts forced camera sweeps
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Posted on: March 2, 2025

jac1981
Possesseur vérifiéJeux: 20 Avis: 1
too hard..
too hard to play. Don;'t have the patience.
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Posted on: October 18, 2023

mirrizevolun
Possesseur vérifiéJeux: 738 Avis: 5
Gameplay is bad
The fighting mechanics haven't aged well.
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