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Prince of Persia : Les Sables du temps
Description
Le Prince est de retour en Perse. Après l'invasion par son père du palais du Maharajah, le Prince, piégé par un vizir perfide, utilise une dague magique pour libérer les dangereux Sables du temps d'un splendide sablier. Avec l'aide d'une magnifique, mystérieuse et potentiellement dangereuse alliée,...
Le Prince est de retour en Perse. Après l'invasion par son père du palais du Maharajah, le Prince, piégé par un vizir perfide, utilise une dague magique pour libérer les dangereux Sables du temps d'un splendide sablier. Avec l'aide d'une magnifique, mystérieuse et potentiellement dangereuse alliée, les joueurs guideront le Prince pour enfermer de nouveau les Sables du temps et restaurer la paix dans le royaume.
Des acrobaties défiant la gravité, des combos redoutables et la possibilité de manipuler le temps pour accomplir votre destinée.
Effacez le passé, contemplez l'avenir et figez le présent en temps réel pour des variations de gameplay infinies.
Percez les mystères d'un monde inexploré dans ce jeu d'action-aventure.
manuel (12 pages)
fonds d'écran HD
scènes de combat animées
bande son
artworks
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Never played this before and really wanted to give it a shot.
However with all the bugs I was getting and just issues with the controls, I decided to just give up and move onto to the next one in the series which hopefully works better.
Kept having sound issues where the sound would just stop. The camera movement is just sluggish and fights with you the whole time. Randomly the character will slow down for no reason and start moving as if trying to go walk through knee deep water. Sometimes the character will just bounce all over the place and also would get stuck in places too where I would have to use the rewind to get out.
All in all, the game kept fighting with me so I ended up just giving up about 1/5 of the way through.
Too bad as I really wanted to give it a good fair shot.
PoP SoT is said to be one of the best all time classics, and for good reasons. It has aged very well, and it is astonishing how fluid combat and acrobatics feel in a game nearly 20 years old. In that regard, I would argue that it can keep up with most modern titles like Assassin's Creed. The atmosphere and quality of environmental puzzles are great. So before going into SoT's flaws, I emphasize that I absolutely recommend playing it, just like the rest of the trilogy. It is a treasure.
Combat can feel tedious. It is never really challenging as all enemy types can basically be beaten with the same tactic. Also quantity of enemies is obviously chosen over quality, and often you must beat multiple waves.
SoT actually has quite a clever, intuitive combo system, yet it is never explained in the game itself, and it is barely explained in the manual. I would definitely recommend looking it up. Only pain point: counter-attacking. Not only is it also not properly explained, it is also completely useless as hit-and-run tactic is way more effective. Every action in this game has a luxuriant reaction window, only counter-attack has a 1 ms window which is set to the most awkward point possible. In effect, nobody counter-attacks.
There are many weak enemies put into the game, like oversized birds, bats, and bugs, which are only there to annoy the player. They are not challenging, they don't do much damage, they are only annoying.
Obviously I stress combat so much because it is such a huge part of the game.
The camera can be a pain as well. It gets blocked by obstacles in combat, and it makes estimating angle, height, and distance difficult at times. Most of the time it isn't a big issue, though, and the ability to reverse time certainly reduces frustration by a good amount.
Even after all these years, there's never been a better Prince of Persia game than The Sands of Time. It was pitch-perfect, with a beautifully told story, fantastic art direction, clever puzzles, masterful pacing, and satisfying, flowing platforming and combat.
I had so much fun playing this game that I immediately started a new game once I beat it and played all the way through again, despite there being no New Game Plus mode or achievements to acquire. It's just that good. It feels like playing through a classic Disney film, and unlike some of its sequels it's a game that's suitable for all ages.
I highly recommend this game to anyone, regardless of their genre preferences. It's just one of those games that must be played.
Never before have I played a game that made my heart race and flutter. I swear I got an adrenaline rush performing the vast array of death defying feats that would make Indiana Jones, Lara Croft, and Jet Li start crying like little babies. With this in mind, the most shocking thing for me, was that, although these 'stunts' seemed impossible, I was never made to FEEL that they were impossible. Sure I died plenty, but I always felt that I could do it the next time, which kept me hooked for the entire game.
The way the game directs you through is amazing. Although basic instruction on the tougher parts are shown in sepia toned visions, which are just enough hint to help in the abstract areas. While in level, there are obvious but not blatant 'hints' that guide you through these massive levels (if you pay attention).
Story wise, the game shines in being elegant, with great development, and wonderfully natural dialog (which is yet another way in which you receive clues about your surroundings). I don't remember being so concerned about video game characters since Final Fantasy VII/VIII and the original Metal Gear Solid. Though the story isn't long, it isn't short either which is just another testament to this incredibly polished game. The ending is great, and I loved it. To pay homage to this fact I actually sat through the credits. (That's saying something.)
Graphics in this game are still awe inspiring 5+ years after its release, which is an achievement to say the least. Great exotic locations, and wonderful lighting make this game something to behold.
Puzzles in this game are awesome, not too easy, not too hard, and provide a wonderful challenge. With that said, only once did I ever feel like I just couldn't get it, and looked up the answer on an online guide. That's not too bad for the 11 hours it took me to get through the game.
There are only three minor caveats that I had with this game, one was the fighting, which I never really felt like I had mastered even though I completed the game. (There's only so many times that you can be surrounded by half a dozen tough enemies, who will undoubtedly take turns using you as a pin cushion, and still feel like you, the player is to blame for this.) Two was that sometimes the camera would become blocked by the scenery during some key fights (something that happened rarely nonetheless it annoyed me.) Thirdly sometimes the music drowned out the great dialog.
All-in-all if I could rewind time with my own dagger like the Prince. I would without hesitation buy this game again. I should tell you this is my first Prince of Persia game ever, and I was highly impressed. I would rank this game high among my favorite action/adventure games, right up there with Super Mario 64, Legend of Zelda Ocarina of Time, and Tomb Raider 2. I am actually proud to have this title under my belt.
Some words of wisdom: If you don't have a controller for the PC get one.
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