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Prince of Persia

Bibliothèque

4.1/5

( 203 Avis )

4.1

203 Avis

français, English & 5 de plus
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Prince of Persia
Description
Au beau milieu d'une terre enracinée dans la mythologie Perse, le Prince se retrouve pris dans une bataille épique opposant les forces du Bien et du Mal : le Dieu de la Lumière, Ormazd, contre son frère Ahriman, le Dieu du Mal et de la Destruction. Il devient alors le témoin de la destruction de l'A...
Genre :
Notes des utilisateurs

4.1/5

( 203 Avis )

4.1

203 Avis

{{ review.content.title }}
Détails du produit
2008, Ubisoft Montreal, Classement ESRB : Teen...
Configuration du système requise
Windows XP / Vista / 7, Dual core 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+, 2 GB RAM, 2...
Time to beat
11 hMain
14 h Main + Sides
17 h Completionist
13 h All Styles
Description
Au beau milieu d'une terre enracinée dans la mythologie Perse, le Prince se retrouve pris dans une bataille épique opposant les forces du Bien et du Mal : le Dieu de la Lumière, Ormazd, contre son frère Ahriman, le Dieu du Mal et de la Destruction. Il devient alors le témoin de la destruction de l'Arbre légendaire de la Vie - un acte qui menace de plonger le monde entier dans les ténèbres pour l'éternité. Une substance noire nommée "Corruption" risquant de contaminer la terre et le ciel, pousse le Prince à s'associer à Elika, une partenaire redoutable, afin de sauver le monde de cette Corruption maléfique.

Fort de son Prince redessiné et de son superbe univers en cell-shading, Prince of Persia regorge des acrobaties incroyables et des combats libres qui ont fait le succès de la série. Un univers ouvert immense vous attend, aventurier intrépide. Saurez-vous purger le monde de l'influence néfaste d'Ahriman ?

  • Un gameplay non linéaire dans un univers ouvert détaillé.
  • Un scénario et de superbes environnements pour un jeu d'action-aventure proche d'une expérience cinématographique.
  • Aussi mystérieuse que redoutable, Elika sera votre alliée et vous fera bénéficier de ses pouvoirs magiques et de ses éblouissantes prouesses acrobatiques.

© 2008 Ubisoft Entertainment. All Rights Reserved. Based on Prince of Persia® created by Jordan Mechner. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Prince of Persia is a trademark of Jordan Mechner in the U.S. and/or other countries used under license by Ubisoft Entertainment.

Contenus bonus
artworks avatars manuel bande son storybook fonds d'écran journal des développeurs
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11 hMain
14 h Main + Sides
17 h Completionist
13 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8)
Sorti le :
{{'2008-12-10T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
7.2 GB
Liens :
Classement :
Classement ESRB : Teen (Violence, Mild Suggestive Themes, Mild Language, Alcohol Reference)


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italiano
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русский
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Notes des utilisateurs

Posted on: June 14, 2016

A very decent platformer

This game is much better than the Sands of Time stuff. The platforming is on the whole more graceful, there aren't as many fights, those that are there are aren't nearly as annoying, and it looks fantastic. By default the characters voices are barely audible over the music. It's possible that this is an issue with the French localization, which I played to increase my exposure to the language, but I had to turn the music down quite a bit. The localization was well done and there's quite a bit of backstory and banter, provided you actively look for it with the left trigger. My biggest gripe with the game are the fights. For some reason it insists on not telling me the easy to remember A/B/X/Y controller buttons, but to work exclusively with the colors. Even having finished the game, I can still only just about place blue. Occasionally the fights look quite epic, but mostly they turn monotonous. Luckily you can end about half the fights quickly by pushing your adversaries over the edge, and many semi-random spawns you can even prevent from appearing at all if you get there fast enough. There are a few puzzles to be solved, but there's really only one or two that I had to reflect on for a minute. This game is all about the platforming. One thing I love in that regard is that the levels become quite different after defeating the local boss, enabling you to discover the beautiful areas all over again while collecting (obligatory) orbs. Another review mentioned there's a missing DLC and that this leaves the story unfinished, but actually I was very pleasantly surprised by the indeterminate ending. I fear a DLC could only detract from it. Oh yeah, one last thing. That not being able to die thing you might've read is complete bogus. Especially as you progress there are plenty of annoying opportunities to have to have to redo larger amounts of jumping and running just because you mess up near the end. Only you get a helping hand animation instead of gruesome death porn.


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Posted on: November 2, 2020

Meditative gameplay

As a proof of concept this game is very well done, however it lacks polish, patches (from console version) and DLC (also from console version). The traversal is quite relaxing, never challenging, but quite frustrating on few occasions. The most of these frustrations are because of the delay of your actions being performed by the Prince, it takes a while for him to start running and other actions too. The worst of these is probably pole climbing as you cannot ascend or descend while changing direction, which you could in the previous games. The second worst are probably the vines, after you get on them you have to wait for Elika to reach you, at which point she jumps on your back, this gets less annoying over time as it's one of the ways Prince and Elika connect. Actions which were not performed are usually stored in a queue, which is good and bad. The combat could've flown together really well, if it wasn't for the QTEs during bossfights, which sometimes just don't stop, stopping you from getting to the actual combat of flowing through combos and parrying. The arena's end corners function as activation points for enviromental attacks, which for bosses means, that they'll either teleport back, when it's corruption or you get to throw them back in the middle, when it's not corruption. These do trigger even if you're in air doing combos, this frequently interrupts the combos, because the arenas are relatively small. QTEs, enviromental attacks and attack range are probably my only and biggest complains about combat. The story isn't the best, but the storytelling is well done and interacting with Elika is well executed. As character Elika can be interesting, it's just that she is also used as a wiki for exposition, which always kills her personality. Overall gameplay is too restrictive with its mechanics leading to some frustration, but it's permissive enough for it to be fun. I recommend that you get hotkeys for rapidly pressing keys for the fullest enjoyment.


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Posted on: October 13, 2022

Potential, but bad

I beat this game when it was released, even my friends who loved PoP didn't buy this game. So I'm the only one I still know personally to ever even play this specific, and sadly, last version of the series. Honestly, I'm curious about the development of this game, because it's very odd. The combat system is a strange combo/rhythm ... "thing" that I never enjoyed, and honestly, all the fights just come across as frustrating. It feels like they made one of the only 2 things this game does, combat and exploration, a weird minigame, rather than an actual thought-out combat system. The other piece is exploration, which is fine. I don't enjoy parkour necessarily, PoP has more going for it than just free, fluid movement. It's set in a really cool world with great things to see, and while this world is graphically amazing it's, for story reasons, completely fucking empty. So you run around dead worlds, with nothing but light orbs in them, reach blatant arena areas to fight copy-paste minigame DDR dance battles with evil dudes, and eventually do the same thing again, but for the boss. I titled this "potential" because I really feel like this exact world, in a different game, would have been amazing to experience. With NPC's, actual combat, an intriguing story. Instead, I guess the developers played Shadows of Colossus and lost a bet, because what we got is the strangest PoP experience that rightfully killed it off for good.


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Posted on: July 21, 2019

Beautiful but flawed.

While this game contains some beautiful environments and music it's gameplay is quite restrictive and repetitive, sometimes it can even feel like the game is playing itself. the combat in this game is really simple and even though you can use different types of attacks it seems like the only difference between using your sword and using magic is the animation that plays, platforming in this game is also simple and doesn't require many inputs from the player. The game also forces you to replay the previous levels to collect light orbs that are necessary to progress the story. But in the end this game is still enjoyable and you will probably still like it for its world, music and a fun dynamic between the main characters.


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Posted on: August 27, 2021

Some install bugs

It's a fun and pretty game, but to get it running right requires a 'fix'. The Launcher that tries to run the game REQUIRES the Visual C 2005 SP1 library installed, and doesn't include it as part of the install. The launcher is required to set any of the game settings, otherwise it runs at 1280x768 at low detail.


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