Posted on: June 29, 2022

mmarko423
Jeux: 0 Avis: 2
Prey
Bes game im rating 5/5
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Ce jeu contient un contenu mature réservé aux personnes âgées de plus de 17 ans
En cliquant sur “continuer”, ci-dessous, vous confirmez avoir plus de 17 ans
Revenir à la boutique© 2017 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Arkane Studios. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
PLEASE NOTE:
This version of Prey does not include the multiplayer DLC - Prey: Typhon Hunter.
PLEASE NOTE:
This version of Prey does not include the multiplayer DLC - Prey: Typhon Hunter.
Posted on: June 29, 2022
mmarko423
Jeux: 0 Avis: 2
Prey
Bes game im rating 5/5
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Posted on: January 18, 2021
DARKSLAYER7895
Jeux: Avis: 9
Prey: Digital Deluxe Edition
Jeu sympa mais je ne peux pas y jouer car mon pc ne peux pas le faire fonctionner convenablement.
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Posted on: October 22, 2022
Wotrome
Jeux: 453 Avis: 1
Cosmonaut shotgun pack
Does this version of the game contains margrave shotgun?
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Posted on: January 10, 2021
dominuzmezzorem
Possesseur vérifiéJeux: 203 Avis: 12
It is like Bioshock, but...
it is really boring. It is not a bad game, but I couldn't like it.
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Posted on: May 28, 2020
LavosCore
Jeux: 332 Avis: 3
Meh
This supposed homage to SS games is one pretty boring game. Starts familiar - you are on space station, surrounded by monsters with only few characters to aid you. But then it quickly becomes apparent that Prey devs chose very safe approach. Remember SS's levels variety? The one with invisible monsters and low light? One with remote bombs? They offered challenge and kept players on their toes. In Prey everything becomes quickly repetitive - crafting from collecting stuff (you break down items to components in special machines), sneaking around dumb enemies, finding door codes and so on. Enemies variety is a major sign of lazy design. Mimics supposed to be some scary the Thing tier monster that can blend into background and attack suddenly, but they are basic enemies so their damage is low and AI pattern never evolves beyond 'attack with jumpscare sound effect, then run away and transform into obviously outstanding item'. Then you have humanoid mimics or black goo monsters which have - wait for it - elemental variety. So fire one throws fire and lighting one zaps you. Really pushing this whole 8-bit design here, devs. But the most retarded thing in Prey is - a big 'badass' monster. Yeah, you have your own nemesis, big black goo (see how lazy enemies design is?) guy who deals a lot of damage and chases you through levels...until you realise how often you can snipe him form the distance since it barely reacts, maybe due to its size, buggy AI...don't know. RE Nemesis it is not, but a barely fleshed out roadblock you can later move by sending some fake radio? signals so it can be lured elsewhere. Without it, it just sits on its ass, doing nothing. No active search for player, sending minions, blending with the background//just sitting. Oh and killing it over and over is a viable strategy since it yields many materials used for crafting. Scary, huh? It's just a pale shadow of original SS, taking advantage of nostalgia factor. Serviceable, average, in the end, meh.
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