Posted on: May 29, 2021

glasratz
Possesseur vérifiéJeux: 521 Avis: 30
System Shock 2.5
This game lives and breathers System Shock 2, it even has some more or less hidden references (i.e. Looking Glass, the lift being stuck in the aboretum), so I think it's a crime that the publisher changed the title.In many ways, Prey is a bit too close to SS2 for my tastes. It seems like the developers wanted it to feel the same and neglected their own ideas over it. However, it's not SS2. It starts out as bleak, but the atmosphere loosens up quite a bit halfway through. The game mechanics are well thought through. It matters a lot, what abilities you learn. Upgrading you jumping ability and using jetpack upgrades makes you able to glide through the levels to the point you can almost fly. Investing learning alien abilities can make everything much more tedious because security turrets start attacking you. There is a lot of room of different playstyles. An equal amount of thought was put into the equipment. Weapons that seem useless show their true potential when upgraded, while the more conventional arms can be severly lacking in the late game. Granades can be used in creative ways. All this can impact the difficulty of your playthrough. I found this a bit problematic, because it's easy to find exploits and render a challenging game too easy. The environments are fairly big, varied and stylish. The pseudo open world design, though, is the biggest flaw of the game in my opinion: Quest markers often lead you astray and in the late game you get overwhelmed with fetch quest after fetch quest. Traversing the ship quickly is the weakest point of the game, as it means you may have four or five load screens after another. The hectic late game with lackluster enemies combined with weak endings ruined the game a bit for me. It's absolutely great in the beginning to the middle, but feels severly rushed at its closure. But the overal experience is defenitely worth 4 out of 5 stars.
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