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PowerSlave Exhumed

Bibliothèque

4.3/5

( 49 Avis )

4.3

49 Avis

français, English & 3 de plus
L'offre prend fin le: 10/27/2025 09:59 EET
L'offre prend fin dans: j h m s
19.995.99
Prix ​​le plus bas depuis 30 jours avant réduction: 5.99
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PowerSlave Exhumed
Description
PowerSlave: Exhumed is a KEX Engine port of the classic console game perfectly blending both the PlayStation & Saturn versions. Destination: The ancient Egyptian city of Karnak. Alien forces possessing horrifying powers have sealed off the once thriving community from all outside contact. As a cove...
Genre :
Avis des critiques
68 %
Recommander
TechRaptor
8/10
Notes des utilisateurs

4.3/5

( 49 Avis )

4.3

49 Avis

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Détails du produit
2022, Throwback Entertainment, ...
Configuration du système requise
Windows 7 (64-bit required), Intel or AMD Dual-Core at 2.0 GHz, 2 GB RAM, GPU with DirectX 11 or Vul...
Description
PowerSlave: Exhumed is a KEX Engine port of the classic console game perfectly blending both the PlayStation & Saturn versions.

Destination: The ancient Egyptian city of Karnak. Alien forces possessing horrifying powers have sealed off the once thriving community from all outside contact. As a covert operations specialist, you have been trained for all forms of contingencies. Nothing can prepare you, however, for the nightmare you are about to enter...

New Features:

  • Widescreen / HD Display
  • Modern gamepad support
  • SMAA Antialiasing
  • Anisotropic texture filtering
  • Achievements
  • Vulkan / DirectX 11 graphics API
  • Smooth object interpolation for high refresh rate monitors
  • Both versions of the original game combined to bring the best of both worlds

 

PowerSlave: Exhumed Copyright © 2021, Throwback Entertainment Inc. All Rights Reserved. Night Dive Studios and it's logo are registered trademarks of Night Dive Studios, Inc. KEX Engine and its logo are registered trademarks of Night Dive Studios Inc. All Rights Reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2022-02-10T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
553 MB
Liens :

Fonctionnalités

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français
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Deutsch
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español
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italiano
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Notes des utilisateurs

Posted on: February 12, 2022

Feels like I’m 17 years younger.

I kinda missed the launch due to my working schedule, and tonight I finally gave it a look. While I was messing about with the settings and was kinda disheartened not finding an ‘invert Y’ option for mouse, I suddenly decided to take my good ol’ game pad and play it like it was back in the day, with CRT and old graphics on… Boy, that was just bonkers! One of my favorite classics, and I saw a great merge of content already, like scorpions and spiders: a very good move by devs, and it also reminded me of my Exhumed experience on PC, though, unlike the console version (and mind you, I consider myself a die-hard PC Master Race member🧐) it felt a bit generic - the unique case in my whole life when a console game beats its PC counterpart (though, to be fair, the PC one isn’t bad at all). And by the way, it plays actually harder than on PC, a true hardcore experience for real men! All in all, I’m definitely going to plow it through, reviving old memories of happy childhood, and I recommend this one to everyone who played Powerslave back in the day as well as to the new players. Get it, by ANY means - you won’t regret it!✊🏻


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Posted on: February 12, 2022

eddee

Possesseur vérifié

Jeux: 516 Avis: 51

Mostly good, faithful even to the bad...

Alright, THIS version is different than the PC/DOS version which I first played. Some sort of mashup between the console versions (which were first person shooter Metroidvanias, which this it as well) and the PC version (which was a FPS with linear levels you couldn't return to after finishing). Replay value is very high, you can go to levels over and over to shoot stuff for kicks. As you get more unlockables the game becomes gradually harder: traps are introduced into vases/crates/containers, you no longer have a crapstorm of health/ammo drops (going from "you don't use half of what drops" to "still plentiful IF YOU AIM"). I do have some issues which is why I've taken off 2 stars. Issues, plural, so stars, plural. 1. I can confirm there is no invert mouselook. You can invert gamepad look, but it doesn't affect the mouse and there is no mouse option. FOR NOW. The devs have confirmed this was an oversight and will be fixed in the next patch, but you may wish to wait for confirmation as it is REALLY hard to aim after decades of muscle memory. And flying enemies are extremely common, so aiming up/down is needed! No excuse for this kind of crap. 2. The last two weapons could have used an overhaul, or just given secondary fire to all weapons. Honestly, the Ring of Ra shoots... bouncy balls? Nightdive is at least being faithful, even to the pathetic aspects, but why? 3. I REALLY don't like the last weapon, The Manacle, in this version. The DOS version was much better, in fact it was the main reason I got this game, only to be disappointed. The DOS version spawned a cloud that teleported between all enemies in LOS and rained down lightning until everyone was dead or no more ammo: this version just basically shoots slow homing lightning that is like a shotgun version of the Cobra Staff (homing missiles). Redundant and uninteresting. Glad for modern controls! Cheats are: activate console, type "give" and Enter to see a list of spawns like "give weapons".


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Posted on: February 24, 2022

Good with a bit of stink on it

Movement feels great, weapons are varied and unusual but all have a use. Music has some bangers too. That's where the positives end, though they still slightly outweigh the negatives. I did have a mostly good time with this game. 1) First and foremost, the player hitbox. It's atrocious. Like really bad. Do you remember how in Doom you could dodge imp fireballs predictably even in very tight spaces? Not here, the player hitbox is huge and you need a lot of space to dodge projectiles. Which sucks because the game often puts you in corridors in front of a bunch of enemies and it feels like you just need to trade damage with them because their projectiles were literally unavoidable. Also the hitbox seems to be tied to the environmental collision, meaning that sometimes you'll kind of bounce off objects even though they look they're just out of reach. 2) The mummies and their projectiles, this is tied to my first criticism. The mummies fire homing projectiles at you, there seems to be a bit of variance to it but they generally follow you closely which can be incredibly annoying combined with your hitbox. They also can go around corners sometimes but not always. Like I say they behave a bit randomnly. The projectiles are completely silent, which means if a mummy was far away and you didn't hear his audio cue, they can snipe you from very far away and you couldn't know until they hit you. 3) Checkpoints. You can't manually save which means you're gonna be replaying parts of this game several times over The game is good overall but I think Nightdive maybe stuck a bit too closely to the original here when there was clearly room for improvement.


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Posted on: December 21, 2022

AliceGrimaude

Jeux: 362 Avis: 1

Tell me why I had to be a powerslave...

(played on Switch, for context) I gotta say, as someone who briefly tried the DOS version of Powerslave and didn't think very much of it, this re-release has been a pretty refreshing journey into classic first person shooters for me. Nightdive's new release comes with all sorts of bells and whistles but the CRT filter and shading modes? They're very well executed and flexible for anyone who wants to tinker with them. On a technical level I couldn't find anything other than a select few sound bugs which Kaiser has assured me will be fixed. But about the game? Well, the story is some absolute trash to begin with. But it's trash in a cheesy B-movie kind of way, with the voice of Don La Fontaine (Movie Trailer Man) to guide you through all the spoken dialogue with his smooth vocal timbre. The music by Scott Branston's very charming 90's synth stuff which makes for a very smooth sonic ride. As for the gameplay, it can be a bit daunting because it doesn't play quite like a standard FPS of the time. The "Metroidvania" label gets thrown around a lot but this does feel like the kind of game Raven Software wanted to make in HeXen. Though rather than working with hubs leading to other maps, here you can revisit levels and discover secrets in each as you progress through the game and gain permanent power-ups. Most of the weapons feel pretty meaty, with the M60 machine gun handling very reliably under most circumstances. For those familiar with Blood, you can also throw grenades around with some aiming and physics and it can be quite fun. I like the exploration aspect, but some of these fast-moving enemies can absolutely go to hell. Jittery lion women come to mind as some of the most irritating enemies because of the speed they charge at you with, combined with the teleporting. Breakable pots can be quite useful for collecting ammo but some are, randomly, death traps. Not a fan of all the design decisions, but overall? It's a cool game, absolutely give it a shot.


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Posted on: June 19, 2023

nba2468

Jeux: 124 Avis: 22

This is how you remaster a classic

It's simple and fun, old school Gem updated for todays gamers. Give it a try and you wont be disappointed, think atmosphere.


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