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Planet of Lana
Description
A planet that used to be a place of undisturbed balance between human, nature, and animal has now become something else entirely.
The disharmony that had been in the making for hundreds of years has finally arrived in the form of a faceless army. But this is not a story about war. This i...
A planet that used to be a place of undisturbed balance between human, nature, and animal has now become something else entirely.
The disharmony that had been in the making for hundreds of years has finally arrived in the form of a faceless army. But this is not a story about war. This is a story about a vibrant, beautiful planet –and the journey to keep it that way.
Explore a colorful world with with a trusted companion
Frendships grow in violent and puzzling terrain
Programmed doesn't mean predictable
Bravery can fit in a smallest of creatures
Everything isn't a fight
Welcome to an off-world odyssey
Key Features
- Explore a colorful world with unique companion-based gameplay.
- Solve puzzles with diverse challenges and quirky twists as friendships grow in violent and puzzling terrain.
- Carefully navigate dangerous situations using stealth and wit, but programmed doesn't mean predictable.
- Use your reflexes and survive challenging action sequences, as bravery can fit in the smallest of creatures.
- Discover an epic story that stretches across galaxies and centuries...welcome to an off-earth odyssey.
It's a game that you start playing just to pass the time and it has a very positive surprise, exciting scenes and an incredible story. Congratulations to those involved.
I have this game in my library since a lot, i decided to give it a try and it was a really good choice.
This game is like Limbo and Inside: it tells you a story with no word only walking throw the environment.
Puzzle, movement, action, it really well packed. The graphics it's stunning.
The only thing i didn't like about this gameit's the length, it's too long, some levels are boring, too slow, and they repeat the same pattern.
Overall a really good experience suggested.
Thanks for the Prime inclusion, Amazon!
Anyway, we all know Playdead's LIMBO and INSIDE were standards-setters in the suspenseful puzzle-platformer subgenre, so it is massively impressive to see another stylized take coming well after them. LIMBO was too abstract for me to connect with, but while parts of PoL were really confusing to me at first, it was the story hypotheses in /r/PlanetOfLana that made me realize what a similarly incredible amount of planning went into the lore before the gameplay begins (especially because I had somehow only found 2/10 murals, ha).
MAJOR PLOT SPOILERS BELOW:
Aside from the unrealistic lack of sensors on the bots' backs (ha), the realistic fiction that I best understood it as (in being a too-aggressive rescue mission of human descendants by the robots that you eventually foil to stay on the planet instead of leaving) made the game absolutely fascinating. The mother ship construction, the genocide of alien lifeforms, the baby care... it was a grim, intriguing take on the Three Laws of Robotics at out-of-control work. The nature-overtaken spacecraft and the humans' forgotten past in the murals made me think of the plot to the RTS Homeworld.
1. I kinda wish we found more than one Mui as the murals suggest!
2. I wish the laser blast from the hover drones was shown to be a taser-like weapon instead. I thought they were killing you, especially seeing your ragdoll body simply fall off entire platforms with them not caring (unless they ARE killing you and some plot speculation has been inaccurate).
3. I totally couldn't figure out that pipe tower puzzle... It was the only time when I needed to whip out a guide.
4. I wish the Mui commands to stay and follow were two separate buttons. I often mixed them up...
5. There were slightly too many segments involving the same kind of robot detection; it got a bit stale at those times. I kinda wondered if the devs ran out of ideas or something.
Despite these issues, it's still an excellent game!
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