Posted on: November 25, 2022

Jezebel1988
Jeux: 248 Avis: 100
Good world building - terrible combat
I played this years ago. It ran fine then. Now, years later it *ALWAYS* crashes during combat, making it impossible to get past the first combat encounter with the wolf. The story of PILLARS... and the world building are great. I also liked that the devs developed a complete rule system of their own. I really hated the combat system though: real-time with pause is the worst combat system ever conceived. Combat in RPGs should always be turn-based. This is like COMMAND & CONQUER, it just doesn't fit with this type of game. If you play the game properly (higher difficulty setting) you will have to pause the game every second anyway to micro-manage your idiots - uh I mean "heroes" - because they will constantly "forget" your orders and run off into certain death (mages). You'll be playing in turn-based anyway! Enemies will always break through your ranks - something you can better counter in turn-based combat but is a painb here - and your magic user will constantly run into melee where they will die in one hit. This is why I *hate* BALDUR'S GATE 1 & 2 as well. At least later games (PILLARS 2, PATHFINDER) allow you tu turn on turn-based mode, albeit it clearly shows that those games were designed for rtwp. No, PILLARS... is nowhere near as great as DIVINITY ORIGINAL SIN 1 & 2 or BALDUR'S GATE 3 (EA). And for some reason the latest version *always* freezes during combat, thus being unplayable. REFUNDED.
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