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Pillars of Eternity: Definitive Edition
Description
Découvrez le jeu qui a redonné ses lettres de noblesse au jeu de rôle classique grâce à cette édition complète et définitive incluant chaque extension, bonus et mise à jour, pour la version la plus aboutie de Pillars of Eternity. Obsidian Entertainment, développeur de Fallout: New Vegas™ et de South...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLCs
Pillars of Eternity: Deadfire Pack
Description
Découvrez le jeu qui a redonné ses lettres de noblesse au jeu de rôle classique grâce à cette édition complète et définitive incluant chaque extension, bonus et mise à jour, pour la version la plus aboutie de Pillars of Eternity. Obsidian Entertainment, développeur de Fallout: New Vegas™ et de South Park: The Stick of Truth™, et Paradox Interactive vous emmènent dans le monde incroyablement riche d’Eora, au cœur d’une aventure inoubliable où vos choix façonnent votre destinée.
Redécouvrez les sensations d’exploration et la joie de l’aventure en compagnie de vos compagnons dans un nouvel univers fantastique, qui vous entraînera jusque dans les profondeurs de donjons infestés de monstres, à la recherche de trésors perdus et de mystères anciens. L’Édition Définitive comprend le jeu maintes fois récompensé Pillars of Eternity ainsi que ses extensions, The White March: Parts I & II, tout le contenu bonus de l’Édition Royale, et un nouveau pack de contenu, “Deadfire Pack”, inspiré par le futur jeu de Obsidian : Pillars of Eternity II: Deadfire.
Personnalisation poussée de votre avatar : choisissez parmi onze classes telles que Barbare, Incantateur, Clairvoyant, Druide, Guerrier, Moine, Paladin, Prêtre, Rôdeur, Bandit et Magicien.
Façonnez votre propre histoire : alliez-vous à diverses factions grâce à un système de réputation où vos actions et vos choix auront des conséquences sur le monde entier.
Explorez un monde riche et varié : des environnements pré-rendus à couper le souffle, une histoire prenante et des personnages complexes donnent vie à cet univers.
Explorez de nouvelles régions et rencontrez de nouveaux compagnons dans The White March: Parts I & II, les chapitres d’extension du jeu, et découvrez de nouvelles histoires dans lesquelles vous plonger.
Tout le contenu exclusif inclus dans Pillars of Eternity: Royal Edition, dont la bande-son originale, un livre digital, une nouvelle exclusive située dans l’univers de Pillars, et bien plus encore.
Le tout nouveau DLC Deadfire Pack, qui comprend de nouveaux objets à découvrir et à obtenir en jeu, ainsi que de nouveaux portraits de la suite du jeu prévue en 2018, Pillars of Eternity II: Deadfire.
I don't know.
Lots of prise for this game in the last years and... here I am, partially liking it.
I'm about 15 hours in the game and I'm not much into the story: I don't find it very intriguinng, for now.
I'm mostly annoyed by combat mechanics and general RPGs elements.
I see the effort in replicating Baldur's Gate, but fumbles and stumbles here and there.
The game have lots of potential, but a few design decisions are hard to understand or appreciate.
Overall this definitive edition is a polished experience, but yet, I can't go over the bland story, annoying combat along continuous pauses, wierd RPG mechanics that don't make much sense.
I was there when baldur's gate come out, and I don't recall to had these feelings.
Even BG:EE is much more smooth flowing that PoE.
So I played about 16-20 hours of this game, and I can't make myself turn it on again. I have neve felt so unsatisfied with a RPG, in nearly 20 years. This game is all hype-train, and very little substance. It feels hollow, unrewarding, and lame: pausing combat every 4 seconds to input commands. I just feel like it's something I'm not seeing in this game, that made everybody rate this game so high. I like old school RPG's, but not whatever this "thing" is supposed to be. There was no love put into this game by the developers, at all.
Pillars of eternity is a commendable attempt at a revival of old cRPG’s, But quite frankly suffers a lot of the same issues as those old games. For example, real time with pause strategy causes a lot more issues than one would initially assume; issuing commands and having your party disregard them, numerous pathing issues, actions not being done as soon as they are issued. Having it be real time with pause instead of turn-based combat turns the game into a fight against your party members to do what you tell them instead of the actual enemies in the game. Gameplay aside, the writing and the world is incredibly dry and generic, serving only to move the player along through the game. The most interesting part of the game is to player keep aspect, which is by far the most fun I had with the game, but it still mired by having to constantly repair things, hire people to work for it, and still having to deal with the game’s poor combat. Probably the best writing in the game is the character “Grieving Mother” especially in comparison to all the boring old human man you get as party members. In general I feel the combat is not responsive (which is really saying something in a strategy game) while the perspective and mechanics cause more problems on a design level than it should. The story is just dry and uninteresting like alot of old crpgs. I would get it on sale or just not bother.
That's how I'd describe Pillars of Eternity for better or worse. There's lots of text to read and lore to unpack and learn and they're all quickly thrown in your direction. If you love reading and CYOA style choices then you'll be welcomed with open arms. On the other hand, if you can't stand wall of texts and need voice acted characters all the time I think you'll have a hard time getting into this CRPG. This game was made to appeal to the niche hardcore CRPG enthusiasts who also grew up playing the Infinity Engine games and it's clear this game takes heavily inspiration from those with all the good and bad.
One major flaw that I've seen many people share are the backer NPCs, who're highlighted in gold, having lore unfriendly and nonsensical text to read and has resulted in putting those players off continuing playing. Bundle this with the many texts to read and a typical fantasy setting it's easy to become bored with the game because you're putting more in than you are getting out of it. Sure, the combat might be fun but there's micromanagement necessary for normal difficulty & higher where you'll be constantly pausing and activating new skills and spells since many of them are now under a 'per encounter' category; so gone are the days of having to rest for 8+ hours to regain back ALL your abilities. This is just one of many balance changes compared to D&D rulesets.
I'll be honest, this game can get boring at times because of the repetitive combat and having to read so much and not being able to understand half of it. If not for the gorgeous environments, strong roleplay factors in dialogues and character builds and a couple of awesome companions then the score would be lower. Additionally, whilst I love reading and reading novels, there's a soft cap where there's just TOO much to take in and it becomes overwhelming. Play this game in spades and on easy or normal mode. Deadfire, the sequel, fixes many flaws in Pillars 1 and is a personal favourite of mine.
I tried. I really, really tried. But this game is somehow too detailed in all the wrong ways, and not detailed enough in the ways that would make it fun.
Real time combat in this kind of game is dumb. I don't want to watch a game playing itself. I want to feel like I have some actual input in what's going on. And I want to feel like I have ANY actual control. I want to feel like my choices matter. But the combat choices I DO have are all pointless, counterproductive, or actively useless. Combat is over too quickly to use 90% of my abilities, or I'm never, EVER in a position to do any of the more interesting things.
Oh, I can play a rogue who backstabs? But stealth mechanics are terrible.
Oh, I can play an all powerful wizard? But most of my spells have areas of effect that render them functionally useless in combat.
Oh, there are complex rules about damage reductions... but I can't honestly tell if they make a difference beyond certain PAINFULLY obvious situations.
Oh, I can play a fighter! Because I LOVE just clicking on an enemy once and spending the next 5 minutes watching the combat animation.
The pinnacle of tactics in this game is blocking a doorway and drawing enemies to you. That's it. That's how you win every fight. You're welcome. And no, you won't get to use most of your spells or fancy abilities doing this. So 90% of character building is pointless.
And all that lore and backstory and writing? It's so busy telling me how awesome the world is, it forgot to actually let me have any real effect on anything. Nothing changes as the story progresses. It's all grimdark, quippy shallowness.
Seriously. I tried. Dozens of hours. And it can be diverting for a while.
There's nostalgia. Hey! It's like Baldur's Gate! That's NEAT!
But there's no depth.
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