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Pillars of Eternity II: Deadfire

Bibliothèque

4.2/5

( 435 Avis )

4.2

435 Avis

français, English & 7 de plus
39.9939.99
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Pillars of Eternity II: Deadfire
Description
Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux...
Avis des critiques
90 %
Recommander
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
Notes des utilisateurs

4.2/5

( 435 Avis )

4.2

435 Avis

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Détails du produit
2018, Obsidian Entertainment, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLCs
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
97.5 h Completionist
71 h All Styles
Description

Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux et découvrez un océan infini de possibilités grâce à une personnalisation poussée des personnages, une liberté d’exploration totale et des décisions importantes à prendre à chaque recoin.

  • Plongez-vous dans un jeu de rôle solo toujours plus riche. Grâce à l’ajout de nouvelles technologies et fonctionnalités, Deadfire continue sur les bases de jeu classique de D&D et y ajoute des graphismes plus travaillés, des mécaniques de jeu plus complexes et une nouvelle aventure taillée sur mesure où vos choix ont une réelle importance.

  • Découvrez la nouvelle région du Feu éteint. Décidez de votre propre parcours en bateau et explorez les îles riches et exotiques de l’archipel, découvrez de nouveaux endroits, interagissez avec leurs habitants et lancez-vous dans de nombreuses quêtes à chaque port.

  • Construisez votre groupe et personnalisez vos compagnons. Choisissez parmi 7 compagnons différents pour vous accompagner dans votre quête et assignez leur de nombreuses classes et des capacités plus marquantes. Grâce à l’ajout d’un nouveau système de compagnon, regardez leurs relations se développer et leurs interactions s’adapter.


  • Guidez votre navire sur les mers. Véritable quartier général flottant, votre vaisseau est bien plus qu’un simple moyen d’exploration. Améliorez votre navire et votre équipage et choisissez les capacités que vous souhaitez améliorer afin de survivre aux dangereuses rencontres qui vous attendent.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
Configuration du système requise
Configuration minimale requise :

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
42 hMain
65 h Main + Sides
97.5 h Completionist
71 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
22 GB
Liens :

Fonctionnalités

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DLCs
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Notes des utilisateurs

Posted on: August 18, 2018

i great crpg

Loved it. didnt want it to end.


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Posted on: February 17, 2019

There's so much *there* there.

I don't think it's a surprise to hear that the Pillars series is built on nostalgia for the old Infinity Engine games (Baldur's Gate, Icewind Dale, etc). This was readily apparent in the first game, with its "Sword-Coast-ish" setting and adoption of Dungeons and Dragons tropes (with some new twists). This is the game where Obsidian built on that nostalgia and went out on their own, and it shows, for good and ill. Mostly good. This is an absolutely huge game that feels like it was made by people who just wanted to play a game like this. Interesting classes? Check, but now there are fun sub-classes, as well as the option to multiclass, for even more character-building options! Involved quests? Check, with the notable exception of the main quest (which is why it is 4 stars). This is a game for those who want to get lost in the side quests, and they are many and varied. Well-realized world? Serious check. Great atmosphere (and frankly, a new one for the RPG genre - fantasy colonial Polynesia!), fun characters, beautiful maps, and lots of lore if you look for it. That's not getting into the loads of unique, upgradeable artifacts you can find (and the upgrades are unique to the artifact, and usually include an interesting choice), the skills-based choose-your-own adventure segments and conversations, the free mega-bosses with loot that can give you unique abilities, the shanties, the unique spellbooks containing spells you can't get anywhere else, and frankly just how darn pretty it is. I've logged some hours on this game, and will continue to do so. I wish they'd fleshed out the main quest a bit more, but frankly they've been adding so much free content, and there is already so much to begin with, that it's hard to complain. If you like isometric RPGs, you owe it to yourself to check it out.


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Posted on: June 6, 2024

One of the best CRPGs

Hands down, Deadfire is among the best CRPGs of all time in my opinion; it's not without flaws, but the upsides outweigh anything bad in my opinion. My biggest grief is that the mainstory, while having a fantastic premisse, is lackluster explored. I could tell that the writers had some really interesting ideas going on and the quality of the writing is excellent, but the focus was clearly on the faction questlines. Beyond that, I just enjoyed the whole atmosphere, the dialogues and also the gameplay evolved the classic CRPG formula with a lot of comfort features this genre really needed.


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Posted on: July 4, 2018

Solid, but with severe drawbacks

The writing is good, but underdone and forgoes asking some of the most obvious questions, hence depriving the player of really dealing with the main problem of the game in any satisfactory fashion. There are also many red herrings that you expect reveal a grand side-quest, which in fact turns out to be a mandatory main-line quest that you cannot really avoid. So much build-up wasted it hurts. This is probably not as much the writerss' fault as it is the designers and the producers. There is also a severe imbalance between the urgency of the main quest and, literally, any side activities, for the main character, because it just wouldn't make sense for a person so singularly focussed on following the primary plot device to be distracted to the degree that the side quests demand. It all only falls into place when you recall the most fundamental law of jRPGs - events wait for you to move them however long you want, so you in fact have infinite time to finish the main storyline. Such as it is. The side-quests, however, are quite well-written - good enough, at the very least. The game itself follows far more the jRPG model of side-quests than anything else would. And then you get the ghost galleon, for free, come the finish, which you actually have tu use. Oh, and there's gays, gays everywhere. While understandable with the current western trends, it is more than abhorrent, and I only thank the game for the gay dialogue options that are obvious and can be avoided. But the fact that they are still there and can be visible is disturbing.


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Posted on: May 15, 2018

Well Worth Playing

I just finished my first playthrough of the game, and I can wholeheartedly say that it's worth purchasing. Like Baldur's Gate, this is a game I expect I'll pour my hours into, trying new paths and choices, new classes and backgrounds. My experience had several ups and downs, I can count three major problems I had with the game, and only one minor grievance. However, there is a lot I enjoy about the game! Pro - The descriptions of the game are amazing. From describing the wrenching stench of viscera, to laying out the subtle nuances of a conversation, to establishing a defining moment, I can guarantee you'll find a moment where the well-worded descriptions of this game will snatch up your attention! This is ESPECIALLY true in the narrated scenes within the main quest, which drew me in wholly, even when not animated, by virtue of its great scene establishment! - There are many reasons to come back to this game when you've finished it. There are quests you could have missed, classes you haven't tried, and even attitudes you've yet to choose. What's more, the game rewards your progress in making your achievements grant the option to go into new games with extra boons such as money, boosted stats, and items. Which is very inviting to a repeated playthrough! - Exploration is rewarding in the adventures it brings you in addition to its treasures! Criticism - No game is perfect, but in my playthrough I experienced a frustrating bug preventing my character from reloading their guns. I could only resolve it by reloading, losing chunks of gameplay just to be able to play my build. That's not acceptable, however, it should be fixed in time. - The combat itself is not bad, but it's not especially praiseworthy. It can be rewarding to overcome a challenge, however, and this game does allow that! - Naval combat whilst at first interesting is repetitive and loses its lustor quickly. - In the final hours of the game, I encountered very small typos, which I always feel are beneath any proper company, it's especially disappointing to me personally, but a small numbr of typos doesn't ruin the hours of fun that lead me to these moments.


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