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Pillars of Eternity II: Deadfire

Bibliothèque

4.2/5

( 434 Avis )

4.2

434 Avis

français, English & 7 de plus
39.9939.99
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Pillars of Eternity II: Deadfire
Description
Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux...
Avis des critiques
90 %
Recommander
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
Notes des utilisateurs

4.2/5

( 434 Avis )

4.2

434 Avis

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Détails du produit
2018, Obsidian Entertainment, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLCs
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
97.5 h Completionist
71 h All Styles
Description

Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux et découvrez un océan infini de possibilités grâce à une personnalisation poussée des personnages, une liberté d’exploration totale et des décisions importantes à prendre à chaque recoin.

  • Plongez-vous dans un jeu de rôle solo toujours plus riche. Grâce à l’ajout de nouvelles technologies et fonctionnalités, Deadfire continue sur les bases de jeu classique de D&D et y ajoute des graphismes plus travaillés, des mécaniques de jeu plus complexes et une nouvelle aventure taillée sur mesure où vos choix ont une réelle importance.

  • Découvrez la nouvelle région du Feu éteint. Décidez de votre propre parcours en bateau et explorez les îles riches et exotiques de l’archipel, découvrez de nouveaux endroits, interagissez avec leurs habitants et lancez-vous dans de nombreuses quêtes à chaque port.

  • Construisez votre groupe et personnalisez vos compagnons. Choisissez parmi 7 compagnons différents pour vous accompagner dans votre quête et assignez leur de nombreuses classes et des capacités plus marquantes. Grâce à l’ajout d’un nouveau système de compagnon, regardez leurs relations se développer et leurs interactions s’adapter.


  • Guidez votre navire sur les mers. Véritable quartier général flottant, votre vaisseau est bien plus qu’un simple moyen d’exploration. Améliorez votre navire et votre équipage et choisissez les capacités que vous souhaitez améliorer afin de survivre aux dangereuses rencontres qui vous attendent.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
Configuration du système requise
Configuration minimale requise :

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
42 hMain
65 h Main + Sides
97.5 h Completionist
71 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
22 GB
Liens :

Fonctionnalités

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Notes des utilisateurs

Posted on: May 8, 2018

Good Game, Bad Pacing.

Lemme get some things out of the way first. The story is fantastic. The story had me near tears at times with how powerful, awe inspiring, and beautiful many of the themes were. Eothas was simply absolute perfectly written and performed, I wish that had been longer. The deep philosophical themes help further push this story into the realm of highbrow entertainment. I imagine those who know little-to-nothing about philosophy in general may have found the story lacking, pacing aside. I cannot possibly explain how perfect the Eothas part of this game I just loved, I couldn't wait to talk to him again and learn more about the character and his motivations. This is where we begin to have issues however: Because Eothas is so well done, and because many likely wanted to rush the game to talk to him as the story progresses, the game seems create dumb barriors that make no sense that stop you from rushing, which normally wouldn't be a huge deal if the game also didn't constantly remind you of how much of a hurry you should be in. This sense of urgency it forces on you ultimately hurts it, and it does this even with much of the DLC as well. For example, Eothas will say "I'm going here, I will not wait long" and you may want to do that, but you can't because the game makes you do a ton of petty crap (or grind) in forced-preparation for much of those meetings where he says practically the same thing, why tell me to rush if you're gonna force me not to. Don't tell me to hurry if I can't, and don't tell me to rush at all if the game is already too short. Rant aside, there are other small issues, like so much space but so little to do. I played for nearly 70 hours, which is 30 more than what GOG says is the average playtime. Very little to explore given the amount of space. Durance not being in the game was sad. Other good things: Loved the pirate theme, the boat combat, the OST, the new cultures, and all the lore you stumble upon that connects masterfully PoE1 to PoE2.


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Posted on: May 18, 2018

Like the old ones, but redesigned

At the time I bought this game, I read several ratings that the Mac port doesn't work. I can tell you it DOES work! I have a iMac 2017, 5K with the Radeon Pro 580. It runs smooth and after playing 4 hours and 16 minutes no crashes or what so ever. I can imagine that running something like this on a Mac Book, could give problems. The game: For me it' has been a very long time since I played games like this. I guess the first Baldurs gate and Neverwinter nights. I haven't played the first part of this game. It took me a few hours to get into the game, but once in it I hardly can stop playing. It's a lot of reading, but the story line so fat is very cool. Graphics look great and the sound and music fits perfectly. I guess I have something again to fill up my evenings again.


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Posted on: January 29, 2020

Almost as good as the first!

The first Pillars of Eternity took me by surprise with how good it was! I had such high hopes for the sequel - but the sequel suffers from what a lot of movies do! With one big success, they wanted to make something that was bigger and more over the top than the first - and that's just what they did! However, the story of the second one (I won't spoil it for anyone) - is by far, far, far, far more "Earth Shaking" to the point where if you think about it - all the other quests SHOULD NOT MATTER to our heroes, as they should be just fixated on the bigger picture. But the game forces you to put that aside to do a number of other quests. It would have been better if the Earth Shaking Matter (as I will call it - the main quest) slowly happened, rather than happening right at the start. This makes the idea of doing the other stuff... trivial. I did like the exploration on the ships (that was a fun element) and fighting other ships, naming islands, and such - and the sea shanties were great to listen to. But it does, for me, fall short of the first one.


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Posted on: March 24, 2021

An outstanding sequel to a good original

I'm more than happy about the 2nd installation of the series. It's one of the best recent CRPGs out there. Definitely kicks butt of anything WOTC churned out in a decade. It's rough around the edges, but it's bordering on being a gem. I still think that Obsidian's setting is ridiculous, but the game is more than decent and screw WoTC/Hasbro for killing D&D and making a greasy 5ed sexdoll out of its once marvellous/illustrous skin. P.S. It suxx that when Obsidian does a better game (NWN2 DLC No.3/Pillars 2) they get shunned by the general public... P.P.S. Remove the damn review character limit!


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Posted on: November 21, 2021

A fun romp through the Deadfire...

...which seems to have its priorities a little muddled. Pillars of Eternity II: Deadfire is a very solid title, but its flaws are holding it back from being something truly great. Probably my biggest gripe with it is the relation of the main plot to everything else that goes on in the Deadifre. It's short and, compared to PoE I, rather weak. From the get-go, you're told how urgent it is to stop Eothas. After leaving Port Maje, however, the game opened up completely - the whole Deadfire was waiting to be explored at my leisure. So I found myself doing pretty much anything else, rather than following the main plot - because that was so much more interesting and compelling. This discrepancy between the sense of urgency the main plot is evoking and the open and explorartory nature of the gameplay was incredibly jarring. This is further compounded by the fact that pretty much everything else was so well-done: The city of Neketaka was a joy to explore, the vastly different cultures and factions around the Deadfire, as well as their corresponding quests, were varied, rich and well-written. At times, it felt like the developers were so busy fleshing out the lore that they forgot to write a good main plot to go along with it. The same goes for the companions: In PoE I, while not having many interactions, they felt nuanced and real. In PoE II, I felt some of that nuance was stripped away in favour of playing it for laughs (Edér and Aloth being the biggest victims). Speaking of companions: The reputation system associated with them was bugged in my run. Nothing game-breaking, but still... meh. The changes that were made to the rest of the gameplay were a bit of a mixed bag for me, too: Multi-classing was cool, but not really for me. The skill trees that replaced the skills and feats lists annoyed me, so did the Resource and Empower system. It felt much like an Action RPG in places, though whether that is a good or a bad thing is for the individual player to decide.


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