Posted on: November 30, 2024

Bens_HD
Possesseur vérifiéJeux: 4 Avis: 1
Bugs need to be fixed
Some bugs related to trading and trade routes
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© 2023 Activision Publishing, Inc. PHARAOH is a trademark of Activision Publishing, Inc. Published by Dotemu and Developed by Triskell Interactive.
Game length provided by HowLongToBeat
Posted on: November 30, 2024
Bens_HD
Possesseur vérifiéJeux: 4 Avis: 1
Bugs need to be fixed
Some bugs related to trading and trade routes
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Posted on: December 5, 2024
drake_burner
Possesseur vérifiéJeux: 4 Avis: 1
Buggy
Plenty of bugs that makes the experience quite bad. Like Debt anniversary does not drag down the kinddom rating. Also, in some campaigns, quests completion does not increase your ratings. The only reason why I play it is that it allows global worker pool like emperor.
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Posted on: January 24, 2025
ZoddTheHuman
Possesseur vérifiéJeux: 125 Avis: 3
Pharoh but even better
I've played tons of the original, and this is a renewed version. For the most part it's as good or better than the original. However a few details were made worse. I can't specify more since I made a few months break and can't remember my original issues just that I had them. Except for Seth no longer destroying invaders so you always HAVE to have a military, which is something that makes some missions unreasonably dificult because they were designed to be done through religion and economics and not military. Other the downsides are very much not a big deal since I forgot them all. Whoever liked the original Pharaoh will love this one too.
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Posted on: April 1, 2025
Stakhanov51
Possesseur vérifiéJeux: 58 Avis: 5
It never get old
I started playing the original game when I was a kid. The New era is a nice refreshment to todays modern computer. I love It
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Posted on: September 7, 2024
temas
Possesseur vérifiéJeux: 10 Avis: 1
Gameplay improvements, really ?
There are some undeniable improvements (graphics, audio...), but doesn't worth the premium over the older version IMO. I expected gameplay improvements, especially about the annoying random path thing, which in 2023 shouldn't be difficult to replace with better mechanics. Instead, the game gives you a pair off red/green cells to show you where walkers enter / exit the buildings. Looks like a big "lol, fu" that turns the "forced walker" exploit of Caesar-like games into an explicit gameplay element...
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