Posted on: April 25, 2019

thaiwazz
Possesseur vérifiéJeux: 142 Avis: 2
Interesting concept - fails to deliver
The concept of the game sounded quite interesting if you are into round based strategy like XCOM. Sadly the combat is quite a lackluster. The concept of leaving RNG out and adding the "Awareness"-system was a nice try, that didn't work. The stealth gameplay is interesting in the beginning, but when you get a hang of the basics, it's always the same repetition. This can also be said about the random (non main-story) missions. The few maps get multiple times reused and you always play one of 4 mission targets (lay bombs, defuse bombs, kill all enemies, rescue hostage). The main story mission sadly bring not much variance and soon the whole progress feels like a chore. Like in XCOM you can upgrade your hideout, craft new gadgets and train new skills. But everything feels underwhelming. Colllecting clues and gathering intel also tries to bring something new, but fails again, as you always just have to sort random words togther, so it soon feels like the next chore and is rather annoying. I finished the game after 80 hours, but I have to admit, it was like a copmpletionist playthorugh. So you will be able to finish the game much faster. I could not bring myself to even start the expended, 2nd playthrough, where the devs promised to bring more detail into the real thin story. And as I said before, much of the playtime felt like a chore and I just wanted to reach the end of the story in hopes of a grand finale - which was not there. The final mission again just felt lacking. The reason why I still give three stars: - interesting concept, which sadly did not work out. - Solid work by the developer. I encountered no bugs whatsoever and I think I may have a single crash in my +80 hours. - we have to be thankful a developer/publisher tries new concepts/ turn based strategy at all.
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