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Phantasmagoria

Bibliothèque

4.1/5

( 173 Avis )

4.1

173 Avis

English
9.999.99
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Phantasmagoria
Description
I feel its presence, the icy fingers upon my throat. I hear its eerie sounds, unsettling my every thought. I try in vain to slumber, my reveries gripped by violent terror. My only salvation, the shock of awakening. Something is very, very wrong here. Master storyteller Roberta Williams challenge...
Genre :
Notes des utilisateurs

4.1/5

( 173 Avis )

4.1

173 Avis

{{ review.content.title }}
Détails du produit
1995, Sierra, Classement ESRB : Mature 17+...
Configuration du système requise
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
6 hMain
6.5 h Main + Sides
7 h Completionist
6.5 h All Styles
Description
I feel its presence, the icy fingers upon my throat.
I hear its eerie sounds, unsettling my every thought.
I try in vain to slumber, my reveries gripped by violent terror. My only salvation, the shock of awakening.
Something is very, very wrong here.

Master storyteller Roberta Williams challenges you to experience the ultimate interactive nightmare.
  • A thrilling storyline designed by a professional writer - Roberta Williams
  • One of the first games utilizing full-motion video technology so well
  • See for yourself what caused so much controversy around this game!

© 1995 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Contenus bonus
Fond d'écran HD manuel (28 pages)
Configuration du système requise
Configuration minimale requise :

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Ce jeu utilise le système ScummVM

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Ce jeu utilise le système ScummVM

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
6 hMain
6.5 h Main + Sides
7 h Completionist
6.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'1995-07-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
1.8 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Strong Sexual Content, Realistic Blood, Realistic Gore)


Langues
English
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: February 11, 2010

AlexY

Possesseur vérifié

Jeux: 821 Avis: 7

Imperfect, yet strangely attractive

Phantasmagoria is, undoubtedly, a key point in gaming history. Phantasmagoria's concept is nothing new - a haunted house, ghostly possession, some gore and mystery added to the mix and that's that. The story is predictable, characters are bland, heck, even the puzzles are nothing much. However, besides the obvious nostalgia factor for most of us, there is one thing that separates Phantasmagoria from the rest and that is, in my opinion, mood. The tone and setting of the game, the epic castle filled with corridors, hidden rooms, odd devices... Every chapter of the game shows a new aspect of the castle, and things...change throughout. There is some non-linearity to be found as well, as some events are not bound to specific chapters, while some are. There are few key events and items needed to fully complete the game, and it is intentionally easy to miss them; whether this is good or bad, I leave that to you. Also of note is the wild ending sequence which actually does scare you a bit, along with one particularly striking and infamous rape scene (which I hope is included in GOG's release, uncensored). Phantasmagoria was a technological leap forward back then, and even though it looks and feels downright silly today, with it's cheesy acting, horrible script, eye-crunching 'real-time graphics' and such, it is still a milestone in gaming's development, and should be seen as such. You might not like it for the plot or the relatively easy playthrough, but if you're into some history and acknowledge the 'so bad it's good' theory, then by all means, play it and enjoy it. We who loved it back then already have our copy. :)


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Posted on: February 17, 2010

demonlibrarian

Jeux: 6 Avis: 1

Good but not great

I received Phantasmagoria for Christmas in 1995, and was completely sucked in its atmosphere. I spent the rest of winter break in my bedroom with the lights out and the door closed, my feet icy to the point of numbness (heat didn't circulate well in my folks' house unless all the interior doors were open), totally absorbed in this game. By 1995 standards, it was an excellent game. It was on CD-ROM for one thing; for those of you who weren't there -- or should I say who weren't "then" -- you could stamp the word "CD-ROM" on a bag of used kitty litter in 1995 and people would line up to pay you $40 for it. It was THE sexy new consumer tech of the mid-90s. Also, Phantasmagoria featured honest-to-God living, breathing actors. Absolutely none of them had been in anything the average user would have seen. The only actor in Phantasmagoria who I had ever seen elsewhere was the little old man who played Malcolm, who I recognized from a Cheers rerun in which Sam and Diane almost buy a house. But Phantasmagoria came years before Ron Perlman and Lt. Worf turned up doing voice work in the Fallout games, so the presence of an actual human beings, whether you'd heard of them or not, was astounding. And, as other reviewers have noted, this game was released pretty much at the height of the full-motion video craze. None of the actors, I guess I should mention, are what you'd call "good." The game is, in fact, truly creepy at times. That mansion and its decor establish an eerie mood that is complemented by the music. The kill scenes still hold up well to the mayhem you see on today's raft of corpse-puzzler TV shows, eg CSI, in terms of gore and gusto. I mean, the scene with the trowel is still memorable, in my opinion. The problem is the game is way, way too linear. If you missed some detail or didn't solve a puzzle correctly, there was no moving on until you got it right. In my case, I spent days wandering around the mansion and the nearby town, trying to figure out what came next, because I didn't realize I was carrying a letter opener. Honestly, I'd looked at the object a dozen times and didn't notice there was a button on it. And why couldn't I have just gone to the kitchen and gotten a butter knife to finish that task? Anyway, there were a few other times when I got hung up, and at these times Phantasmagoria is truly mind-numbing. Basically, you have to scour the entire game environment, mousing over every object in sight until you stumble on something that wasn't there before, or that you previously had been unable to interact with. Or you'd have to go around talking to all the NPCs, seeing if you'd get something out of them aside from chit-chat. I seriously wanted to choke the woman in the antique store. There was a love scene and a rape scene which are going to seem pretty tame by today's standards. Also, the game came on a whopping seven CDs. Seven CDs! That's completely insane. The saving grace was that the game's story takes place over the course of seven days, and each CD corresponds to a single day, so there wasn't a lot of swapping. The game amounts to a marginally interactive horror movie. If you look at it in that light, it's something of a moderate success. I mean, it's way more enjoyable than Halloween 3, 4, or 5, or any other of a thousand third-rate horror movies that have zero plot and a gaggle of bad actors who'll never work in a good, or even average, movie. Phantasmagoria actually creates an immersive atmosphere and a little bit of suspense. The tradeoff, of course, is that you don't have to spend five days watching Halloween 3 waiting for the protagonist to realize that his Silver Shamrock mask conceals a letter opener.


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Posted on: February 11, 2010

Phantasmagoria

This game when it came out was massive with something like 8 discs. It had some incredibly freaky and amazing visuals for its time. I have been waiting for a way to play it on a newer os for some time now. I am so happy. Everyone who likes point and click adventures should give it a try. Thank you GOG!!


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Posted on: February 11, 2010

Maxheadroom.806

Jeux: 35 Avis: 1

a flawed classic

Despite coming on a small mountain of CD's I finished this game in a weekend when it first came out, but I did finish it and enjoyed doing so. It's not without it's faults. There were a couple of puzzles that if completed incorrectly would make the game uncompletable (the one involving a door, a key, a pencil and a newspaper springs to mind). The game also infamous at the time for featuring a 'rape' scene (which consisted of the main character's evil possessed husband following her into the bathroom where she is combing her hair. The scene fades to black and when the lights come back up he leaves and we see her sitting on the floor looking a bit dishevelled). Despite it's faults though I found it a very enjoyable (if short) adventure.


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Posted on: January 25, 2011

Cheesy, but strangely compelling

I bought this on GOG not really having heard about it, so I definitely have a modern perspective on this game. I thought the game was so cheesy at first, especially having seen the intro, but it looked fun so I kept going. The more I played, the more interested I became, and the more seriously I took the game. By the end, I was really looking forward to seeing what happened, both to the characters in the "flashback" scenes as well as the modern-day hero. The game is divided into seven days, in which the player character, Adrienne, explores her new haunted mansion and the nearby village. We soon learn about the previous owner of the mansion, a magician named Carno, mostly through newspaper articles and flashback scenes. It pulls out all the horror cliches, but it is still fun to explore and discover the history of the place. There are some truly horrifying flashback scenes and also two sex scenes, so the game is certainly not for minors. The puzzles are fairly basic, mostly consisting of finding the right items to use in the right places. The game has an annoying habit of having one event trigger an unrelated event (e.g., talking to a person in town causes someone at home to move to another room) -- it means you spend a lot of time just trying out everything to cause the game to progress. But the story and the sense of exploration are what you get out of this game, not the puzzles. The graphics have not aged well. The game looks pretty bad, and it sounds even worse. It seems to have been recorded in a small room as all the dialogue echoes even when it's outdoors. But these are just aesthetic things that you get used to. Lastly, the final chapter is amazing and completely different to the rest of the game; sadly it is very buggy and I can only recommend that you SAVE and BACK UP YOUR SAVED GAME as the game can deliberately delete your saved games, then bug up and become impossible to finish. I really enjoyed playing this game, despite its many flaws. It's a pity that I didn't play it back in the day, when it would have been technologically much more impressive (but then I would have been far too young).


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