Posted on: June 15, 2022

ArtilleryVoodoo
Jeux: 34 Avis: 3
Bugs N Crashes
Kept crashing after a few hours of gamplay. Its unplayable because of that.
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Posted on: June 15, 2022
ArtilleryVoodoo
Jeux: 34 Avis: 3
Bugs N Crashes
Kept crashing after a few hours of gamplay. Its unplayable because of that.
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Posted on: June 28, 2025
jpav76
Jeux: 214 Avis: 8
A Mixed bag
Story and game play are good. Character build and leveling are great. Bonus for combat can use either real time or turn based. Yet the game is unfinished the addition of "events" and kingdom management drag the whole thing down. The concept is excellent but execution failed. There is very little explanation or help in how the system works, which stats help what roles. The system does not walk you through the steps for building. Then there is a lack of connection. When you reach certain targets the next step does not appear. The worst part is the timed negative events. At least 2 of them have no clear explanation of why they are happening when. Checking the game boards these events are supposed to encourage movement along, but the triggers are not aligned with other events or game play. Nor do they give guidance on how to resolve (where to visit or what quests lines to complete). Even though it is a great game I cannot recommend it due to the kingdom management execution - fix that and the game would be great (I think it can enhance the game play).
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Posted on: August 24, 2020
BlueBangkok
Jeux: 192 Avis: 31
"Updates" broke the game
The developers decided to add turn-based combat mode to the game, which introduced tons of bugs 2 years after release. After a hotfix to fix these, they broke save games... Excuse me, dear developers, are you just doing ad-hoc updates now whenever you "feel like it"? Are you even testing what you're releasing? I've loved this game for a long time, but you just wiped half of my saves and introduced bugs that weren't there before. Why couldn't you let this game rest?
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Posted on: August 29, 2020
DanPhillips
Possesseur vérifiéJeux: 175 Avis: 1
Underwhelming and overhyped.
I picked this up with the implementation of turn based combat, as Divinity Original Sin 1 & 2 got my hooked on that, and Pathfinder: Kingmaker can't hold a candle to Divinity Original Sin. Graphical style is good, if slightly unimaginative. Graphic fidelity is maybe a 6. User interface and explanations are very poor, to the point they are detrimental to the user experience. For some strange reason there is no camera rotation, so you can spend whole fights not being able to see what is going on besides the outlines through walls. Character creation and stats are overly complicated and detrimental to the user experience, yet even with all the abilities and stats combat is very dull and 1 dimensional.
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Posted on: January 16, 2021
JeanMich
Jeux: 645 Avis: 34
Above most RP games.
While I was disappointed I couldn't find a good heir to the Black Isles era, I didn't know there was a team building a game like Pathfinder. It uses the same mechanics as Baldur's Gate : an adventure game with plenty of RP mechanics, especially with plenty of "hidden" check rolls. No game reach this level yet. Larian is far behind, Obsidian lack something really epic, Bioware is too far from its early standards. The big studios seem unable to offer a proper RPG, probably because their fan base don't know much about it and prefer action games. It is flawed. There's plenty missing, but they did a massive job to enhance game mechanics. First, your kingdom : either you leave it to the AI, either you manage it. Finally, we have a heroe with a proper fortress to manage. Too bad interactions with other characters are not that rich there. But otherwise, it feels right and good. Beware, some challenges can be difficult if your roleplay is "good" or "evil", "neutral" management seems to be way easier. Fighting. At last, a good turn-based game with pause that looks like Baldur's Gate. Even more interesting as Pathfinder as a pretty good set of rules, and uses character building closer to Nerverwinter Nights. This combat system is the best : you still have turn-based mechanics, but it is way more dynamic, making fighting even more tactical than classical turn-based game. Buff yourself, fight, debuff ennemies, buff again, fight,... There's a lot of ways to improve your attack rolls and dispatch ennemies, especially the strongest. Finally a game that gives challenge : you need your brain to overcome the normal difficulty. And that feels good. For once, a normal mode with challenge. Multiple endings depending on your choices. And I won't spoil you, you can litteraly skip a whole chapter with smart decisions. The hardest chapter. And without breaking the story and the role you played. A very fine job, hopefully most lessons will be learned for Wrath of the Righteous
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