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Paper Cut Mansion
Description
Paper Cut Mansion is a roguelite horror set in a papercraft world. Play as Toby, a police detective arriving at a mysterious old mansion. Explore the mansion floor by floor as you seek to unravel the story behind this bizarre place, with each run giving you the opportunity to collect another pie...
Windows 10, Core i5 2.8GHz, 8 GB RAM, Intel(R) HD Graphics 630, 5 GB available space, Realtek Audio...
Description
Paper Cut Mansion is a roguelite horror set in a papercraft world. Play as Toby, a police detective arriving at a mysterious old mansion. Explore the mansion floor by floor as you seek to unravel the story behind this bizarre place, with each run giving you the opportunity to collect another piece of evidence to be added onto your Evidence Board. The Mansion also hosts a mysterious cast of characters who may help or hinder your progress on each run...
Creepy and Thrilling storyline unfolds (pun intended) as you progress in the game and unlocks different endings depending on your performance
Game mechanics designed for high replayability
Perma-death
The more you fail and start over, the more you learn about the mechanics
Unique AI for each enemy type - unexpected behaviours - makes enemies creepier and more fearsome
Logical puzzles are designed to make the player think
Collectible Upgrades
Customize your equipment before each run to shape your own play style
Run by run, Paper Cut Mansion will offer you the opportunity of defining your playstyle as you unlock new abilities and discover new equipment that will give you a better chance of overcoming the challenges each procedurally generated run throws at you. Each new item offers further customisation to your ultimate build, allowing for truly unique set ups. Do you want to get in close as a melee fighter or take shots from afar as a ranged marksman?
Set yourself up with a drone who can do the fighting for you or create an engineering build who can lay down traps and turrets as you back enemies into them. Completing quests will also grant you temporary perks, making each run feel fresh as you may not get the same perks to choose from next time! The possibilities are endless and there is no correct way to overcome the ever-shifting procedural rooms of the mansion.
The mansion itself also has a dimension-hopping twist. Each floor contains portals that lead you to alternate versions of the same location. Each dimension switches up the aesthetics and gameplay. You always start in the NeoCortex dimension, which plays out like an escape room, filled with challenges, puzzles and surprises.
From there, you will receive quests that take you into the Reptilian Complex and the Limbic System Dimensions. In the Reptilian Complex, the mansion takes on a fiery appearance as it is overrun with monsters. The Limbic system sees an icy chill overtake the mansion. You’ll need to move quickly and stay near heat sources as the cold damages you on your search for hidden items or torches to light up.
With a variety of enemies, clues, quests, secrets, loot and compelling logic puzzles scattered throughout the mansion, there is always something intriguing to discover on each run. There’s always something for you to keep track of - from kit upgrades, puzzles that need solving or quests to complete. Between each level a musical interlude will reveal more of the twisting story, with decisions you make throughout your run subtly affecting the final outcome - with 27 different possible endings wrapping up the tale.
All this, combined with its incredible aesthetics, makes Paper Cut Mansion a roguelite you won’t want to miss.
I like the concept, the idea of the game. I like how the game looks, its voicing and music, its style and brain-related theme used for level design.
BUT
Unfortunately, the gameplay is just boring... All three types of levels start to get boring very quickly; the periodically appearing ghost is just annoying; twirling objects to find coins becomes a routine; combat with monsters is boring and too long; cold levels are too easy; puzzles in the game are very similar. Maybe later in the game something would have changed, but I doubt it. I couldn't play this game for more than 2 hours.
The other reviews are right, it's a boring game with complex UI to learn.
The control is utterly awful, the software mouse is no acting while click on move, and freeze while move on click. No keyboard control option possibles, no remap, no switch for QEZXCVBNM keyhints.
Even there's control hints, I don't know how to control those game, all the mouse, space, shift aren't working in old ways.
I hate new internet styles controls.
The fonts are all stick together, can't recognize them clearly, the sticked picture are blur, very compare to the vector model.
The intro scene is very attractive, but the gameplay and level rooms are at "bad execution".
Refunded.
Collected a bunch of coins and got to the third floor and now the green moth hovers on a wall in a room but there are no clues to the locked door...stopping gameplay dead in its tracks because brute forcing the music doors is not as easy as the other locks. will update my rating when this is fixed.
meta lore jumpscare interesting slow gameplay and secret stats amazing ost
but at me give motion seekness idk why and labyrinthitis
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