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Oxenfree

Bibliothèque

4.1/5

( 239 Avis )

4.1

239 Avis

français, English & 5 de plus
9.999.99
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Oxenfree
Description
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly ga...
Avis des critiques
80 %
Recommander
PC Gamer
83/100
Metro GameCentral
8/10
Hardcore Gamer
4/5
Notes des utilisateurs

4.1/5

( 239 Avis )

4.1

239 Avis

{{ review.content.title }}
Détails du produit
2016, Night School Studios, Classement ESRB : Teen...
Configuration du système requise
Windows 7 / 8 / 10, Intel i3 2.0 GHz, 2 GB RAM, 1GB Shader Model 3.0 Compatible (DirectX 9.0c), Vers...
Time to beat
4 hMain
5.5 h Main + Sides
13 h Completionist
5 h All Styles
Description
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
  • A mind-bending supernatural adventure full of mystery and terror
  • An intelligent conversation system that changes the story and your relationships based on every decision
  • A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world

© 2016 nightschool studio

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
4 hMain
5.5 h Main + Sides
13 h Completionist
5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Sorti le :
{{'2016-01-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.9 GB
Liens :
Classement :
Classement ESRB : Teen

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
русский
audio
texte
中文(简体)
audio
texte
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Notes des utilisateurs

Posted on: May 1, 2017

Very good mystery adventure game.

I really enjoy this game. Mostly adventure games bore me at some point - this one I finished second time and I'm going to take another round. It's fresh, it gets you in, you care about characters, and the mood is mostly fantastic. This game won't scare you. It's to relaxing and it's more like reading a good book. It's not bad, just - hardcore horror players, be warned, this is more mystery, than creepy. If you like "Stranger Things' mood, mixed with "Life is Strange" and "Firewatch" - you'll like it. The plot seems to be pretty simple, but after you finish the game... you propably will start a new one - there is a good reason for it, but I won't spoil. Yet, there are cons: As was said before - the option of picking course of conversation looks good on trailers, and it's one of reasons why I bought the game, but time for pick the dialog opiton is DRASTICALLY short. You have to read three sentences in those bubbles, written with kinda teenage font, most of the time characters are still having a conversation, so it's hard to focus (especially if English isn't your primary language) dialog bubbles soon dissapear, leaving you with no option. Often you don't hear the whole conversation - you choice cut it in the middle, with Alex saying the option you picked. Besides playing another game leaves the main character with precisely the same dialog options as the first time... and it shouldn't. Those who played know why.


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Posted on: July 8, 2018

Brilliant Characters

First off, if you're looking for a game that's primarily based on tough action or challenging puzzles or something of that nature, this isn't what you're looking for and you should move on to something else. If you're more interested in storylines, then keep reading. This game is almost entirely focused on the dialogue and storyline, and that is where it really shines. The dialogue is realistic and interesting, and leaves a lot of room for interpretation by the player. The game leaves multiple surprises and changes depending on how one plays (without going too far in detail, one of the first interactions in the game allows to player to either be open and welcoming, hostile and confrontational, or just stay out of things), and the storyline is compelling down to the very last sentence of gameplay and even on replays. I highly recommend it for anyone who enjoys games for their characters and storylines.


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Posted on: August 31, 2018

no title

Pros. -A dramatic story -Good graphics -Great soundtrack Cons -Letters are hard to find


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Posted on: September 17, 2016

Pretty, and surprisingly substantial.

"When I was younger, I could remember anything, whether it had happened or not..." Five youths spend a night alone on an island. What starts out as a somewhat lame beach party goes horribly wrong when they unwittingly awaken the ghost of a WWII tragedy. Never heard a plot like that before, right? Honestly, it was the pretty visuals that made me buy this, walking those tiny characters through those surreally beautiful landscapes. But it's actually a great narrative game all around. In response to another review, the conversation system is the best part of the game in my opinion. One to three speech bubbles appear over Alex's head. When a response or decision is expected of her, the bubbles stay on the screen, but if she's just going to voice an opinion or make some clever remark, they will fade, indicating that the right moment has passed, the conversation has moved on. Don't you ever wish you had thought of that witty one-liner two seconds sooner? Like this, the game really keeps you on your toes: You start talking as Alex without knowing the first thing about her. You really create her by being her, discovering her and everyone's story as you tell it through her mouth. At the same time, you have to keep up with the general repartee and define your place in a heterogeneous group of friends. Though most of the dialogue choices seem inconsequential, I restarted the game five times in the first hour to get what I felt was the best possible Alex- but in the absence of savegames, you eventually just have to live with who you are and keep going. While this all sounds like coming-of-age commonplaces, it ties in beautifully with the outer plot: One fatal miscommunication decades ago set all of it into motion. Can Alex, equipped with her trusty pocket radio, open the literal and figurative doors to fix the dialogue choice another radio-woman made in the distant past? Most dialogue choices in life are inconsequential, too, but you don't know which until at least some part of that game is over. Can Alex use the mysterious time loops they encounter to fix some of her own unadmitted guilt, clicking the right speech bubbles for her former self? Oxenfree is not Dear Esther (the tentative link here being that both are short, largely linear games set on lonely islands with comm towers, focused on reaching out to the past), but while its attempts at youthful banter may occasionally seem a bit strained, it does pack a surprising amount of substance into an entertaining teen-mystery shell. (I feel the current full price is justified too, not least with the beautifully drawn graphics and the huge amount of voice acting.)


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Posted on: June 25, 2018

A Perfect Example Of Its Type

This is a very nice experience (though I can only call it a video game in the broadest sense). The story is interesting and it's rare to find an adventure-style game that allows you to roleplay as someone else. As to that, a warning: If you do not want to play as someone else, this game may leave you a bit dissatisfied. It's not Mass Effect levels of frustration as to how useless some of the dialogue options are, but it can get annoying if you want to play yourself in the game. I would go far as to say that if Mass Effect had paid as much attention to the impact of it's dialogue choises as Oxenfree certainly does; I may have actually finished the series instead of stopping an hour and a half into ME2. But, just to reiterate, decisions available are the decisions of Alex (the main character) not the player and that is very obvious almost immediately. Speaking of the dialogue system, there is a time limit on choosing an option and, depending on the situation in which the dialogue becomes available, the selection window can be very small. I read fast, and I even missed a few (though one was because I didn't actually expect to get an option so I wasn't focused on it). Still, the dialogue mechanic is the major mechanic and Night School really did a great job focusing the game around it. The other mechanic necessary to the game is the use of a radio, slowly flipping through channels to find the one that will solve the current puzzle or open up the next area. I found that it was a really nice mechanic and it added a lot to the atmosphere of the game; especially the strange transmissions that would pop up every now and again as you were looking for something else. It's a rare mechanic that acts as a puzzle device and as a mood enhancer. Now there are some negatives, but they are very minor. On occasion the game will have a problem with NPC placement, they get stuck or can't follow, but they do catch up for the dialogue and story moments, so it's not game play effecting, but it does pull you out of the game. There is also a slight inconsitancy with the radio receiving a signal; at some times you can hit the right signal as you spin through the dial and it will register, and sometimes you have to go slow; again it's aminor inconsitancy, but one that can break the mood and turn the interesting radio mechanic into a chore. Beyond that, I love this game; well written, well plotted and planned and with an interesting story that demands more playthroughs; expecially for all the changes that happen on the second playthrough.


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