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Overload - Anniversary Level Pack

Bibliothèque

2.7/5

( 4 Avis )

2.7

4 Avis

français, English & 3 de plus
4.994.99
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Overload - Anniversary Level Pack
Description
Celebrating the one-year anniversary (more or less) of the release of Overload, we present a new collection of community-created levels. The creators receive half the proceeds from the sales of this DLC.FeaturesCall of Charon, a new seven-level single-player mission. Twelve new Challenge Mode leve...
Genre :
Notes des utilisateurs

2.7/5

( 4 Avis )

2.7

4 Avis

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Détails du produit
2019, Revival Productions, LLC, ...
Configuration du système requise
282 MB available space...
Description
Celebrating the one-year anniversary (more or less) of the release of Overload, we present a new collection of community-created levels. The creators receive half the proceeds from the sales of this DLC.

Features

  • Call of Charon, a new seven-level single-player mission.
  • Twelve new Challenge Mode levels.
  • Online leaderboard support for the new CM levels.
  • Levels created by members of the Overload community.

Copyright © 2019 Revival Productions, LLC Overload is a registered trademark of Revival Productions, LLC

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2019-07-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
274 MB
Liens :

Fonctionnalités

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English
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français
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Deutsch
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español
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русский
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Notes des utilisateurs

Posted on: December 27, 2019

Decent expansion

After 5 missions, I wanted to say that this expansion is better than previous one. But I'm not sure anymore. First mission is not too much, but at least it's easy and fast this time, so it can be counted as warming up. Next 4 maps are well designed with increasing difficulty, though generally not much challenge on hotshot with exception of some fabricator nests and final/reactor rooms, which may be sometimes too difficult. Upgrade points were probably incorporated later, so sometimes they are hard to miss and sometimes pain to find. There are not so many, so you can upgrade just something (may be good) and distribution is very uneven among levels (worse). I don't like "sovereign missions" in Cronus frontier and despite some interesting ideas I wasn't amazed even here in 6th mission. But while you may like them, it's hardly nice that sometimes, when you load your position, paths which were open on save are closed (BEFORE you pass them) and you have to use older save or restart level to continue. That's even worse in combination with unpredictable upgrade points and "no return policy". The last mission is simple, uninteresting and apparently impossible to finish. Third wave of robots just won't spawn no matter what I do, so I can't get any further (playing on Linux, but otherwise without problems). Finally, the new challenge maps are mostly good and some of them even real design masterpieces. They could be great for multiplayer, but as matchmaking is probably as bad as ever and (casual) multiplayer basically dead, their potential is going to be wasted. We have quite a few challenge maps for single player already with previous expansion. The new ones seem mostly less fitting for this purpose and don't bring anything new or special, so their real value is questionable. I would say that this expansion is still worth for real fans or if you want to show some support, but otherwise you can miss it. At least until some multiplayer miracle.


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Posted on: January 19, 2021

Fun mini-campaign but save in revisions.

The maps were pretty good, with one in particular (Charon Refinery) being so good that it justified the purchase almost by itself. They're harder than the base game but still not Descent 1/2 levels of sadistic. There was a bug in one of the maps where a forcefield wouldn't deactivate after picking up a key. I also had a similar issue to the other reviewer where a 3rd wave of robots wouldn't spawn in the final map (but for me the problem was fixed by dumping a missile so I could actually pick up the powerup that triggers the spawns).


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Posted on: April 17, 2023

A poor comparison to the community DLC

The Community DLC ( the other one ) was great, good levels, well designed and complete, but this DLC is full of poorly designed and buggy levels ( well at least the first 5 anyway, after which I gave up because it wasn't really enjoyable any more ). Definitely consider the community DLC, but maybe give this one a miss and wait for the next ?


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Posted on: January 9, 2025

Good campaign that ties it all together

The original Overload was pretty solid, but then the first DLC campaign fell pretty flat with some bland and simple levels. This second DLC campaign is a solid improvement over the first DLC campaign, and adds on nicely to the original game's campaign. For the handful of fans who care about the Descent and Overload stories, this map pack's story is also the official bit of narrative that clearly ties the two universes together and shows how Overload serves as a prequel to Descent. In this map pack, you a Material Defender working for the PTMC, and through this brief campaign you will see how the leftovers from Overload's campaign lead into the original Descent's storyline. Good stuff. Well worth playing.


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