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Order of Battle: Allies Victorious

Bibliothèque

4.5/5

( 1 Avis )

4.5

1 Avis

français, English & 3 de plus
14.9914.99
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Order of Battle: Allies Victorious
Description
Allies Victorious is the last part of the Allied trilogy for Order of Battle. The new DLC depicts battles from the Allied Normandy landings in summer 1944 to the end of the war in Europe. The campaign began on D-Day, 6 June 1944, with Operation Overlord, the large-scale amphibious assault to land...
Notes des utilisateurs

4.5/5

( 1 Avis )

4.5

1 Avis

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Détails du produit
2022, The Artistocrats, ...
Configuration du système requise
Windows 8 / 10 64 bit, Pentium 4 or equivalent, 2 GB RAM, 512 Mb DirectX 9 video card with shader mo...
Description
Allies Victorious is the last part of the Allied trilogy for Order of Battle. The new DLC depicts battles from the Allied Normandy landings in summer 1944 to the end of the war in Europe.

The campaign began on D-Day, 6 June 1944, with Operation Overlord, the large-scale amphibious assault to land Allied forces in northern France. Afterwards, the player has to secure the rest of Normandy, and needs to defeat substantial German forces in the Falaise pocket. Following a successful breakout from Normandy the liberation of Paris is in reach.

The next part of the campaign deals with the Allied struggle to drive the Wehrmacht out of western Europe. Will Operation Market Garden, a massive airborne assault in the Netherlands, enable a quick advance into Germany? Or will it turn into a costly failure? Can the Allies swiftly seize the vital supply hub that is the port of Antwerp?

At the end of 1944, you will have to defeat the last enemy offensive in the West. Winning the Battle of the Bulge paves the way for you to finally lead Allied forces into Germany in the last stage of the campaign. Here you have to cross the river Rhine, and need to battle the Wehrmacht for control of the German industrial heartland in the Ruhr valley, before advancing further to the Elbe river.

Like all previous DLCs, Allies Victorious also adds a number of new units for both Allied and Axis countries, and a few new Allied commanders.

Scenarios:
  1. D-Day - Operation Overlord, the Allied invasion of France begins with amphibious landings of American, British, and Canadian troops on the beaches of Normandy.
  2. Caen - Stubborn German resistance at Caen delays further Allied advances inland.
  3. Cobra - US forces launch Operation Cobra to break out of their Normandy beachheads while other Allies begin similar offensives.
  4. Falaise - Ill-fated German counter attacks allow the Allies to encircle and defeat large Wehrmacht formations in the Falaise pocket.
  5. Paris - The Allies finally reach Paris, and drive the Wehrmacht out of the largest part of France.
  6. Channel Coast - Allied forces neutralize German defences and V1 launch sites along the French Channel Coast, and seize crucial ports to ensure a steady flow of supplies.
  7. Market Garden - The ambitious Allied airborne assault aims to secure vital bridges in the Netherlands to allow for a quick advance into Germany.
  8. Scheldt - Allied forces seek to take control of the huge port of Antwerp to vastly improve their supply situation.
  9. Lorraine - After crossing the Moselle and Sauer Rivers, Allied forces battle for control of Metz and Nancy, and push towards the defences of the Siegfried Line at the German border.
  10. Battle of the Bulge - The Allies have to stop the Ardennes offensive, Germany's last-ditch effort to regain the initiative in the west.
  11. Rhineland - The Allies launch a large offensive to cross the Rhine River and need to secure key German cities on the west bank of the Rhine.
  12. Remagen - Allied forces aim to capture the vital bridge over the Rhine at Remagen fully intact, and must seek to hold it against enemy counterstrikes and all attempts to destroy it.
  13. Ruhr - The Allies manage to encircle substantial German forces in the Ruhr Area, a key industrial region of Germany.
  14. To the Elbe - In the last days of the war Allied forces push deeper into Germany and finally make contact with Soviet forces advancing from the east.

© 2015 Slitherine Ltd. All Rights Reserved. Order of Battle: World War II, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by The Artistocrats & Slitherine Ltd.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (8, 10, 11)
Sorti le :
{{'2022-09-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
6 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
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Deutsch
audio
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español
audio
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русский
audio
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Notes des utilisateurs

Posted on: October 2, 2022

Fun return to an always fun series

This series has always provided a series of interesting tactical problems coupled with a unique supply mechanic combined with an accurate portrayal of the battles themselves (with the exception of the alternate history scenarios). This DLC follows through with this and some. At first I thought the D-Day landings being one big scenario would not capture the nuance of the Normandy Campaign but as my forces consolidated and got off the beaches - the game's mechanic protrayed the dilemma of the Allies trying to consolidate the gains from the landings and contesting space while also pushing back the Germans. I also really appreciated the fact that when my Anglo-Canadian force reached Caen and took it (much earlier than it actually fell to the Allies) - the next scenario reflected this gain. I also liked the Falaise Gap scenario - which really showed how important Allied airpower was in ensuring that the retreat out of the pocket was contained. So far, I am at the Market Garden phase of the campaign but am really looking forward to the push to the Rhine and the Scheldt. Tiny little gripe I have had with this is the tendency of the enemy AI to suicidally charge your front with extremely damaged units for no gain. Additionally, should you breach through a line and clear it, some random little unit (anti air or recon armour) will often just run around your entire force and cut off the entire advance. This could be remedied by a mechanic to limit the range of forces when pocketed. Overall loads of fun - and if you're new to this type of gameplay - highly recommend!!


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