Posted on: February 8, 2024

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Nostalgia from an old gamer.
I'm rating based on the game, and 1999 when it was made. Comparing this game to Cyberpunk, or the like, will immediately get it a 1-star. It would be like comparing Windows 3.1 to 11. I first played Omikron on Dreamcast back when it was new. I rented it from a video store and couldn't finish before I had to return it. A few months later I bought it for real and played it all the way through. I was already a gaming nerd to begin with, but this game was like steroids for that. It was so unique for its time. I gushed about this game to anyone that would listen. THE ACTUAL REVIEW (spoilers) -------------------------------------- This is a game that breaks the 4th wall in a huge way. You aren't just a character in a story. It's you, your very soul, inhabiting the body on screen. That's the arch this story takes, and it grabs your attention. It starts out being a standard adventure game, then the freaking DEMONS start talking to you through the screen (I'm not kidding) telling you what's what. Back in 1999, that 4th wall crashing down hard made this the most immersive game I'd ever played. The graphics are awful by today's standards, average by 1999's. But what made Omikron ahead of the game is the sheer size of it. The city is big and there's cars and NPCs moving around and existing without your input. Gives it the feeling of a real, open-world city that you are a part of. A city that exists whether you're there or not. The game has 3 playing "modes". Adventure (the bulk of the game), FPS, and fighter. Fighting demons is mostly in the fighter perspective. There's combos and stuff you can use, and I vaguely remember having to learn fighting moves on your own (like Shenmue) but I may be wrong about that. It's been a very long time. The FPS perspective was the most fun. I do remember at the beginning, when you're still a cop and before the demons drop that bomb on you, there's a mission to resolve a robbery at a grocery store. That mission is FPS.
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