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Odallus: The Dark Call

Bibliothèque

4.3/5

( 20 Avis )

4.3

20 Avis

English & 3 de plus
9.999.99
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Odallus: The Dark Call
Description
The "Veteran Mode" update includes a new difficulty, Veteran Mode, to the game which becomes available after beating the game! The old gods have forgotten this land. No one could save our people when darkness started spreading and collecting human souls for its army. Odallus is a classic exploratio...
Avis des critiques
42 %
Recommander
Notes des utilisateurs

4.3/5

( 20 Avis )

4.3

20 Avis

{{ review.content.title }}
Détails du produit
2015, JoyMasher, ...
Configuration du système requise
Windows Vista / 7 / 8 / 10, Intel Core 2 Duo 2.1ghz or equivalent, 2 GB RAM, 256MB VRAM Dedicated Gr...
Time to beat
5.5 hMain
7 h Main + Sides
8 h Completionist
7 h All Styles
Description
The "Veteran Mode" update includes a new difficulty, Veteran Mode, to the game which becomes available after beating the game!

The old gods have forgotten this land. No one could save our people when darkness started spreading and collecting human souls for its army. Odallus is a classic exploration/action game, inspired by Ghosts’n Goblins, Demon’s Crest and Castlevania. Player takes place of Haggis, a warrior tired of fight who must wield his sword once more to rescue his son from Darkness.
  • Eight levels open to exploration
  • Stunning 8-bit graphics
  • Dark fantasy atmosphere
  • 8+ hours of gameplay
  • 50+ types of enemies
Contenus bonus
manuel avatar affiche fond d'écran
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5.5 hMain
7 h Main + Sides
8 h Completionist
7 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-07-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
132 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
magyar
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
Avis des critiques
74
Moyenne des meilleurs critiques
42 %
Les critiques recommandent
Note OpenCritic

Les avis sont propulsés par OpenCritic
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Notes des utilisateurs

Posted on: November 2, 2020

Retro Does Not Mean Good

This game is exceptionally unfun. I've been gaming since the 90's. I've played every classic Castlevania title, beaten Super Ghouls 'n' Ghosts, and had fun doing it. I like challenging platformers, clearly, and in my quest to play as many as possible, I've run into several awful games. Some have been easy, some have been hard, but they all shared similar traits, issues in design that made them unsatisfying to play. This game contains several. 1. Lack of Recovery Time - The recovery time is so short in this game, that you can easily take a ton of damage from an enemy by being knocked on top of their sprite. 2. Lack of Decent Knockback - Enemy attacks fail to knock you away, compounding with the above problem to cause enemies to jump on you and quickly drain your health. 3. No Range - Part of what made classic Castlevania so fun was cracking that chain whip. It allowed you to attack without having to get right up next to an enemy and risk a cheap hit. Here, you swing a sword, and the hitbox is actually a bit shorter than the sprite! You also swing slightly upwards, forcing you to duck most of the time, and even then you have to get so close to land a hit. 4. Too Big - This game looks and plays a lot like the much-hated Castlevania arcade game, Haunted Castle. That game and this game, Odallus, suck because you have a huge sprite making it hard to dodge incoming fire, Note that in Synphony of the Night and Rondo of Blood, your sprite stays small. Well-animated, well-detailed, but small. This allows for a more fair challenge, as you have more room to maneuver, even when enemies and attacks flood the screen. 5. Too Much Memorization - You should be able to play dynamically, with unpredictable enemies that have attack patterns you have to counter with skill, even after memorizing what to do. But bad games often have cheap traps, forcing you to rely entirely on memory. Like this game. I've run out of room, but in summary this plays like a bad NES game. Retro =/= good.


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Posted on: June 23, 2018

Not worth it

It looks great, It plays like an authentic 90's game But the decision to pad the game out with time wasting mechanics such as redoing the same sections over and over are the reason I wanted a new game and not an actual game from the 90's


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Posted on: July 18, 2019

Criminally overlooked and worth every penny

I'll keep this one short and to-the-point: This is a really well-crafted Castlevania-esque game with *seriously* killer art direction that escalates to the point of being semi-Lovecraftian towards the end of the game. The difficulty curve is absolutely perfect (don't listen to other whinging reviews about it being too hard) in that it provides a good, gradually increasing challenge while still being completely fair and never requiring speedrunner-esque twitchy pixel-perfect reflexes. The last boss in particular really ramps it up and feels like the final encounter with a powerful demonic entity, and the satisfaction and sense of conclusion from beating him is great. There's also a fair, but not overwhelming, amount of backtracking required to get to alternate stage paths and better armor, weapons, and spells, so the Metroidvania crowd out there reading this will get a bit of their fix as well, while those outside of that loop will still appreciate the added depth and sense of accomplishment from finding everything and getting gradually more powerful. Overall, this game is an absolute blast and fans of dark fantasy will get more than their money's worth for a pittance of 10 dollars.


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Posted on: March 15, 2019

RuySan

Jeux: 148 Avis: 4

A very nice Rastan/Castlevania throwback

These days, the word "Retro" gets thrown a lot without purpose. True "retro" games are bit more rare. Odallus is retro in every sense. It has NES style graphics, even though it uses effects and scrolling that could be only be done on 16-bit systems. You can apply a CRT filter to simulate scanlines and rounded corners, and it looks really nice that way. The controls are fine and simple, and they do recall Rastan more than everything else, even though the pace is closer to other classic platformers like castlevania. Even though the game is level based, and not a true metroidvania, you character gains new abilities that unlock new paths when revisiting levels. The difficulty is spot on. Not as hard as the games as it tries to emulate, but challenging enough, even though some hardcore players may find it easy. The soundtrack is absolutely blissful. It sounds very sorrowful and complements very nicely the decayed atmosphere of the game levels.


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Posted on: June 5, 2018

It's based off Lord of The Sword

This is actually inspired by a Sega Master System game Called Lord of The Sword. It's very closely related in style and progression, almost to say it's a spiritual successor.


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