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Objects in Space

Bibliothèque

3.4/5

( 55 Avis )

3.4

55 Avis

English
24.9924.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Objects in Space
Description
You've been detected… Your ship is exposed… An alarm blares… “Torpedo incoming!” Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to...
Notes des utilisateurs

3.4/5

( 55 Avis )

3.4

55 Avis

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Détails du produit
2019, Flat Earth Games, ...
Configuration du système requise
Windows 7 / 8 / 10 64-bit, Intel i5 or faster, 2 GB RAM, 1GB Graphics Card, 1 GB available space...
Description
You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”

Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.

Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.

It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.

To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?

Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you thought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…

Features List:

  • Massive open world to explore full of NPCs to interact with
  • Complex contract-based economic system with over 50 employers
  • Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
  • Tense submarine-influenced combat
  • Fully customisable ships - design your vessel for combat, shipping, stealth and more
  • Mostly avoidable combat for more pacifistic players
  • A world of side quests - no single linear story players are required to follow
  • Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
  • Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
  • Be a trader, bounty hunter, explorer, pirate or all of them at the same time
  • Sandbox mode - play the game without narrative content in an endless version of the game (coming soon)
  • Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill (coming soon)
  • Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations (coming soon)
  • Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!

Published under license by 505 Games. 505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.A and/or its Affiliates. All other marks and trademarks are the property of their respective owners. All rights reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2019-03-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
384 MB
Liens :


Langues
English
audio
texte
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Notes des utilisateurs

Posted on: March 3, 2019

I love it. Fills all my bars so far.

I'm only about 3 hours in and haven't even experienced any real combat, but I already love this game. It's like playing a 2d 80s space game like Starflight inside of a mid 90s 3D game. Your main control screens are all simple 2D monitors inside of a 3D ship. The gameplay is a lot like Escape Velocity, but you spend your time inside the ship instead of on the world map. Buy cargo or take on missions at the port, set all your navs, then you can feel free to wander around your ship, read the news and email, tinker with energy settings, then go OH CRAP when alarms go off and try and go dark in a nebula. I'll update this review with further thoughts, but so far this is great. It's not a straight action space game, more of a slow complex one, but it has plenty of atmosphere and looks great with its 80s/90s blend.


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Posted on: April 5, 2020

Good concept, but needs work.

This game is sort of a mixture of Wing Commander Privateer and Silent Service. You'll spend a lot of quiet time staring at the nav map hoping that it stays quiet. Unfortunately the game has quite a few issues in its current state. The dialogue is loaded with unnecessarily vulgar language and typos, it crashes often. Also, although the NPCs speak a variety of languages and appear to come from a mixture of all of Earth's backgrounds, every NPC in the game I've seen in hours of play is dark-skinned. Not sure if that was just an odd design choice or if it was meant to convey some kind of message. The trading needs to be rebalanced. Docking fees and jump fees quite often wash out your profit, and where to taking particular types of goods to sell high doesn't seem to have a whole lot of rhyme or reason to it (e.g. some space stations need water and oxygen, some don't). It needs a lot of work, but I wish more games of this kind were made, so I hope they stick with it.


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Posted on: March 4, 2019

Love Letter To Sub and Space Sims Alike

I had no idea about this absolute gem until a tweet from someone I follow who was working on it clue'd me in. What a treat - I never got into submarine sims like Silent Hunter but I do love me a good space/ space trader game and this hits a lot of my boxes. Apply within if you want a fun sandbox to play in with lots of incredible points of immersion and some truly eclectic NPCs and wordbuilding and some intense stealth-oriented ship to ship combat.


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Posted on: October 19, 2021

space trucker sim

If hauling freight in your clunky spaceship sounds fun, you might enjoy it as much as I do. It's relaxing for the most part, but very tense at times. Gave me some new job anxiety the first time a siren went off or a red light started flashing on my console, and I had no idea why. This is about the machinery of space travel, which is something few games tackle in detail. The various displays and systems are suitably arcane until you learn them, and become easier to use with experience. I think they did a great job with the onboarding process. There's a fairly comprehensive encyclopedia in-game, but individual concepts are doled out organically over time, as well. The soundscape is one of my favorite parts. The various ship systems are borderline ASMR, to the point where I could easily fall asleep listening to the machinery on my bridge. At least until the next time a sensor ghost turns out to be a pirate, and alarms start going off. There's a surprising amount of writing for a sandbox game, through dialogue, emails, and news reports. Most of it feels grounded and well-written, though there are some articles that look like they needed more editing. At first, I was a bit disappointed to realize that you don't really navigate the ships and stations in 3D. Instead, it's a series of loosely related, fixed scenes, a la Wing Commander. But every station seems to have a unique look, and there are a lot of them. I thought it might ruin the physicality of the space, but now that I'm used to it, it doesn't bother me at all. I think the only thing I would've changed in the game is the system for repairing ship modules. You get to look at the actual circuit board, but only through a monitor. I wish they had given the circuits their own screens, so it felt more like I was repairing the thing myself.


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Posted on: March 5, 2019

Good old school game

Really enjoying the game so far. Old school, info dense, "run silent run deep" sub game. The way a space game should be. All the bugs mentioned in the development reviews seam to have been ironed out.


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