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Neverwinter Nights: Dark Dreams of Furiae

Bibliothèque

2.3/5

( 10 Avis )

2.3

10 Avis

English
L'offre prend fin le: 10/27/2025 09:59 EET
L'offre prend fin dans: j h m s
4.992.49
Prix ​​le plus bas depuis 30 jours avant réduction: 2.49
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Neverwinter Nights: Dark Dreams of Furiae
Description
Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons & Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus. Features 10 hours of brand new gameplay for Neverwinter Nights: Enha...
Notes des utilisateurs

2.3/5

( 10 Avis )

2.3

10 Avis

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Détails du produit
2020, Beamdog, ...
Configuration du système requise
Windows 10, 11 64-bit, Intel Core i3 3rd gen or equivalent, 4 GB RAM, OpenGL 3.3 compatible with 2 G...
Description
Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons & Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus.

Features

  • 10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition
  • Solo and co-op play
  • Original Music Score
  • Takes characters from level 5 to level 8
  • Time is of the essence: day/night cycle marches on; your choices bring new events
  • Daily news sheet adapts to your decisions and gives adventure clues
  • Based on the Planescape D&D campaign setting
  • Events coincide with official D&D tabletop campaign, Baldur's Gate: Descent into Avernus

Dark Dreams of Furiae: A City on the Edge of Hell

In the fallen city of Furiae, ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: worldwine. Worldwine is deadly to devils, and turns mortals into dream-addled fanatics.

As a mortal of Furiae, you have a vested interest in this new operation. Could worldwine serve as a tool against the oppressive regime? Or will a passive populace simply succumb to their rule? What dark forces hide beneath the city, feeding on the dreams of the afflicted? Fight to save a damned city in this planar mystery adventure…

©2020 Beamdog. ©2020 Wizards of the Coast LLC. All Rights Reserved. Wizards of the Coast, Dungeons & Dragons, Baldur’s Gate, Planescape, Neverwinter Nights, and their respective logos are trademarks of Wizards of the Coast LLC.

Configuration du système requise
Configuration minimale requise :
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Sorti le :
{{'2020-03-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Éditeur :
Taille :
271 MB
Liens :


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Posted on: March 26, 2020

Poorly designed.

I hate to say this, but this is the worst RPG I've ever seen. And that's saying something because I was excited for some Planescape. I don't mean this as bashing. It's just buggy and poorly designed. The reviews on Steam say it all pretty well, at least at the time of this review. I'm fine with the high role-play, low combat design. The trouble isn't the writing either. It was done well enough. The problems are the bugs (at launch at least), the day cycle design being too forced, companions not having much purpose (at least at first, I'm not sure about later), no XP gained for making the story progress, a serious lack of meaningful NPC interactions, and the lack of logical responses by NPCs (I sneak into areas right in front of city officials, and they don't do anything? Come on!). I am disappointed because I want to see new official content made for the game, especially that isn't in the Forgotten Realms. But this isn't the way to go about it.


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Posted on: September 22, 2020

Don't buy

Half the time prompts don't work. I talked to the same person 5 time's just to get a different chat option, and still couldn't progress. I got to the house in the the rathole, read every item, found out about some slavers. Couldn't make it any further, nothing would happen, the game wouldn't let me leave saying I hadn't found all the clues. There's literally nothing else to click on, went into the bar talked to the old hag who told me how to get worldvine when I already had it from the guy outside. Still couldn't leave. All the doors say they require a special key.


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Posted on: September 19, 2020

Eeeh..

It's enjoyable if you are lucky enough not to encounter bugs, I unfortunately was not that lucky. It requires constant saving which really digs into my immersion, it shouldn't but due to the bugs being cut scenes and conversations not triggering it can literally stone wall your entire game, that's honestly my biggest gripe & it's a shame because I don't see them fixing it, it honestly kind of feels rushed, like the creators knew how to work the creator but had little knowledge of how NWN functions mechanically, for example there are boxes and creates littered around the city, which is cool- except due to NWNs path finding you can't open half of them & their default health has been left unchanged, so as a low level character you're stuck for 20-30 seconds breaking chests. I didn't get to finish it due to me not saving frequently enough & getting stone walled on day 6, with no objectives and what I'm guessing was the "cut scene" not starting in the tunnels.


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Posted on: March 31, 2020

Boring and Broken

I am, admittedly, pretty hard to please when it comes to RPGs in general. It is my favorite genre and I feel most games fail to meet the balance of a. ) choice and consequence; b.) quality narrative; and, c.) meaningful interactivity that I defined earlier RPGs. Playing such games, ideally, should be like experiencing a compelling saga from the perspective of an involved character with the freedom to express yourself and realize your own ambitions within the context of that story. To put it another way, they should be virtual novels with interactivity and player agency. This is none of those things, nor does it attempt any of those things. That, it and of itself, would be fine and would hardly warrant a review. Most RPGs exist bereft of lineage. Personalizing a character with stats and tactical flexibility seem to be sufficient for most people and who am I to argue with the indiscriminating consumer base keeping the genre alive? This, however, goes beyond misguided into essentially flawed through poor design choice and a complete lack of appreciation for the mechanics and game play of the core game upon which this module is predicated. Highly restrictive with poor prose and sparse content, it was not even interesting enough to be frustrating. I was almost relieved when, maybe ten minutes into the game, I breached the second zone of the game and found myself trapped in an area with one building which I could not enter and zone exit I could not use. . . And yes, the game literally gives you notifications invalidating your choices so one cannot even fail without the game's express permission.


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Posted on: March 20, 2022

Buggy and rushed but has its moments

As I had already played through all the other official NWN content I decided to buy this one despite the very negative reviews due morbid curiosity for 0.80€ on a sale. Story and setting-wise it is decent. Set in Planescape (but not in the famous city of Sigil) there some references Planescape and PS:T, and a city that is under the control of devils is a fairly novel concept to me. The adventure is very plot and narrative driven with not a lot of combat and even many of those you are able to skip with some skill checks. The heavy investigation focus was interesting as well. In the gameplay department the module/DLC starts to fall flat. The adventure was quite buggy with crashes, pathfinding issues, dialogue that told I made choices other than what I actually did, broken journal entries (either missing text or overflowing text) etc., but even when it worked it felt more of a chore to play a lot of the time despite having some interesting story telling. The adventure also feels rushed and the final hour (which is quite substantial as the adventure took me only around 3½-4 hours) especially felt quite bad both in gameplay and story, and the ending is extremely low-budget to put it kindly. As a side note the original music is pretty good and is still playing in my head as I am writing this review. Overall I can only recommend the game on a very deep sale and if you are really desperate for more NWN content, but you can find more higher quality adventures from the modding community for much much cheaper price tag. The 80 cents (€) I spent I didn't make me feel robbed but not entirely satisfied either.


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